Buck - the essence of the quote you posted says it all. If your game starts off with questionable physics models ( collision, flight, and ground interaction), when you attempt to fine-tune things after-the-fact, at the end of the day you're still playing with bad physics. The end result still looks funny.
At least with PG1 I can see the fundamental physics in 9 shots out of 10. Of all the golf games I've played, going back to Mean 18, PG1 has the most complete set of physics subroutines that I've seen. That's the main reason I keep playing it. It's almost there, and I want to see it completed. I wish Andrew would jump in here to talk about some of his programing thoughts - he deserves some credit for what he's done so far.
It's the extras that are missing right now. Career modes for FedEx Cup, Ryder and Presidents Cup, etc would be nice. An LPGA Tour if you ever want to appeal to the female audience. Even TGC2019 can't seem to get this right. Knowing what I would want in a Career mode, I've started to create my own (spreadsheet with macros). It's very single player oriented - something that's said to be a "dead" market. I don't think it is, but that's just my opinion (~60yr old and I'm one of the younger ones on here).
Now................................................get off my lawn.