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Announcing Perfect Golf 1.3.5.0


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#101 Greensboronclion

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Posted 13 August 2015 - 01:59 AM

Buck I got to say you are the fastest reply to a post I have ever seen its almost like you are glued to the forum. I do believe constructive criticism is good but not if its constant and we have way to much constant.

#102 Buck

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Posted 13 August 2015 - 02:01 AM

Buck I got to say you are the fastest reply to a post I have ever seen

 

Just happen to be on right now...catching up on stuff as I've been gone.



#103 axe360

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Posted 13 August 2015 - 02:23 AM

After trying out the new course, and the new swing adjustments, I'd have to say, "Keep trying". We're only going into year 3 of the early release. We have to be generous. :o

But when are we going to get some ai oppenents, some crowds, some excitement?  That and a lot more game physics that work for the player. Or at least make the player feel like they are in control.

I have been following this game for a long time, so I don't need any comments in that direction.  I just don't understand why, after all of this time, this is as far as we've come

A lot of people are going to hate this post, and I'm sorry.

PS: I'm felling very emotional tonight...it might be a reaction to my last round.

Keep trying guys

 

How do you figure were going into "year 3 of EA"? Please explain. IMO it's more like Month 3, don't you think?


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#104 Buck

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Posted 13 August 2015 - 02:25 AM

How do you figure were going into "year 3 of EA"? Please explain. IMO it's more like Month 3, don't you think?

 

Didn't EA start in January?



#105 axe360

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Posted 13 August 2015 - 02:29 AM

Not sure Buck, you may be right, so that puts us around 7mo. into EA... I have been here since Nov. 2012, so I'm approaching 3 yrs and only been testing for what a year or so.. Anyway, he probably misspoke as we haven't been in EA for 3 yrs.. If we had, he may have a valid point..

 

BTW, I don't hate worrybirdie's post, it's just not quite accurate as far as time and I think PG is doing a gr8 job. It's a major undertaking here and I sure wouldn't know how long it takes to churn out a gr8 game..


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#106 nightowl

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Posted 13 August 2015 - 03:57 AM

These screenshots may not be perfect, but they're generally representative of the differences I see between PG and its primary competitors. 

http://i.imgur.com/ok3JD8K.png



#107 Mike Jones

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Posted 13 August 2015 - 06:12 AM

The screenshot is from the U4 version of PerfectGolf ie before the graphics update...  Always hate screenshot or video comparisons as they generally push an agenda by the poster. Buck posted a like for like screenshot a while back of one of the courses which was much more of a direct comparison and therefore much more valid IMO.


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#108 Greensboronclion

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Posted 13 August 2015 - 10:45 AM

These screenshots may not be perfect, but they're generally representative of the differences I see between PG and its primary competitors. 
http://i.imgur.com/ok3JD8K.png




My question to yo is what do you see as a difference? To me any of those three pictures is a more and I say more again than exceptible water feature. One again to me this is just nitpicking. I have played all types of video games thru the years and the one thing that for me is constant is gameplay as without it you have nothing and in the end the true gamer will play the game that has the gameplay figured out.

#109 Tigers Agent

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Posted 13 August 2015 - 11:17 AM

The screenshot is from the U4 version of PerfectGolf ie before the graphics update...  Always hate screenshot or video comparisons as they generally push an agenda by the poster. Buck posted a like for like screenshot a while back of one of the courses which was much more of a direct comparison and therefore much more valid IMO.

man ain't that the truth! :lol:



#110 RobV

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Posted 13 August 2015 - 11:20 AM

I dunno.. they all look pretty good in their own way and U5 has greatly improved PG's graphics, especially for those that have the PCs specs which can max out the settings.   Maybe I just dont have that keen eye for graphics, but overall, it is the solid gameplay that I am after in a golf game and at least I know one of those games isn't for me.   Never played the other.... so, here I am! 


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#111 Dazmaniac

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Posted 13 August 2015 - 11:31 AM

These screenshots may not be perfect, but they're generally representative of the differences I see between PG and its primary competitors.
http://i.imgur.com/ok3JD8K.png


Care to actually tell us with the written word?

I could guess from the pics you have used but better to understand fully.

Obviously nothing to do with the easy putt option RMPGA appears to have, lol.

#112 Acrilix

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Posted 13 August 2015 - 11:44 AM

These screenshots may not be perfect, but they're generally representative of the differences I see between PG and its primary competitors. 

http://i.imgur.com/ok3JD8K.png

 

I don't have an issue with any of the current golf games visually. As an ex-artist I appreciate, and have dabbled in, many different styles of representation of the real world in my time. I can enjoy the fluidity, and simplicity of a watercolour sketch as much as the most detailed, and precise photo-realistic image that could be produced. For most people it just comes down to personal taste.

There can be individual instances of things that I think could be done better, but overall, all three games look pretty nice to me.  ;)


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#113 Charles

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Posted 13 August 2015 - 12:17 PM

Well! I finally managed to find the time to reflect on this newest update. Lot's of good stuff in there! I first switched my skills to professional and took it from there. I really like this pause option in the swing mode. Very good. Also, not being able to stop a swing when started is excellent. Good realism. Love the chipping mode (again) now that I can use my 9-7 irons again. The snap-cam built in the player cam is also a nice new feature. I've switched from the follow cam to this now. Very beautifull new course too! Thanks fot that.

 

The game is slowly but surely getting better and better, no doubt about it. Ball physics is right up there! Also ballroll on the green and cup physics are also better. I now switched from full screen to windowed mode and that really helped getting the game smoother for me. Although my computer is about a year old, it's not a high class gaming computer. When I bought it, it was foremost for my work (although Links works great ofcourse ;) ) and so I didn't pay attention to the built-in graphic card, not having PG yet then. That's what it is for now. The next rig will certainly be a top class model, I'm shure of that.

 

Anyway, the game plays fine, it runs smooth, the visuals are pretty good/good enough, and the gameplay is allready excellent. Now that the foundations have been laid down, my neck is getting longer and longer looking for the long awaited new Ani's etc!... :wub:

But I'll be patient, as I know all the staff and testing people are working diligently and relentlessly to make PG exactly that: PERFECT! Therefore, a big thanks to all!


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RTSM / Pro / In the bag: D,3/7W,1H,5i-60W,P.

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - DrTwist - Bortimus -

DPRoberts - High Fade - Classic Renditions - Matt Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

= Arnold Palmer =

 

 

 


#114 marts30

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Posted 13 August 2015 - 01:21 PM

Will the old courses get some improved textures for the greens? Very noticeable going from Chicago to the rest now!



#115 Mike Jones

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Posted 13 August 2015 - 02:00 PM

Will the old courses get some improved textures for the greens? Very noticeable going from Chicago to the rest now!

Yep, I'm sure the original courses will take advantage of newer methods.



#116 Splash

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Posted 13 August 2015 - 02:04 PM

Well! I finally managed to find the time to reflect on this newest update. Lot's of good stuff in there! I first switched my skills to professional and took it from there. I really like this pause option in the swing mode. Very good. Also, not being able to stop a swing when started is excellent. Good realism. Love the chipping mode (again) now that I can use my 9-7 irons again. The snap-cam built in the player cam is also a nice new feature. I've switched from the follow cam to this now. Very beautifull new course too! Thanks fot that.

 

The game is slowly but surely getting better and better, no doubt about it. Ball physics is right up there! Also ballroll on the green and cup physics are also better. I now switched from full screen to windowed mode and that really helpt getting the game smoother for me. Although my computer is about a year old, it's not a high class gaming computer. When I bought it, it was foremost for my work (although Links works great ofcourse ;) ) and so I didn't pay attention to the built-in graphic card, not having PG yet then. That's what it is for now. The next rig will certainly be a top class model, I'm shure of that.

 

Anyway, the game plays fine, it runs smooth, the visuals are pretty good/good enough, and the gameplay is allready excellent. Now that the foundations have been laid down, my neck is getting longer and longer looking for the long awaited new Ani's etc!... :wub:

But I'll be patient, as I know all the staff and testing people are working diligently and relentlessly to make PG exactly that: PERFECT! Therefore, a big thanks to all!

How is not being able to stop swing more realistic? I see golfers stopping in mid' swing on TV, grant it not all the time, but I've seen it happen.


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#117 Mike Jones

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Posted 13 August 2015 - 02:14 PM

As some one mentioned previously it's a hell of a lot easier to stop your swing in a computer golf game and also the rewards for doing so are vast compared to real golf. 


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#118 Sinewiz

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Posted 13 August 2015 - 02:15 PM

While yes it's possible to stop you're swing in real golf for most of us it's almost impossible, while in PC golf and I'll use 3 click as my example because that what I play, it's simple and used more as a cheat than anything else. There are clickers that when not clicking exactly where they want on their second click simply abort the swing and start over. Not only is doing that a way of cheating, it slows down online play considerably as well. All that said, it appears it will be allowed in both amateur, beginner, and custom games. Just not in professional and tour professional. ;)

 

The only time you see it in real life is if someones foot slips or someone screams in their back swing. Hopefully we never get that realistic.


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Lakes of Taylor Golf Course

Links at Gateway Golf Club


#119 Charles

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Posted 13 August 2015 - 02:20 PM

I'm sure this is a shot we've all encountered in real life rounds - the sculled bunker shot. Nice one PP

If only we could then recover the situation so easily

Daren't say how mulligans it took to get this one nailed, lol.

:D

Kudos PP. Game coming along just fine.

Yeah, I forgot about that one. That is a GREAT new feature!!! Absolutely fabulous. Talking about real time swing, this is a benchmark point in my book. Goodness me, what a neat find this. Compliments to the dev's. Another touch of PG-magic! :P


RTSM / Pro / In the bag: D,3/7W,1H,5i-60W,P.

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - DrTwist - Bortimus -

DPRoberts - High Fade - Classic Renditions - Matt Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

= Arnold Palmer =

 

 

 


#120 Charles

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Posted 13 August 2015 - 02:31 PM

As some one mentioned previously it's a hell of a lot easier to stop your swing in a computer golf game and also the rewards for doing so are vast compared to real golf. 

Thanks for answering that one Mike. That's my thought exactly.


RTSM / Pro / In the bag: D,3/7W,1H,5i-60W,P.

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - DrTwist - Bortimus -

DPRoberts - High Fade - Classic Renditions - Matt Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

= Arnold Palmer =

 

 

 





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