Here's a quick look at the 13th....a downhill (80ft) par 3 (170 yards). I think in real life I have about a 50% success rate at hitting this green, I bombed one over the back the first time I played it and duffed one into the trees too.
As mentioned in my initial post, I really just quickly drew the splines in and have done no manipulation of the terrain and no planting:
Here's a pic of the real 13th, you can see there is a lot of "junk" between the top tee and the one below (which you can't actually see from the top tee):
...finally, here's an overview from Google Maps of the hole (the tee is in the shadows at the bottom left of the image):
You can see the rocks look great at a distance, but the vertical stretching mentioned by DPRoberts is evident as you get closer. Any help with textures and applying them would be greatly appreciated, to be honest, that's what severely lacking in my first course (The Cheviot), I think the golf part is fine and I was really happy with the course, but the surrounding environment leaves a lot to be desired. I did sign up to textures.com and downloaded a bunch of textures from there too. I need to find the K11 videos DPRoberts mentions too.
Also, not on this hole, but I guess the same theory regarding a rough spline surrounding a bunker also needs to apply. A lot of the fairway bunkers on this course seem to be half way in the rough and half in the scrub.
Finally, I don't really see any evidence of a first cut of rough to be honest...seems to be fairway (or green) straight to rough. In real life, the rough isn't too severe, more like a first cut...so not really sure what I can tweak or change in CF to replicate that....guessing that's down the line but wanted to throw that out there too.
I guess after quickly laying out the splines of the course, the hard work starts now.
Cheers,
Neil