Jump to content


Photo

Announcing Perfect Golf 1.3.5.0


  • Please log in to reply
188 replies to this topic

#141 Greensboronclion

Greensboronclion

    Advanced Member

  • Members
  • PipPipPip
  • 2,508 posts
  • LocationSurfside Beach SC

Posted 14 August 2015 - 11:15 AM

First to those who though I was a little harsh with my comments let me apologize for that as I should not have been as harsh as I was.  Some of the last few posts in this thread have been very constructive and let me also say that yes at the present time Rory EA looks a tad bit better but I do believe that PG is not far from it and a lot of what is holding it back is trying to keep the low end machine in the game.  We need the whole community both high end and low end for this game to succeed the way we all want it to.  My issue with EA games has always been that they are way to easy and for the TGC I don't know what to say about that mess.  There is no doubt I believe in any of our minds that the gameplay of PG is as good as we have seen and can only get better and I still contend if I only had these ten courses and nothing else I would just play these ten but I cant wait to have a 100 course to play.  By the way Daz I love that pic of Augusta now if I could only play it life would be real good.



#142 Hickory

Hickory

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts
  • LocationNew Brunswick, Canada

Posted 14 August 2015 - 11:34 AM

Thanks Sinewiz.
And I want to say the pausing of the rendering when making shot is a WONDERFUL addition for a low end machine like mine.
Thanks so much to the devs.

ASUS GL502VM; i7-7700HQ @ 2.80 GHz; 12GB RAM; Win 10 64 bit; 275 GB SATA-III SSD; 1TB HD; NVIDIA GeForce GTX 1060, 3GB; PCI Express x16


#143 Sinewiz

Sinewiz

    Advanced Member

  • Members
  • PipPipPip
  • 1,429 posts
  • LocationMichigan U.S.A.

Posted 14 August 2015 - 12:58 PM

Thanks Sinewiz.
And I want to say the pausing of the rendering when making shot is a WONDERFUL addition for a low end machine like mine.
Thanks so much to the devs.

Yes, it's safe to say that the addition of pause rendering has made the game playable for a much larger crowd. Care to share what type of frame increase you're seeing on your system with it turned on? ;)


Lakes of Taylor Golf Course

Links at Gateway Golf Club


#144 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 14 August 2015 - 02:00 PM

I never understand when people say that the graphics of this game are being held back because they want to be sure that those in the community with lower end machines can still play it.  Isn't this why we have the ability to control the graphics intensity in multiple ways via the graphics settings??  I mean - you can turn the game down so low that it looks like water color painting if you want.

 

Don't hold back - give us the ability to use the highest possible settings that the game is capable of.  And I THINK that they actually are which is why I don't understand when people say that this is why we don't have better reflections or 3D grass, etc.  I think those just haven't been baked into the game yet.  And when/if they come, there should be an option to turn them off so that lower end machines can still play.

 

Look at products like X Plane 10 (flight simulator).  I don't know of a machine in the world that can run that game at the highest possible settings.  But that didn't stop the developers from building the game to allow for the highest possible visual experience.


  • JoeF and nightowl like this

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#145 Andrew

Andrew

    Administrator

  • Administrators
  • 2,524 posts
  • LocationUSA

Posted 14 August 2015 - 03:07 PM

The issue is fully reflective water is baked into the course file so if we add it to the courses then everyone is stuck with it until we find a way to programatically replace the reflective water with a cube map one on load.  I am sure this is possible but it will just take some time.  Right now we are focused on some of the other things like tournaments and animations.  

Anyone out there want us to put the animations and tournaments on hold so we can have fully reflective water?


  • nightowl and mebby like this

#146 Kablammo11

Kablammo11

    Obscure Person

  • Members
  • PipPipPip
  • 3,953 posts

Posted 14 August 2015 - 03:09 PM

Yes, please.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#147 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,554 posts

Posted 14 August 2015 - 03:11 PM

Anyone out there want us to put the animations and tournaments on hold so we can have fully reflective water?

Animations, no...tournaments...maybe.

I'm just hopeful this is ironed out before people start cranking out CF courses...or perhaps it won't matter if you tweak water down the line and the changes will work on older courses automatically?

#148 Griz891

Griz891

    Advanced Member

  • Members
  • PipPipPip
  • 298 posts

Posted 14 August 2015 - 03:21 PM

Definately get some things fixed first like animations and tournaments. As far as people cranking out CF courses, it's looking like quite some time before anyone gets there hands on it other than the handful of beta testers. It's water, it looks just fine, stay out of it and your scores will REFLECT IT.....LOL!!


  • Fairwayman and Greensboronclion like this

#149 Mike Jones

Mike Jones

    Advanced Member

  • Administrators
  • 6,159 posts

Posted 14 August 2015 - 04:15 PM

CF users can make courses with reflective water - in fact K11 has just made one.



#150 Kablammo11

Kablammo11

    Obscure Person

  • Members
  • PipPipPip
  • 3,953 posts

Posted 14 August 2015 - 04:22 PM

Mmh, can't resist this invitation to plug my stuff:

 

Ho2HriU.jpg


  • nightowl and catflap like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#151 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,554 posts

Posted 14 August 2015 - 04:25 PM

I know this probably seems ridiculous to some people but will the water wave direction ever correspond to the actual wind direction for a round?

Post 1000! :-)

#152 IanK

IanK

    Advanced Member

  • Members
  • PipPipPip
  • 2,592 posts

Posted 14 August 2015 - 04:49 PM

CF users can make courses with reflective water - in fact K11 has just made one.


Mike, what kind of trade-off with other assets would have to made for a full sized course? For instance my local course has no trees, just the occasional gorse bush. Would this type of course lend itself to the use of reflective water?
  • nightowl likes this
Steam Name: n.bonaparte
WWG1WGA

#153 IanK

IanK

    Advanced Member

  • Members
  • PipPipPip
  • 2,592 posts

Posted 14 August 2015 - 04:50 PM

I know this probably seems ridiculous to some people but will the water wave direction ever correspond to the actual wind direction for a round?
Post 1000! :-)


Congratulations Buck!
Steam Name: n.bonaparte
WWG1WGA

#154 nightowl

nightowl

    Advanced Member

  • Members
  • PipPipPip
  • 426 posts

Posted 14 August 2015 - 05:00 PM

Well, it helps to hear from the developers on this subject. I appreciate it. The reflective water: how much does it impact fps? Do we have any idea? A few frames? Ten? If the issue will be addressed in the future (after, say, animations and tournaments), I'm fine. What's a little more waiting? I think, though, that it'd be a mistake not to address it at all. The gaming world is advancing rapidly; what looks acceptable now will look outdated tomorrow; and what looks outdated now will look even worse ... :ph34r:
  • Acrilix likes this

#155 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 14 August 2015 - 05:22 PM

The issue is fully reflective water is baked into the course file so if we add it to the courses then everyone is stuck with it until we find a way to programatically replace the reflective water with a cube map one on load.  I am sure this is possible but it will just take some time.  Right now we are focused on some of the other things like tournaments and animations.  

Anyone out there want us to put the animations and tournaments on hold so we can have fully reflective water?

Ah!  Makes perfect sense now.

 

I'd much rather you guys continue working on animations and tournaments and then come back to the rest of the eye candy.  My order would be 3D grass, water reflections, and then everything else.


Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#156 Hickory

Hickory

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts
  • LocationNew Brunswick, Canada

Posted 14 August 2015 - 07:12 PM

Yes, it's safe to say that the addition of pause rendering has made the game playable for a much larger crowd. Care to share what type of frame increase you're seeing on you you're system with it turned on? ;)

Sure!  Here's a sample of the increase in FPS I'm getting.

Hidden Canyon #1 Tee with rendering on my FPS is 14.  At a rate like this the swing meter would stutter like crazy.

With the rendering stopped during the swing the FPS jumps as high as 77.  Meter is smooth as silk.

I love it.


  • Dazmaniac likes this

ASUS GL502VM; i7-7700HQ @ 2.80 GHz; 12GB RAM; Win 10 64 bit; 275 GB SATA-III SSD; 1TB HD; NVIDIA GeForce GTX 1060, 3GB; PCI Express x16


#157 Greensboronclion

Greensboronclion

    Advanced Member

  • Members
  • PipPipPip
  • 2,508 posts
  • LocationSurfside Beach SC

Posted 14 August 2015 - 08:27 PM

[quote name="Buck" post="49623" timestamp="1439565118"]Animations, no...tournaments...maybe.
I'm just hopeful this is ironed out before people start cranking out CF courses...or perhaps it won't matter if you tweak water down the line and the changes will work on older courses automatically?[/quote




Buck when we have tournaments are you not going to play? Having tournaments is a big deal I would say to 9 out of 10 players I would say as most of us want to compete not just sit there and look at it.

#158 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,554 posts

Posted 14 August 2015 - 08:41 PM

Buck when we have tournaments are you not going to play? Having tournaments is a big deal I would say to 9 out of 10 players I would say as most of us want to compete not just sit there and look at it.

 

I might in the future, sure!  

 

I wasn't saying "don't have tournaments" or anything - I also am always hoping for as close to leading edge graphics as possible as well.

 

It will all come it sounds like.   :)



#159 Sinewiz

Sinewiz

    Advanced Member

  • Members
  • PipPipPip
  • 1,429 posts
  • LocationMichigan U.S.A.

Posted 14 August 2015 - 08:51 PM

Sure!  Here's a sample of the increase in FPS I'm getting.

Hidden Canyon #1 Tee with rendering on my FPS is 14.  At a rate like this the swing meter would stutter like crazy.

With the rendering stopped during the swing the FPS jumps as high as 77.  Meter is smooth as silk.

I love it.

That's great news. over a 500% increase is nothing to sneeze at. :D  That might allow you to jack up you're graphics settings a tad and get a better all round look.  ;)


Lakes of Taylor Golf Course

Links at Gateway Golf Club


#160 Greensboronclion

Greensboronclion

    Advanced Member

  • Members
  • PipPipPip
  • 2,508 posts
  • LocationSurfside Beach SC

Posted 14 August 2015 - 09:02 PM

I might in the future, sure!  
 
I wasn't saying "don't have tournaments" or anything - I also am always hoping for as close to leading edge graphics as possible as well.
 
It will all come it sounds like.   :)





I believe the only reason to play video golf is to compete and without competition there really is no need to have the game. This is why all real gamers will tell you gameplay is without a doubt more important than how a game looks.
  • Perculator, Griz891 and Ted_Ball like this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users