
Thoughts on The Golf Club 2
#801
Posted 27 February 2018 - 04:36 PM
To me that implies it's now an annual release which is the smart way to do this barring some good idea for recurring revenue.
#802
Posted 27 February 2018 - 04:37 PM
Buck, on 27 Feb 2018 - 4:33 PM, said:
In all seriousness, it sounds like their heads are in the right space but it's just going to have to be determined how well they did down the road.
If you go read the press release it honestly reads like Shaun had a list of things to say and touch on that everybody in the forum had complained about. (The pitchfork avoidance plan)
That's good.
Hopefully they realize they need to implement all that stuff and not just say something about it.
Remember this is the group that was to the end defending their current implementation of "match play"
A lot of details are vague so I'm expecting lots and lots more information to come over the months ahead.
I would like to see some photographs of what it will look like, in particular with a real course recreation we all would know very well.
Agreed. I'm going to give them the benefit of the doubt at the moment based on the fact that they will be self publishing this one. Shaun was pretty awesome on the VR title so I'm expecting the same with TGC 2019 now that the MG handcuffs are off.
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#803
Posted 27 February 2018 - 04:40 PM
I'm personally hoping not as we've run the course with the direction he had set.
Everybody thinks he's a God over there and I think he made some pretty bad design decisions that hampered the first two games badly.
#804
Posted 27 February 2018 - 04:44 PM
What about the loft grid meter thing?
How about restricting the rounds and competition to those not using assists?
Are we still never gonna be able to change the time of day or the conditions as we please?
#805
Posted 27 February 2018 - 04:50 PM
Buck, on 27 Feb 2018 - 4:40 PM, said:
Anthony isn't back is he?
I'm personally hoping not as we've run the course with the direction he had set.
Everybody thinks he's a God over there and I think he made some pretty bad design decisions that hampered the first two games badly.
Buck, on 27 Feb 2018 - 4:44 PM, said:
Are there any changes to the swing planned?
What about the loft grid meter thing?
How about restricting the rounds and competition to those not using assists?
Are we still never gonna be able to change the time of day or the conditions as we please?
AK has officially left the building and is not coming back. Good news for me as well. I never appreciate his "I know what you want more than you do" approach. HB Shaun has a much more open attitude and I feel MUCH better with him being at the helm honestly.
Shaun has saluted the idea that they will be making changes to the swing and the physics. More information to come later on this though - so nothing concrete yet. But he did respond to Frank's post on this topic where Frank stated he was disappointed that they hadn't addressed this because he's sick of -60 scores. Who knows what they'll do here but I DO have hope that they will look into adding official difficulty levels at some point.
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#806
Posted 27 February 2018 - 04:53 PM
#807
Posted 27 February 2018 - 04:55 PM
I want to choose my own course conditions and time of day.
It was always a problem on TGC that an otherwise nice course would be ruined by the designer setting it up for play at:
"Liquid Sunset Screenshot Porn Tee Time along with Gold Medal Hockey Game greens"
#808
Posted 27 February 2018 - 05:14 PM
Buck, on 27 Feb 2018 - 4:55 PM, said:
I want to choose my own course conditions and time of day.
It was always a problem on TGC that an otherwise nice course would be ruined by the designer setting it up for play at:
"Liquid Sunset Screenshot Porn Tee Time along with Gold Medal Hockey Game greens"
No mention of any of that.
The one thing that isn't getting much attention for some reason is the mention of them putting real courses into the game with detailed terrain height maps. Shaun has confirmed that this tool will not be available to users though unfortunately.
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#809
Posted 27 February 2018 - 05:26 PM
mebby, on 27 Feb 2018 - 5:14 PM, said:
No mention of any of that.
The one thing that isn't getting much attention for some reason is the mention of them putting real courses into the game with detailed terrain height maps. Shaun has confirmed that this tool will not be available to users though unfortunately.
I saw that and find that to be a *very* encouraging sign - or at least of hint of something good down the road.
I'll be really interested how "accurate" and good looking they can make a real course recreation in that game given the normal constraints.
I'm hopeful only because they're being open about the fact that they'll internally be doing their own thing with their tools to get the results they need.
Perhaps that opens the door to paid DLC of real courses?
I'd very much be into that.
I don't need a quarter million user made courses to wade through.
Good god they are still pushing the point of "zillions of courses".
What don't they get about "quality over quantity?"
That need to pare that way down and really up the tools that are built in to surface the best of the best (outside of the circle jerk of fan boys that think every course is amazeballs)
Make a clean break and empty the library and invite those that are still engaged to upgrade their course for TGC 2019
#810
Posted 27 February 2018 - 05:28 PM
zmax - sim, on 27 Feb 2018 - 4:53 PM, said:
What about multiple local player profiles?
I'll ask this as well... still haven't gotten an official answer to the other one about real time multiplayer, but I asked it in the Gameplay section rather than the "General" section, of the new TGC 2019 forum, which is getting all the attention right now.
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#811
Posted 27 February 2018 - 05:31 PM
JCat04, on 27 Feb 2018 - 5:28 PM, said:
... still haven't gotten an official answer to the other one about real time multiplayer
If that isn't a definitive "yes - absolutely" they blew it (in my opinion)
I need that one single feature or nothing else matters and I'm out
I'd imagine there are plenty out there in that camp who were upset about TGC2's issues in that regard.
#812
Posted 27 February 2018 - 05:52 PM
DoGgs, on 27 Feb 2018 - 3:42 PM, said:
So instead of fixing the current game, they are releasing TGC 3 which in turn will fix the MP issues and add a career mode that should have been in the current version.
I've now got an answer to this which is not going to be popular with most, myself included. HB Studios will still be a the mercy of Maximum Games as far as updating TGC 2, as Maximum Games still owns it and would have to submit it. The prospects didn't sound very bright for this based on the producer's response to this very question.
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#813
Posted 27 February 2018 - 05:53 PM
Buck, on 27 Feb 2018 - 5:31 PM, said:
If that isn't a definitive "yes - absolutely" they blew it (in my opinion)
I need that one single feature or nothing else matters and I'm out
I'd imagine there are plenty out there in that camp who were upset about TGC2's issues in that regard.
I'll share that answer as soon as I get it here. Yes, it would be a catastrophic FAIL if they don't nail down real time multiplayer.
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#814
Posted 27 February 2018 - 05:54 PM
#815
Posted 27 February 2018 - 05:59 PM
zmax - sim, on 27 Feb 2018 - 4:53 PM, said:
What about multiple local player profiles?
Here's the answer to this question from Shaun West:
"We are adding in the ability to rename your player for local and single player modes. This won't include multi account login though. We continue to investigate this at the start of each cycle but it hasn't fallen at a high enough priority. We want to get this is but I cannot say it will be in The Golf Club 2019."
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#816
Posted 27 February 2018 - 06:02 PM
ArcadeHack, on 27 Feb 2018 - 5:54 PM, said:
It’s amazing how the massive letdown that was TGC2 has now been forgotten. And the cirlcle jerk for the updated version of TGC2 has begun. It’s astonishing how people just don’t learn anything sometimes.
I know - it's absolutely hilarious reading over there..
Maybe TGC 2019 will be amazing...
But I see no reason to be excited yet - at all.
They announced a roster of changes that was essentially the "complaint list" on the forum.
Well done. That's the easy part.Now let's see you fix it.
HB - and I appreciate their efforts, I honestly do...has to this point in history stood for:
Hyperbole Box Studios
I'm very much in a "wait and see mode".
The most optimistic thing, to Mebby's point, is that the TGC VR guy is in charge (or a lead role) and everything about that process was miles ahead of the TGC 1 and certainly TGC 2 situation.
#817
Posted 27 February 2018 - 06:07 PM
ArcadeHack, on 27 Feb 2018 - 5:54 PM, said:
It’s amazing how the massive letdown that was TGC2 has now been forgotten. And the cirlcle jerk for the updated version of TGC2 has begun. It’s astonishing how people just don’t learn anything sometimes.
TGC 2 was a letdown in many respects, but it's tempo dependent swing interface, using a fluid, responsive golfer animation has kept me entertained in spite of its multiplayer shortcomings. I have played TGC 2 far more than I did TGC 1 because I found the swing interface to be so unpolished and one-dimensional. I'm pretty uneducatable though, so that's probably why I haven't learned anything
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#818
Posted 27 February 2018 - 06:14 PM
zmax - sim, on 27 Feb 2018 - 3:27 PM, said:
It’s still not real time multiplayer like with JNPG, correct?
Also, looks like it’s gonna be a new full price game?
Not completely sure, but from the sound of the discussions it will be real time MP as you will need a PSN/Xbox Live account to play MP and PC will be handled by Steam.
Target pricing is same as TGC1. $39.99
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#819
Posted 27 February 2018 - 06:16 PM
Buck, on 27 Feb 2018 - 4:40 PM, said:
Anthony isn't back is he?
I'm personally hoping not as we've run the course with the direction he had set.
Everybody thinks he's a God over there and I think he made some pretty bad design decisions that hampered the first two games badly.
No, but Maximum Games, their publisher for TGC1 Collectors Edition and TGC2 are gone as well as the handcuffs HBS was forced to wear as only the developer.
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#820
Posted 27 February 2018 - 06:16 PM
JCat04, on 27 Feb 2018 - 5:53 PM, said:
I'll share that answer as soon as I get it here. Yes, it would be a catastrophic FAIL if they don't nail down real time multiplayer.
If they don't get that part right - I don't see what they've really announced or the purpose of it (beyond revenue).
More career mode, enhanced societies, Official Real Courses, Character Editor enhancements.....
That all could just as well be TGC 2 DLC
And improving the swing, physics and lighting should have been done to TGC 2 anyhow...
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