JoeF, I will gladly elaborate once I have sussed it out myself. The theory is easy: Sound files get attached to a 3D object and then can be set up to emanate from it, either constantly or when triggered by some event (like a virutal golf player approaching).
In practice, I'm still awaiting word from the guys at PP on:
- If the PG game build recognizes and imports Unity sounds at all. Best guess: It does. But I'd rather be sure.
- If there are any specific sound formats to use, on account of performance.
I have prepared 4 audio loops myself, each one lasting 45 seconds (another thing I'd like to be told more about: recommended duration), the bits and pieces coming mainly from freesound.org, a deliciously excellent treasure trove of millions of useful sounds. I then have edited them onto several tracks, added short effect sounds like buzzing flies or gurgling water or a scared bird to longer ambience like crickets, wind in the grass, soft waves. In short, I've done all I could do for and now await further guidance.
Oh, and here they are, you should be able to download a zip file and extract the folder with the 4 wav files from
THIS LINK.
Feel free to use it if you like them.