@JTee
Do you see a technical solution (anti-cheat) to solve the problem without banning certain devices (mouse and controllers)?
Banning certain devices won't help OGT .... i am sure.
I suggested to read out the shot data and make it public in a tab of the scorecard. Won't that be a good indication if the player uses a dead axis device?
My shots when actually playing a round have a bigger variety than on the range. On the range i normally have a 0 or 1 swing plane and are between 0-7 mishit. Should be bigger when playing a round. If everybody could see that data it could probably be a problem for cheaters.
I know using raw mouse data as some games can may be an option. It bypasses the window settings for your mouse. I'm not sure if there is a way of bypassing device software or detecting it to just disallow game play. Then all adjustments would have to be made in the game sensitivity windows.That would leave the generic poor sensor mouse as the device of choice to hit str8 with. I have seen where there are hot patches to turn prediction off in certain mice so they give a true raw reading also. This happened when prediction was put in some gaming mice and gamer's started to complain about it. But it helps the player in this game instead of hindering movement.
Yea banning will be futile in the long run. I've played all swing types and they each present their own inherent advantage and weakness. This doesn't bother me at all, its more the devices that bring in the biggest advantages and weakness.
I'm pretty sure OGT is following the stats and looking, but how do you determine cheat vs poor mouse sensor and prediction. If i had to pick a device to play with that i cant manipulate it would be my cheap HP mouse. I would most likely be banned or ostracized for zero plane.
Ultimately a wii motion or kinect device like xbox has would be fun. But this would have to be its own tour, much like the simulator tours have. I had a blast on wii remote but graphics were awful in TW. Hitting everything str8 in TGC was what drew me to this game. It had a lot of nice features but all the ghost players hit in the same 10 ft circle. I'm sure that,s why they're developing TGC II. Boredom set in quick there.
