I'd pay around $60 for the game, I'd pay and an extra $30 for course forge, and an annual fee of $20 - $30 for a country club membership similar to APCD membership.
Peter
Posted 20 May 2013 - 04:39 AM
I'd pay around $60 for the game, I'd pay and an extra $30 for course forge, and an annual fee of $20 - $30 for a country club membership similar to APCD membership.
Peter
Posted 20 May 2013 - 05:35 AM
I just would rather pay more for an annual subscription and a solid price for the game rather than see PG get into all the mini-transactions that TWO and WGT were charging members to up-scale their golfers.
Agreed Lee. I am not into course designing, so have no interest in the CourseForge aspect; however, I would pay $25 for the game, and an annual subscription fee of $50.
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Posted 20 May 2013 - 06:03 AM
Agreed Lee. I am not into course designing, so have no interest in the CourseForge aspect; however, I would pay $25 for the game, and an annual subscription fee of $50.
I think what's really important here is that they are available for separate purchase.
TheLighterDark / "William" / University of Arkansas, Fayetteville / 21
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Posted 20 May 2013 - 06:53 AM
I also would like to see an out right purchase price, with the game able to be played IP to IP or through a server. Playing through the server incurring some kind of fee, whether annual subscription or other method, perhaps a green fee as IRL. I am not a fan of the buying balls, clothes, clubs, etc to give better performance. To me it is about the practice and becoming good at the game. IRL I can compete with others with my basic set and don't have to go out and buy the best driver, some I can do better and these days the younger guys do tend to out drive me due to there ability, not shirt, shoes, hats, club or ball. No problem with this. As the saying goes, if I use a driver and 5 iron to reach the green against a driver and 8 iron it still comes down to the putting, which puts me at a disadvantage LOL, can't putt in both forms as well as others.
As far as the actual amounts it will come back to requirements for PP to make a profit and continue providing us with the game. Perhaps there could be a sliding scale for memberships. So much for server use, if you want to play in tournaments or be members of a country club (maybe a fee for each country club), I think it may need to be choices for players with options to have full membership or part membership or just play the game on their own PC or console.
Most important I feel is a workable model that gives everyone a chance to play and for PP to make a profit and keep producing the game.
Look forward to many years of enjoyment as I have with Links, ohh, also can't wait
Posted 20 May 2013 - 07:22 AM
I paid $104.44 (with our very high taxes here in Europe) for a game recently. It was SimCity Five (the deluxe pack), another EA debacle. My point is, I suppose I would have to say that I would pay a similar amount for a worthwhile golf simulation, however, for that price, I think it should include the Course Forge.
What I would pay for a membership for online tournaments depends on other factors and remains up in the air.
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Posted 20 May 2013 - 08:21 AM
Every game community I have been a part of has released editors free of charge. Community design massively extends the life of a game, and it is in the companies best interests to encourage this. If Course Forge comes at a price I would still buy it, but personally it would leave a sour taste in my mouth.
Designers give their time to help the community. Yes, they enjoy designing, or they wouldn't do it, but they are not forced to release their work, and could just as easily keep their creations for themselves, rather than suffer the criticisms that sometimes occur.
Posted 20 May 2013 - 12:24 PM
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Posted 20 May 2013 - 01:27 PM
In all honesty, my best bet is $30 as a one time fee to own a licensed copy of Course Forge and a $25 recurring yearly charge for Perfect Golf.
I think this is pretty close, though I think the basic version of CF is more likely to be given away if you can't do anything on it but create golf courses for PG.
PP already set the expectation with their kickstarter with $25 being the early buy-in for the game. Anything considerably (3x) more than this isn't going to fly in the marketplace. Plus, it won't be well received if someone pledged $25 on a failed kickstarter campaign only to face a $75 or $100 cost of entry for PG. As such, I think we're more likely to see PG retail for $29 - $39 with an extra fee for online content for those who want to play online.
They'll make additional money with more course releases, but I don't see this being a TWO model where clubs/balls are sold. This is a golf simulation, not a pay-to-win game.
Posted 20 May 2013 - 02:45 PM
My opinion
The Game
I think up to $90.00 or $100.00 is not unreasonable as this is what you pay for any game from the shelf...
This is true but what about PP's expenses incurred running top-notch servers? The failure of old PC Golf games came from
lack of cash flow after the initial game sale. What would you propose they do to offset server costs?
Posted 20 May 2013 - 02:48 PM
I think this is pretty close, though I think the basic version of CF is more likely to be given away if you can't do anything on it but create golf courses for PG.
PP already set the expectation with their kickstarter with $25 being the early buy-in for the game. Anything considerably (3x) more than this isn't going to fly in the marketplace. Plus, it won't be well received if someone pledged $25 on a failed kickstarter campaign only to face a $75 or $100 cost of entry for PG. As such, I think we're more likely to see PG retail for $29 - $39 with an extra fee for online content for those who want to play online.
They'll make additional money with more course releases, but I don't see this being a TWO model where clubs/balls are sold. This is a golf simulation, not a pay-to-win game.
Again no idea yet, but part of the value of kickstarter is you get something for your contribution. The idea is you get to buy in at the beginning and get something others cant. Part of that may be a lower price.
Posted 20 May 2013 - 02:50 PM
Playing through the server incurring some kind of fee, whether annual subscription or other method, perhaps a green fee as IRL.
I totally agree and am glad you added the concept of a green fee. I personally would pay an annual subscription that waives any green fees
and gives me access to as many rounds and courses as I want to play without incurring any other fees.
Posted 20 May 2013 - 02:55 PM
Again no idea yet, but part of the value of kickstarter is you get something for your contribution. The idea is you get to buy in at the beginning and get something others cant. Part of that may be a lower price.
AJ. I, we appreciate your taking the time to chime in and give us some tid-bits. The very fact that you are interacting with the community
on a regular basis this early on (long before launch time) allows everyone to know that out of just four people this community will grow
with great support and equally important, a very personal touch added to the support mechanism.
Posted 20 May 2013 - 02:59 PM
Posted 20 May 2013 - 04:14 PM
Course Forge will be available before the game is available. There are logical reasons behind this not the least of which is having lots of content once the game is released. But once the game is released I am sure Course Forge will be an optional download as part of the game. But some people just wont want it so it preserves bandwidth to only provide it to those that want it.
Posted 20 May 2013 - 04:21 PM
Course Forge will be available before the game is available. Some people just wont want it so it preserves bandwidth to only provide it to those that want it.
This is very logical, and I agree.
Posted 20 May 2013 - 04:26 PM
Course Forge will be available before the game is available. There are logical reasons behind this not the least of which is having lots of content once the game is released. But once the game is released I am sure Course Forge will be an optional download as part of the game. But some people just wont want it so it preserves bandwidth to only provide it to those that want it.
Andrew
The content we want to create before the game is released, will there be some sort of play-test option available. With APCD there is a lot of switching between designer and game right from the start of a course.
Thanks
Adriaan
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Posted 20 May 2013 - 05:49 PM
Andrew
The content we want to create before the game is released, will there be some sort of play-test option available. With APCD there is a lot of switching between designer and game right from the start of a course.
Thanks
Adriaan
Adriaan,
I believe AJ and MJ have confirmed that within Course Forge there will be a sort of 'Shot Test' mode where you can hit a shot from a specific position to help you as you construct your course. No idea exactly what options will be available (eg. club choice etc. and whether it is a default full swing or whether you control the shot yourself) but I'm sure we'll find out soon.
I'm guessing it will be something along the lines of the animation playing the shot in the video that MJ created of the par 3 created in 15 minutes.
Posted 20 May 2013 - 06:57 PM
Adriaan,
I believe AJ and MJ have confirmed that within Course Forge there will be a sort of 'Shot Test' mode where you can hit a shot from a specific position to help you as you construct your course. No idea exactly what options will be available (eg. club choice etc. and whether it is a default full swing or whether you control the shot yourself) but I'm sure we'll find out soon.
I'm guessing it will be something along the lines of the animation playing the shot in the video that MJ created of the par 3 created in 15 minutes.
Thanks, yes I remember something like that. I think it's important as you don't want start with the planting before the course is totally playable
Intel Core i5-6600 CPU 3.3 GHz Geforce GTX 1060 16GB RAM Windows 10 64 bit
Hazyview (600m above sea level) -- Nautilus Bay (Revamp done) -- Cape Fear (TGC adaptation) -- Aloe Ridge -- Nahoon Reef GC -- Chambers Bay
Abel's Crossing -- Solitude Links GC
Posted 20 May 2013 - 08:55 PM
If we can actually hit shots inside of Course Forge before Perfect Golf is released I will be one happy player.
TheLighterDark / "William" / University of Arkansas, Fayetteville / 21
Toshiba Satellite S855 / Windows 8 64-bit / Intel Core i7-3630QM CPU @ 2.40GHz / 8.00 GB RAM
"All the world on one arrow..." - Ashe, The Frost Archer, League of Legends.
Posted 20 May 2013 - 09:18 PM
If we can actually hit shots inside of Course Forge before Perfect Golf is released I will be one happy player.
I can't see this being the case. I would imagine the Course Forge will just call up the game engine to allow easy testing.
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