
Update
#21
Posted 11 May 2015 - 12:42 AM
#22
Posted 11 May 2015 - 04:01 AM
I would love to see it as well. I'm pushing 600 hours and have yet to have it happen.
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#23
Posted 11 May 2015 - 03:15 PM
Sinewiz, on 11 May 2015 - 04:01 AM, said:
I would love to see it as well. I'm pushing 600 hours and have yet to have it happen.
I'm actually starting to discover what a problem the scaling onto 4/5k is for mouse settings and what it translates into for the swing meter.
I really need more mouse sensitivity settings as an option in Config.
Anyone else on 4 or 5k? If so what sensitivity are you on?
#24
Posted 12 May 2015 - 04:52 AM
Does tempo affect putts too, or is it just the snap? Maybe that's my problem
#25
Posted 12 May 2015 - 06:29 AM
Buck, if I change resolutions on my (less than 4k/5k) monitor/TV, I require a different swing sensitivity to have the same feel with my MS stroke. I found this by switching from Windowed to full screen, especially when I had a less than adequate computer running the game. I can only guess that your 4k/5k monitor would require different/higher sensitivity. I believe you can increase the sensitivity in the Console (F8, I think) to levels above that in the options screen, but I'm not certain. maybe someone more familiar with the console can provide more details.
I've often wondered that higher resolutions may make more variance (and more difficulty) in making the proper MS stroke. I don't know if it would affect 3-click, but I'm guessing not. I don't know that it makes MS more difficult, but I've often wondered about it (mostly with Links 2003, but also PG).
marts30, on 12 May 2015 - 04:52 AM, said:
Does tempo affect putts too, or is it just the snap? Maybe that's my problem
marts, I believe PP have indicated that tempo doesn't affect putts. Some days, I swear the tempo makes all the difference, but other days, it doesn't seem to have much/any affect.
Take that how you wish ....
#26
Posted 12 May 2015 - 07:11 AM
Buck - I'm on 2000 dpi and find a sensitivity of 1.2 works pretty well. 4000 sounds brutal to me lol.
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#27
Posted 12 May 2015 - 09:37 AM
I find it hard to watch the distance meter and keep a straight mouse at the same time, interested to see how they will control the distance after the patch.
#28
Posted 12 May 2015 - 11:00 AM
In real life putting is about tempo and in the game right now its not as you can go back as slow as you want and still achieve the putt. What I have noticed is this that you must make compensation for distance due to the elevation of the putt. For instance if you are level and have a 10 ft putt and hit the line you are pretty good on distance but if you have lets say a 20 ft putt down hill 10 inches you have to go about 2/3 of the way to get the proper distance and if you hit the line you are way past which is realistic. What I have found is that on a putt of lets say 40 ft and up 20 inches if I go just above the line it will pretty much get to the hole which is not as realistic as in real life you would have to slug it pretty good. The biggest issue I see is with a putt of less than 4 ft and up an inch or two and I go above the line and it is short which will make me want to crush the mouse. With all that said its probably the best putting swing I have used and to me the MS swing is the future but yes there are a few issues. Those issues with the team working on them will get fixed but its not that it needs a complete overall as the mechanics of it are wonderful but you have to practice to get good at it. One suggestion is that you keep the firmness at 7 and try bumping the stimp to 11 or 12 and get ready for some real fun as it gets Augusta like especially at places like Illinois and Shadowlands. But once again I have not see a shank and it must be something that is being done in the swing that will make that happen but what do I know. I hope that helps some with it.
#30
Posted 12 May 2015 - 04:52 PM
I have a fairly powerful machine but I've not bought a 4k monitor yet because I hate seeing framerates drop below 60 and I'd always assumed that 60fps @ 4k was for SLI only.
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#31
Posted 12 May 2015 - 06:41 PM
Complex Potential, on 12 May 2015 - 4:52 PM, said:
Ah fair enough. Out of interest, do you play that in ultra high detail at 4k? If so, what sort of rig have you got please?
I have a fairly powerful machine but I've not bought a 4k monitor yet because I hate seeing framerates drop below 60 and I'd always assumed that 60fps @ 4k was for SLI only.
4770k, 32gb RAM, 1TB SSD and a GTX 970 (had a 980 also - basically the same performance for this game)
I can always stay locked at 60fps with sliders around 30-40% it seems, depending upon course
#32
Posted 12 May 2015 - 06:59 PM
4790k @ 4.7ghz
16 gig ram
GTX 970
I may look into getting a 4k monitor.
Asus Z97-P Socket 1150
Intel Core i7 4790K 4.7GHz
16GB 1600MHz DDR3 HyperX Fury
MSI GTX 970 GAMING Twin Frozr V
256GB SATA III 6GB/s SSD
Windows 7 64 Bit
#33
Posted 15 May 2015 - 07:30 PM
Found this on PP's Twitter (and also on Facebook) from May 13th.

#34
Posted 15 May 2015 - 08:11 PM
I am glad to hear about the improvements on putting. I feel the most important thing about any kind of swing you make in the game is that you have a connection to it...you say to yourself "I did that"...then either cuss or cheer depending on the shot. I don't feel that much of that with the current MS putter mechanics (and still feel the MS tempo penalty deters somewhat from that in the regular swing...but that's a well worn path...and a different topic).
#35
Posted 15 May 2015 - 08:54 PM
Dazmaniac, on 15 May 2015 - 7:30 PM, said:
Found this on PP's Twitter (and also on Facebook) from May 13th.
UPDATE: We just about have the U5 conversion done, as we are wrapping up the last of it. We appreciate your patience, but it will be worth it in the end.Also looking forward to a follow up from their Twitter post of 28th April:-We will will post a screen cap of the new lighting system in-game once we have the courses converted over to U5Going by the May 13th post, it can't be far away.
Daz, sure hope that you are right. Thanks for the update!!

#36
Posted 16 May 2015 - 09:18 PM
Charles, on 10 May 2015 - 10:22 AM, said:
I think the putting dept in PG still needs work. For me, the standard on this still is Links03/Mod1.07. I still play every week 10 years straight now, on elite level with the RTS. On that level there is no grid, just the BLI. In my opinion they nailed it. It's perfect. 99.9% true. The fella's at PG should not go wondering off trying to reinvent the wheel on this. Stick as close as possible to Links on this and all will be well. Once the Ani is connected and the Ani figure c.q. camera positions is perfected/enhanced PG should be the new norm.
+1
But as you know I am an advocate of using their Green Analyzer (GA) rather than the BLI. And this GA is not superimposed on the main view either. Just the way I play it although it won't be everyone's cup of tea. I'd like to see a keyboard shortcut to turn on/off the grid in PG without going through any menus. just speeds things up IMO. I also think Links' BLI is the standard to aspire to.
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#37
Posted 17 May 2015 - 10:06 AM
Mailman, on 16 May 2015 - 9:18 PM, said:
+1
But as you know I am an advocate of using their Green Analyzer (GA) rather than the BLI. And this GA is not superimposed on the main view either. Just the way I play it although it won't be everyone's cup of tea. I'd like to see a keyboard shortcut to turn on/off the grid in PG without going through any menus. just speeds things up IMO. I also think Links' BLI is the standard to aspire to.
Yeah, I forgot to mention the Green Analyzer of course! That is a great tool in Links, especially if one has no grid (like in elite). I use it regularly. Anyway, I hope there will be something like that in PG in the future. Or maybe a roaming cam, which can be used manually by dragging it all over the place? I'm a great proponent of a roaming cam option. I think it's a fair tool in a virtual world, as the player needs extra reference points during play. Instead of walking about and checking things out like irl, one has a little cam in the virtual world.
In PG I use the BLI in combination with the grid in the preshot routine most of the time. I still find the BLI in PG not up to the standard I'm used to in Links though. But I am a BLI fan in general, so I hope it will be further improved.
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#38
Posted 17 May 2015 - 12:41 PM
I think the GA helps too much. It's almost like setting your putting and approach shots on auto-pilot. I think a grid and BLI are enough for Perfect Golf. Anything more (IMHO) is helping the golfer with too much information around the green.
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#39
Posted 17 May 2015 - 12:45 PM
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#40
Posted 17 May 2015 - 01:38 PM
Greensboronclion, on 17 May 2015 - 12:45 PM, said:
I personally don't like a grid at all but use it in the fairways and rough to check my lie as the BLI for that is to much of a hassle. I used the BLI in Links as I preferred the RAW format and still do and to me the BLI here has been pretty good. I think what we have right now will change over time and updates and will only get better. This game has so much room to grow and get better where the links game ran out of that years ago. I can honestly say I have maybe played five rounds of Links since this game came out but you are correct that the BLI there was as good as it gets.
Can you explain what you mean about the differences between PG and Links regarding the BLI. Personally, I'm not aware of them really having any differences and am curious about what I may be missing. Thanks!

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