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Thoughts on The Golf Club 2


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#181 mebby

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Posted 30 June 2017 - 04:32 PM

Mebby you are correct about taking it to a more difficult course and not shooting the same, that's true with all golf games to be fair, sunningdale is quite short, but it's not that easy, try it and see, the greens are testy..what you did not see in that vid was the two or three short chip shots i totally messed up, i just do not get the mechanic of it at all, i suck at it.  I guess i could play with the loft and nail it down but i don't think i will bother if i'm honest, it just feels too clunky.  When i first tried tour clubs i was def hitting more perfect tempos because i was focusing on it, that made me hit wayward shots, so i stopped thinking about the tempo and concentrated on a fluid straight up and down instead.  I will concede that the tempo is prob a good thing because it made me focus on it initially, but that is the wrong thing to do imo, i will gladly take a few less perfects if it means i stay within the cone.


Fair enough. But we weren't talking about the putting... the issue was the swing and whether or not it's too easy. I personally don't think it is and as you know I was a HUGE critic of TGC1's swing. I'm glad to see that they've made it acceptably difficult (while somehow managing to screw up just about everything else but that's another story).

If you REALLY want to score in TGC2 with Tour clubs then you've got to focus on both tempo and swing path. One without the other will get you in trouble enough times to matter.

But at the end of the day - this game just doesn't jive with you and I respect that. Personally, I still lean towards JNPG more than I do TGC2. But for now I'm at least having fun with something different while I wait for the next big thing with JNPG.

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#182 DoGgs

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Posted 30 June 2017 - 04:41 PM

In terms of scoring the same as i do with PG, you have to remember i have 100's of rounds under my belt with TP in PG and only about 10 rounds in TGC 2  don't think i am going to play it enough to progress much further, and yes the guys who put the time and effort in will nail down tempo and accuracy of swing...like any game, its all about time and effort.


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#183 Buck

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Posted 30 June 2017 - 04:48 PM

You guys can debate the swing all day long, but the rest of TGC 1.5 is really where the deal breaker comes for me.

 

Not enough of TGC1 got better and a some of it, bizarrely, got worse...



#184 DoGgs

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Posted 30 June 2017 - 04:50 PM

Buck you are quite correct, the swing is a step up from TGC 1 totally agree, there are more important issues to be remedied.


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#185 shanky

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Posted 30 June 2017 - 04:53 PM

I would say TGC2 on tour difficulty is as difficult as PG on pro,one minute your hitting it straightish and the next you're all over the place,hitting the cone is deffo a challenge,when faced with a skinny fairway or over water you sure feel a bit of pressure as it can easily go wrong

#186 DivotMaker

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Posted 30 June 2017 - 04:54 PM

So you had 10 shots where tempo mattered (non putting strokes) and 60% of those were perfect/perfect.

Take that same swing to a more difficult course and there's no way you shot the same score.

I'm not saying the game is perfect. It's not... by a long shot. But your video doesn't exactly back up your claims that it's too easy. I didn't add them up but I also don't think I saw many shots at all that would be considered dead straight. You were always on the fringes of the shot cone. So your score is more a result of the course and not the fact that the swing is too easy for you.

Just my $0.02. If you don't like the game then I get it. It's not for everyone. But this video didn't really prove anything in my opinion.

He has his opinions. You have yours. I have mine. That is all they are.

 

Dogz says Tour clubs are too easy.

 

I feel very differently based on a much broader experience than he has.

 

He is not right. Neither am I.

 

Play the game you like and be done with it.

 

TGC2 has its share of issues.

 

So does JNPG.

 

So does EVERY game released today.

 

Off to play and let you folks tear TGC2 a new one......I am a fan of BOTH games and hope JNPG2 is SOONER than later....


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#187 mebby

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Posted 30 June 2017 - 04:56 PM

Agreed.

The bare minimum that HAS to be addressed is the lighting. They haven't even commented on it though. I know they are busy solving their server issues so I'll give it some time. But if this isn't addressed then I'm definitely out. It frustrates me more and more every time I play now.

After that they've got to allow tour administrators to lock down club sets being used. At LEAST do this within a Society which is supposed to consist of like minded players.

And the next biggest thing is to detach course conditions, weather, and time of day from the courses so that these can become user selectable items in round setup. And using the excuse of the designers are artists and strippping this away from them will negatively impact their creativity. Horse shit. It's the right thing to do but either HBS is too lazy to do it or they don't know how.

OK. Rant over. I'm gonna grab a beer and play a round or two! LOL!

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#188 Buck

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Posted 30 June 2017 - 05:00 PM

After that they've got to allow tour administrators to lock down club sets being used. At LEAST do this within a Society which is supposed to consist of like minded players.

 

That's what's so bizarre to me - Isn't the entire point of a society/club to organize around some golfers with similar sensibilities?

You'd think, naturally, that would immediately consist of style of play (no grids for instance) and challenge level.

 

Not being able to isolate and enforce such key variables completely ruins the whole point in my view.



#189 Buck

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Posted 30 June 2017 - 05:05 PM

...And using the excuse of the designers are artists and strippping this away from them will negatively impact their creativity. Horse shit. 

 

We have to be careful and fair here..

I just had someone on this forum trot out the "as the designers intended" routine as it relates to the skybox on the new Winged Foot version.

 

The new WF is superb - but not because of any skybox...and since when did we get to the point where course design involves so closely controlling the uncontrollable?  (the weather)

 

I'm with you Mebby - HB is hiding behind that excuse as there's clearly a technical reason why they can't/won't allow user control over conditions.



#190 DoGgs

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Posted 30 June 2017 - 05:07 PM

I don't think i have said tour clubs are too easy, my initial experience with tempo and player clubs did give me that impression, i have already said that the game is much better with tour clubs, i edited my review to reflect that fact, and if they fix/improve the short game my review would be positive, i would not worry too much about lighting, they will fix that i wager, but the short game gripes are the same as TGC 1  its like deja vu and i don't think they will make any changes, many seem to like it as it is, but judging on posts i have seen over at HB and elsewhere, many do not like it and share my opinion.


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#191 shanky

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Posted 30 June 2017 - 05:22 PM

That's what's so bizarre to me - Isn't the entire point of a society/club to organize around some golfers with similar sensibilities?
You'd think, naturally, that would immediately consist of style of play (no grids for instance) and challenge level.

Not being able to isolate and enforce such key variables completely ruins the whole point in my view.

absolutely it ruins it,everyone plays on different winds aswell also course leaderboards are pointless as there's no indication to what clubs,pins or tees were used

#192 Buck

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Posted 30 June 2017 - 05:25 PM

absolutely it ruins it,everyone plays on different winds aswell also course leaderboards are pointless as there's no indication to what clubs,pins or tees were used

 

Isn't it odd that HB will say that the course designers "work of art" necessitates controlling the time of day and conditions...

...but not the wind..

 

The wind isn't part of the "artwork" apparently.

 

lol - It's all an excuse to cover up a technical reason. 

I wish they'd just be on the level about it.


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#193 DoGgs

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Posted 30 June 2017 - 05:44 PM

Buck i am pretty sure that one of the PM's i got from Anthony Kyne after i enquired about course condition control back before TGC 2 was announced stated that the game would require a costly and major rewrite to pass over that control to players and in hindsight they wish they had implemented it from the start.  They had this vision of TGC being a casual sunday golf knock about without banking on the many passionate sim golf fans wanting more features as the game grew, when sites like TGCT spring up these wants are often demanded and expected, obviously TGC 2 comes from the same base code, hence the omission of course control again.


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#194 Buck

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Posted 30 June 2017 - 05:46 PM

Yeah, I think AK said as much to me in a PM over there way way back when..

​I just wish they'd own that and stop pretending the courses are "works of art", especially given how their course designer operates (limited themes, objects and options, no LIDAR, etc)

 

It's a hilariously bad reason to hide behind.



#195 DoGgs

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Posted 30 June 2017 - 05:54 PM

Yeah, I think AK said as much to me in a PM over there way way back when..

​I just wish they'd own that and stop pretending the courses are "works of art", especially given how their course designer operates (limited themes, objects and options, no LIDAR, etc)

 

It's a hilariously bad reason to hide behind.

I think that is coming from HB keith, he's the first line of defense regarding awkward questions.  They made a mistake, if they admitted it then most would just accept it and move on.  Hell i just released st georges and i think it should always be played in gusty or windy with a stimp no higher than 11, but it would be crazy to impose that on everyone.


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#196 zmax - sim

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Posted 30 June 2017 - 06:26 PM

 Hell i just released st georges and i think it should always be played in gusty or windy with a stimp no higher than 11, but it would be crazy to impose that on everyone.

 

 

Hmmm.   I just setup the Simulator Tour July scramble using Gusty and stimp 11.   Hope they don't kill me.... :)


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#197 DoGgs

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Posted 30 June 2017 - 07:09 PM

Hmmm.   I just setup the Simulator Tour July scramble using Gusty and stimp 11.   Hope they don't kill me.... :)

Ahh sim is diff kettle o fish, stimp of 9 and wind no stronger than that moment when ur in company and you let a fart out ever so slowly..."dead man walking!  we have a dead man walking here"  :)


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#198 mebby

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Posted 30 June 2017 - 07:42 PM

Ahh sim is diff kettle o fish, stimp of 9 and wind no stronger than that moment when ur in company and you let a fart out ever so slowly..."dead man walking! we have a dead man walking here" :)


Bwahahahaha!

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#199 zmax - sim

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Posted 30 June 2017 - 08:05 PM

Maybe I'll dial the stimp down a little. Stimp 10 is very fast for sim guys... :)

#200 Stopit Here

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Posted 30 June 2017 - 08:29 PM

Yeah, I think AK said as much to me in a PM over there way way back when..

​I just wish they'd own that and stop pretending the courses are "works of art", especially given how their course designer operates (limited themes, objects and options, no LIDAR, etc)

 

It's a hilariously bad reason to hide behind.

AK was full of sh*t he told me TGC1 would have all the game modes TW had look at it now ROFL






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