I still maintain that the scoring on the PGA tour venues we have in game is a lot more realistic than the scores you see week in and week out on the OGT when third party courses are used. I think this is because non one wants to create courses with greens so difficult that people don't want to play the courses so you end up with way too many of those 20 footers you mention that are simply just straight. Check out the up and down % when Southampton is used versus when a course like Golden Meadows is used. There is a big difference due to the more realistic greens.
I'm not saying we have it just right yet but when you talk about the top 10 on the OGT tour, you really are talking about a tiny % of the total players who play the game.
You are absolutely right, that the chosen course plays a role. But if you look at the stats over a whole season, very low putting numbers and very high scrambling conversions still stand out. And we play a good amount of real courses as well.
Putting straight should still involve some skill. As every other shot in the game does. A wrong swing plane or a heel/toe hit should pull or push the putt ever so slightly. Could be a big difference on 10-20 footers. Not so much on shorter ones - which would be perfect.
I am not just talking about the Top 10 % players. When you look at the scrambling stats at OGT (through every difficulty level) around 200 guys scramble better than the PGA Tour average. That are almost all guys who tee it up regularly at OGT. 120 guys scramble better than the best scrambler on the PGA Tour.
Greenside Bunkers: 150 players at OGT were better than the best on the PGA Tour (Sean O'Hair 65%). 250 were better than the PGA Tour average that is around 50%.
That's not only the choice of courses imho. The difficulty level of the scrambling shots and the spin effect you can get on the ball with these scrambling shots play a big part on this. Maybe a slight pronounciation of thin/fat and more roll on the greens can do the trick. That wouldn't be artificial unfair. It would reflect the difficulty of those shots in real life.
Don't get me wrong Mike: This game is wonderful! But certain aspects of it are not yet spot on. And considering scrambling difficulty, they are obvious to see. By eye test and by the numbers.
It's not abou elitism at all. It is about immersion and realism. Think about it: Is going to a tugged pin in the game triggering the same thinking process in you head, as if you are playing real golf? I bet it does not. You were a pro, you are the best guy to judge that.
Do you play the ball purposely in the weed or in the greenside bunker on 3-shot Par 5s in real life? Maybe sometimes. But in the game most players are doing exactly that everytime cause they know they get up and down at a 80% clip. Which yields a way bigger chance to make birdie than laying up and attacking the pin with a wedge.
A change in difficulty of the scrambling shots would take this game to another level of realism. That the scores and stats would fall in line is only a consequence, not the goal.










