Whether it seems ridiculous or not... the developer should always provide content that they think their market wants.
Having fantasy or arcade modes, shouldn't take away from the Simulation modes.
This game, however, is lacking a true tutorial mode, that would indicate distance in a more straightforward manner. (I.E. A Flag Indicator on the Full Swing Meter)
So, unless guys are willing to buy into the inherent steep learning curve of this game... we should continue to expect a certain portion of players to give up, early on.
Tutorial mode? If you can't figure out how to play this game, then quite frankly... you have no business playing any golf game. Gamers can pick up FPS, MMPOGs or other sports games, which can be much more complicated that a golf game, without even bothering with the manual...