Back to the thread title "A realistic round of golf, an impossible dream".
I take another round of a Tour Pro tourney of OGT. This time a round of a very, very good RTS-C player - Divotmaker. I take him, cause he plays with a legit controller. This means he has FIR and GIR stats, we can take seriously. There are quite a few RTS-C-players who hit it 305-310 yards on average of the tee with around 90% accuracy. I hope we see a change to that in the next patch. But until then it makes no sense to look deeper into the scores of those players. Has to have something to do, which controller is used.
So, Divotmaker shot an absolutely brilliant -15 in the first round of the RTS-tournament in Massachusetts. No man ever has shot such a low round on any PGA tournament in real life. A round for the ages. But how did he get there?
He hit 12/14 fairways. That's 85%. Statistically that's a little high, but he uses the caliber ball (285 yards on average). So this stat is absolutely within a realistic range.
He hit 12/18 GIR. 66% - perfectly realistic stat, average on the PGA Tour.
With his ballstriking he has set himself up for a average too good round. What happened next?
He hit the ball at a proximity of 19,33 feet for his 12 GIR. This stat is not easy to compare to real life stats, cause the PGA only lists proximity to the hole for all approaches, not only for GIR. But 19,33 looks well inside realistic range.
Real life chance to make birdie from 19,33 feet is on average 19% (from 15-20 feet) .... but i take Jordan Spieth who made 28% from that range.
When Jordan hits 12 greens at a proximity of 19,33, statistically he is making 3,36 birdies. I am generous .... he makes 4.
Divotmaker made 13 ... and an eagle.
Difference: Spieth: under par on 4 holes - Divotmaker: under par on 14 holes.
What about those 6 holes the green was missed?
Spieth scrambled for 65% last season. That means he would have made 2 bogeys statistically when he misses 6 greens
4 birdies - 2 bogeys. Statistically one of the best players in the game would have shot a 70 - around his scoring average which was 69,47 strokes.
Now, Divotmaker made no bogey in 6 scrambling situations.
13 birdies, 1 eagle - no bogeys - scored a 57. That he made 5 holeouts in that round (how realistic is that??) played an important part as well.
I understand the arguments, that we are only playing a video game and that it is difficult to simulate the difficulty of real golf. But in my example we have a 13 shot difference between real life golf and JNPG. We have seen a 57 scored with an average+ performance tee to green. That's simply too far away from reality to call the game a sim - or more precisely: the scoring of the game.
Don't get me wrong: I love, what PP has done that far. The long game is so well balanced in difficulty (sans certain 3rd party controllers). But i think, if PP wants to follow their vision to create a realistic golf sim, big, groundbreaking changes for the short game would be the right way to go.
P.S.: @Divotmaker: Great, great round. I know, that you are using a legit controller. You are a great player. But you (and everybody else who breaks 60) shouldn't be that good. I took your round as an example, cause it really showed the inbalance in difficulty (long game/short game) so well. I hope, you are good with that.