Interesting post and thank you for putting it up. I found it interesting that the amateurs averaged 19.027 second per shot. Therefore the 30 second time limit "option" I have been requesting is not unreasonable at all. It worked great in other golf games I played. Most found it was a good measuring stick to keep the game flowing while adding a little extra stress because of the time limit.
That article doesn't really specify whether he was talking about total time per shot, or total time to play the hole. But, it wouldn't matter because it's not an evaluation of players that have actually been placed, "on the clock." -- And, how do we know if an unofficial survey person even understands when to start the clock, when considering the rules of turn based tournament golf?
Believe it or not, there's actually a fair bit of time to begin to consider one's upcoming golf shot, while walking down the fairway, and while spectating the other players shots... in real golf. Even in a turn based video golf game, there's a fair bit of time to consider our options, before it's even our turn.
The key to doing a player timing analysis would be; How long does it take the First player to tee off... and then, the Away player to approach?
Nevertheless, how long a given set of golfers takes in a given tournament is irrelevant to the actual Slow Play Rules of Golf. http://golf.about.co...play-policy.htm
Either way; of course there should be a Shot Clock in a turn based video golf game. That's just part of the basics in making the game fair and equitable... at least if were talking about Rated, Ranked, or Tournament play.
We can't possibly have guys continuously working on algorithms to figure out the perfect parabola to end up in the hole, all throughout a round. That's just a non-starter.
Naturally, if guys want to play practice rounds or friendlies, they should be able to turn the clock off.
The alternative is Simultaneous Play... which takes away from the traditional "Golf" experience entirely.
But, who is to say that we cannot have all of these options, from a literal Speed Golf mode, all the way up to a 60 second shot clock... and even Simultaneous Play, as well?
If someone wants to set a game up on 15 second shot clock... there is probably going to be someone else - equally in a rush for time, or just prefers speed golf too - who will probably join that game.
Conversely, if someone sets a game up on a 60 second shot clock, there is going to be someone else, who - is probably not in a rush for time either, but prefers that the game have certain well defined time limits - will probably join that game as well.
Ultimately, options are intended for the users that want to make use of said options, and set games up that way. -- It doesn't change anything anyone else is already doing.
As it currently stands, if we set a game, and someone takes 31, or even 61 seconds to hit a shot... let's not pretend like there is a timer governing the game.
That said, if a guy repeatedly takes 90 to 120 seconds, or more, to hit every single shot... that's nothing more than abusing the pace of play in the grouping, timers or not.
But, that also depends on whether or not we are intentionally in the midst of a practice round, or some sort of instructional round... with someone else in tow. But, they would already be aware of that.