Ok...Unity 4.6 is now installed on The Dinosaur (my computer). Just a matter of learning how to use it. Piece of cake, right? But here's my next question.
I am assuming that once I do get my hands on CF, all I will use it for is placing the course on the terrain I have built with Unity. Bunker, fairway, tee box, and green splines would be added with GF to lay out the course. Pin positions, tee positions, OB boundaries, etc., ... all coming from CF. Trees, rocks, grasses, bushes, benches, buildings, etc., ... all done with Unity. Am I correct in those assumptions?
And if I am correct with the above assumptions, terrain textures really only matter where actual course items do not exist. Forest floors, water, heavy rough, and such. If I go ahead and make fairways, greens, and bunkers...CF will just "paint" over them? When I "paint" textures on the terrain, is that "paint" just adding a layer by covering the base texture, or is it replacing the underlying texture. What NoPutt did in his video brings that question out. I will be laying a course map as my initial texture, just as he did.