I have been experimenting with the high res areas in google earth and attempting to bring it across to unity. Of course you can import to via sketchup but if you import the whole course you lose the vital detail. Importing small areas is possible but you then have many overlapping meshes which for the life of me I cant merge together. If there was a way to do this efficiently it would be a huge resource for the community with many parts of USA included. Has anybody had any success with this?
See attached for the level of detail within GE
Happy Golfing