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#401 flyer01

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Posted 08 March 2018 - 05:59 PM

You really want to stare at a ball on the tee or green, sitting by itself, click a little meter and then watch the ball fly around, seemingly launched by an act of god? 

 

No people - no golf clubs - just a ball flying around an empty environment?

 

I truly mean no offense sir - but that honestly sounds like a very strange and awkward experience.

I can't believe a company like Trackman would find it a good business decision to release such a product with their name on it.

I truly mean no offense sir, but my experience does not have to match yours to be good or valid.


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#402 Buck

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Posted 08 March 2018 - 06:01 PM

I truly mean no offense sir, but my experience does not have to match yours to be good or valid.

 

I agree.

 

So do you think a company like Trackman would release "3c golf with no avatar"?

Does that sounds like a good or reasonable business decision or something you honestly think they would do?

 

Z seemed to indicate that 3C is useful for course testing (maybe he was joking, I don't know).

So who knows - maybe they would?



#403 JCat04

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Posted 08 March 2018 - 06:17 PM

I agree.

 

So do you think a company like Trackman would release "3c golf with no avatar"?

Does that sounds like a good or reasonable business decision or something you honestly think they would do?

 

Z seemed to indicate that 3C is useful for course testing (maybe he was joking, I don't know).

So who knows - maybe they would?

 

I can't see where there would be enough demand for an avatarless 3-click swing interface for a golf game today.  Sure there would be some who would buy it, but I seriously doubt there would be enough sales to make it economically feasible.  As a real time swing controller player, a PG 2 without an intricately animated, tightly synced avatar would have no appeal.


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#404 ✠ davef ✠

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Posted 08 March 2018 - 06:25 PM

not going to keep dwelling on this, it is what it is ,when it goes off it is done.

and time to move on. damn right something smells funny coming from the wood pile.

just got to wait and see if it's roses,or crap.


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#405 KenR

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Posted 08 March 2018 - 06:36 PM

Trying to decipher Mike's cryptic comments is not much fun nor all that enlightening; I don't get the mystery behind it all: either there is going to be a PG2 for the PC or there isn't, and why it can't be put out there in a simple statement is beyond me, unless Trackman hasn't made a decision on that front yet. Still, it's a poor move by Trackman not to issue a  PR statement to the PG world about their intentions if for no other reason than it's the right thing to do out of respect to all of the PG users who have stood by PG and PP all this time.

 

It is obvious there apparently will be no more updates re: PG, and I find that disheartening and disappointing as I have lived with a UI bug for several months now that has gone on deaf ears and is increasingly more and more annoying to the point that I don't even want to play the game much anymore because of it. If there is not going to be a PG2 then I have some thinking to do in regards to what direction I want to go, and may even revert back to Links 2003 or switch to the "other game".

 

I do wish Mike and AJ well and understand their making this move as it obviously must have benefited them both financially; unfortunately for us though it looks like we'll be the "poorer" for it.

 

Good luck to both of you in the future...


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#406 worrybirdie

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Posted 08 March 2018 - 07:22 PM

- no real time animation (mo-capped)

 

- no real offline mode (career mode)

 

- outdated graphics

 

- some nagging bugs (3-click-slide)

 

The game isn't bad at all. At the opposite: The core is very good. We have some great swing mechanics, good ball physics and some great features (real time weather, many options, very good multiplayer interface). 20 years ago that might have been enough. In the year 2018 JNPG cannot expect great sales.

 

But that's the reason we need PG2!!

 

Mike ... do you hear me???  :D

And those are just Frank's pet peeves! :lol: I won't go into mine again, as they are well documented. I do concur with his overall assessment of the game though.



#407 bgast1

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Posted 08 March 2018 - 07:50 PM

When you all say outdated graphics. Are you referring to the general appearance of the courses? 



#408 Joe Habiger

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Posted 08 March 2018 - 08:18 PM

The game is using an updated version of Unity 5 and very nice speedtree objects, it's pretty good and considering TGC2 is using the same engine (Unity) i'd say it's probably gonna be as good as you can get for now. Lighting could be better but I think it's darn good, I think Mike and Andrew were striving for more a realistic golf game. TGC2 seems more arcadish with how low people can shoot and i'm not saying people don't shoot low here either but it is way easier in TGC2 maybe they need to give up the LOCKED AXIS approach..lol

 

With better lighting these courses could look outstanding, hell my Hazeltine looked darn good as well and it still will come out someday. I have NOT given up on this game entirely!!


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#409 pgadesertrat

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Posted 08 March 2018 - 09:19 PM

The mouse swing is the best innovation for golf games in the last 20 years.

 

The players leaving BECAUSE of the mouse swing certainly aren't the problem numberwise. The slow development is the problem. The game is unfinished and it lacks important content.

 

I'm sure the reason for players leaving is a combination of all the above but I must strongly disagree with your statement regarding the mouse swing.  Perhaps if I was coming from the point of view of a 3 click player who'd never experienced a decent real time mouse swing I could agree.  First of all, it's not even a real time mouse swing, for which there is zero excuse.  I've personally coded a real time swing in both Unity via C# & UE4 via blueprints with intermediate programming skills at best.  It is not that difficult and has been part of many game titles dating back to Front Page Sports in the 90's.

  

Secondly, the fundamental effect of tempo affecting directional draw/fade bias makes no sense.  I made dozens of posts on the old beta boards regarding this key topic, requesting at the very minimum a simple option to turn the tempo effect on/off, and all were essentially avoided by the devs.   If they had implemented the tempo calculation to impact the quality of the strike and overall distance potential, now that would be logical.  The forced tempo requirement actually reduces any sense of feel in the golf swing.  Instead, as in a real golf swing, they should have accounted for an acceleration factor in the downswing.  Combined with the existing off-axis swing plane code (which is very well done) and modified tempo calculation impact, you would have an outstanding mouse swing.  IMO, the "real time" controller swing at Tour Pro skill level is by far the best choice in JNPG simply because it does NOT include a tempo component.

 

BTW - In no way am I asking for the swing to be made easier but conversely, all suggestions made were to add needed depth to the overall swing code.  PGA2000 had possibly the best real time mouse swing to date, that also included a wonderfully implemented tempo factor, which the game code would tailor to each user by learning their personal swing motion. As another user mentioned, no need to re-invent the wheel just to be different.  


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#410 Buck

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Posted 08 March 2018 - 09:23 PM

IMO, the "real time" controller swing at Tour Pro skill level is by far the best choice in JNPG simply because it does NOT include a tempo component.

 

PGA2000 had possibly the best real time mouse swing to date that also included a wonderfully implemented tempo factor which the game code would tailor to each user's swing motion. 

 

Completely agree on both of those points..



#411 NoPutt

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Posted 08 March 2018 - 09:40 PM

This is what I deciphered from Mikes post... (joking of course, I think)

 

Let the name Perfect Parallel be stricken from every book and tablet,

stricken from all pylons and obelisks, stricken from every monument.

Let the name Perfect Parallel be unheard and unspoken, erased from

the memory of men for all time.

So let it be written, so let it be done.

u4EF4TU.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#412 bgast1

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Posted 08 March 2018 - 09:42 PM

Trying to decipher Mike's cryptic comments is not much fun nor all that enlightening; I don't get the mystery behind it all: either there is going to be a PG2 for the PC or there isn't, and why it can't be put out there in a simple statement is beyond me, unless Trackman hasn't made a decision on that front yet. Still, it's a poor move by Trackman not to issue a  PR statement to the PG world about their intentions if for no other reason than it's the right thing to do out of respect to all of the PG users who have stood by PG and PP all this time.

 

It is obvious there apparently will be no more updates re: PG, and I find that disheartening and disappointing as I have lived with a UI bug for several months now that has gone on deaf ears and is increasingly more and more annoying to the point that I don't even want to play the game much anymore because of it. If there is not going to be a PG2 then I have some thinking to do in regards to what direction I want to go, and may even revert back to Links 2003 or switch to the "other game".

 

I do wish Mike and AJ well and understand their making this move as it obviously must have benefited them both financially; unfortunately for us though it looks like we'll be the "poorer" for it.

 

Good luck to both of you in the future...

LMAO!



#413 worrybirdie

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Posted 08 March 2018 - 10:09 PM

I'm sure the reason for players leaving is a combination of all the above but I must strongly disagree with your statement regarding the mouse swing.  Perhaps if I was coming from the point of view of a 3 click player who'd never experienced a decent real time mouse swing I could agree.  First of all, it's not even a real time mouse swing, for which there is zero excuse.  I've personally coded a real time swing in both Unity via C# & UE4 via blueprints with intermediate programming skills at best.  It is not that difficult and has been part of many game titles dating back to Front Page Sports in the 90's.

  

Secondly, the fundamental effect of tempo affecting directional draw/fade bias makes no sense.  I made dozens of posts on the old beta boards regarding this key topic, requesting at the very minimum a simple option to turn the tempo effect on/off, and all were essentially avoided by the devs.   If they had implemented the tempo calculation to impact the quality of the strike and overall distance potential, now that would be logical.  The forced tempo requirement actually reduces any sense of feel in the golf swing.  Instead, as in a real golf swing, they should have accounted for an acceleration factor in the downswing.  Combined with the existing off-axis swing plane code (which is very well done) and modified tempo calculation impact, you would have an outstanding mouse swing.  IMO, the "real time" controller swing at Tour Pro skill level is by far the best choice in JNPG simply because it does NOT include a tempo component.

 

BTW - In no way am I asking for the swing to be made easier but conversely, all suggestions made were to add needed depth to the overall swing code.  PGA2000 had possibly the best real time mouse swing to date, that also included a wonderfully implemented tempo factor, which the game code would tailor to each user by learning their personal swing motion. As another user mentioned, no need to re-invent the wheel just to be different.  

I am a mouse swinger and have been railing against (no pun intended) the tempo component from day 1.  Most of the time, since I have a tendency to swing "too fast" on the downswing, I just aim right and intentionally swing fast. Worst of all it doesn't "shape" the ball when you it kicks in, it hits it straight to one side or the other. (Actually the worst part is that clubhead speed has no effect on distance hit...this was hard to accept when I first found out about it years ago).

Hit the horse again...its still twitching! ;)



#414 Buck

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Posted 08 March 2018 - 10:11 PM

Hit the horse again...its still twitching! ;)

 

 

lol

Beating_A_Dead_Horse.gif?w=280&h=210&fit


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#415 Richard

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Posted 09 March 2018 - 02:40 AM

Well I’m glad to see Mike finally post, I’m not at all surprised to see a very limited response as to the games future. That’s the nature of acquisitions when you are being purchased. You are now an employee, if retained, treated like a mushroom and kept in the dark and cover with sh**. Not to say, you MAY have to comply with a NDA. The alternative is that you made a nice bundle and weren’t retained and still have a NDA.

Everyone should remember that regardless of the title on this forum says Perfect Parallel, we now belong to Trackman. They are calling all of shots as long as the own a minimum of 51%. If less tha 50%, than shame on PP for lack of game development.
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#416 zmax - sim

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Posted 09 March 2018 - 03:06 AM

100



#417 Pappy

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Posted 09 March 2018 - 04:34 AM

Just wondering: If Trackman doesn't continue with PC development why can't someone or a group buy the dev rights (or whatever you call it) for the PC? I'm sure there would be plenty of donations etc to help with that - then sell it as a separate entity with new name etc. The contact may stop this cold however.
Anyway just an idea.

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#418 worrybirdie

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Posted 09 March 2018 - 04:45 AM

After all these years of hearing how great it was that this game was being made by a small development team, and how, consequently, we had to be patient, but its alright because they'll stay true to their dream...I don't know what to say now. I hope their old dream comes true. :wub:



#419 Buck

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Posted 09 March 2018 - 07:09 AM

After all these years of hearing how great it was that this game was being made by a small development team, and how, consequently, we had to be patient, but its alright because they'll stay true to their dream...I don't know what to say now. I hope their old dream comes true. :wub:

 

To me it feels like this whole thing changed that Winter (I think it was Winter) when the Season Pass concept was floated and negatively reacted to and subsequently abandoned by PP.

 

No recurring revenue usually = death.

When the Season Pass idea got dropped..from then on it was either game over, a new version of PG and charging users again (assuming they could float the cost to get there), or, what ultimately happened, a sale.

 

So here we are.  The Trackman world is upon us and the past is gone.

Let's hope there's a great future for a PC version of some kind..

 

Side note:  Just played 5 rounds tonight in my TW14 PS3 Career - Having a complete blast - Awesome game, even today..



#420 jt83

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Posted 09 March 2018 - 07:39 AM

20 pages, new thread maybe?  Marvin Gaye gets stuck in my head every time I open it.






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