There is nothing similar in the way the ball curves around on those short shots - completely breaks the immersion for me.
Maybe if you are using click in JNPG it's easier to dial in the distance you want but with the RTS I think adding an extra mechanic for fat/thin would make the short game too difficult.
I was referring to the directional rather than distance miss in both games, not specifically the ball curving in TGC.
I think if the fat/thin mechanic was applied reasonably then it wouldn’t be too difficult. It would of course take practice and require the player to be more engaged in each shot, making choices as to which shot type gives them a better chance of success.
I would much prefer that than to hitting every pitch and chip crisply no matter the lie.
As an RTSM player, the tempo is really what keeps the game engaging. I would love to see it used more throughout the game.
I hope you and the team will reconsider.