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Perfect Golf 1.4.2.0 Released


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#61 frank70

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Posted 09 December 2016 - 11:38 AM

JoeBradley, on 09 Dec 2016 - 09:41 AM, said:

Frank, there is something strange going on at your end because I've just gone to the range and to Woody's playing through the clubs at both Pro and Tour Pro in RTS-M and everything is just great. Subtle differences but tempo is fine. I still can't hit straight overswing shots but then I never could and stay away from those. I'm using Avant ball, too. Someone else reported strange happenings but a reboot and restart of PG seems to sort them. So far, I absolutely love the changes and will just take a few tweaks in swing etc to be right back on track, so I hope you can rediscover your swing soon, whether it's a technical issue or otherwise.

Love the realistic greens and new cup physics, btw - the ball roll (and lip/bounce outs) look, well, realistic.

Edit: Just to confirm these initial experiences, shot 64 at Pro RTS-M at the new Kissing Tree (lovely course BTW) in calm, 12 stimp, realistic greens. Admittedly a forgiving course with drivable par 4s and reachable 5s, but a FIR of 67 and GIR 72 suggests things have not changed drastically for RTS-M. I misjudged some approaches (club lengths will need some adjusting to) and missed a couple of med range putts on 'flat' greens due to wobble, and got caught out by the rolling pitch shots a couple of times, but otherwise a familiar experience. One again, Frank, please do look into technical issues because I am not experiencing these big swing/tempo issues you describe. 

I have to move my mouse in a different path than before. It probably has something to do with the now inactive aiming pole. I now know how to move the mouse differently. But muscle memory is hard to overcome ....  



#62 bortimus

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Posted 09 December 2016 - 11:59 AM

I'm noticing the tempo change on RTS-M as well Frank.  It's quite different to me.  Seems like my regular swing now registers a tempo of around .04-.05 less than before (faster)

 

This is for shots at or under 100% power with the Avant ball.  I avoid the overswing at all costs although now it's more reasonable with the changes.  



#63 Dazmaniac

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Posted 09 December 2016 - 12:25 PM

Mailman, on 09 Dec 2016 - 10:59 AM, said:

Another thing - one of my pals recorded a round and uploaded it but I cannot see his round. I did likewise and uploaded my REC round to 'PG Cloud'. He cannot see my REC round in the PG cloud and I cannot see his. But we can both see our own REC rounds should we wish to replay our own rounds back (unlikely for me personally). I just checked that I was able to play this REC round against myself! (again unlikely) Is there something we have both neglected to do? Or is this functionality not working as intended?

Andy,

People in your friend list in Steam will need their profiles to be set to Public. The last 20 uploaded rounds by people in your friends list are only shown as available to play.

Alternatively if you save your buddies REC round to the Recorded Rounds folder (if they email it to you) you can play it from your local saved rounds screen.

#64 Vernon520

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Posted 09 December 2016 - 12:29 PM

Played a few holes at Kissing Tree. First impressions are extremely positive.

Both the changes to the short game and cup physics are very much, now, spot on IMO and has renewed my enthusiasm for the game.

The other changes also look and seem positive too.

So, congratulations to one and all who have put so much effort into bringing us this new update.

A job very well done!


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#65 Andrew

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Posted 09 December 2016 - 12:36 PM

Yes what Daz said on Recorded Rounds not showing up.  We have to access your friends list on our back end to serve up your friends recorded rounds and if your profile is not public we cannot do that so you do not get and recorded rounds from friends

 

On the subject of tempo with the overswing in the RTS M now counting towards the backswing time while we have not adjusted anything else this will onviosuly require a different swing mechanism but will be more consistent in the long run


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#66 SirGrassCutter

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Posted 09 December 2016 - 12:47 PM

Drgnslyr221, on 09 Dec 2016 - 04:23 AM, said:

I'm going to try to give this update another chance when I have more time, but what I've seen I'm not very hopeful. Just seems like a crap shoot now, just my opinion.

 

Nevertheless I want to thank the crew for updating the game.

 

I shot -4 over 18 holes in my first attempt after this update.  I find comparing the game now to before makes the pre update play feel canned.  In this update those of us who play by feel over charts and math only have the big advantage.  Time to remaster the game yet again.  woohoo


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#67 SirGrassCutter

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Posted 09 December 2016 - 12:51 PM

JCat04, on 09 Dec 2016 - 05:30 AM, said:

Footslogger, send me an FR... I post a number of recorded rounds, 9 & 18 holes.  We need to get a new Friend pool started just for this purpose.  My Steam name is JohnRC.

 

I played a good, 9 hole multiplayer round tonight against Milt, at Golden Meadows.  Everything went well during the round.  I missed a putt because of realistic greens that knocked my putt offline in that match, but it didn't look hokey.  Looked like a rub of the green to me.  There were 112 people in the lobby when I joined, but it took me over an hour to get an at large match.  I hope that trend changes as more discover what the 1.4.2.0 update offers.

 

"Footslogger, send me an FR... I post a number of recorded rounds, 9 & 18 holes.  We need to get a new Friend pool started just for this purpose.  My Steam name is JohnRC."

 

Would it not be easier and more fun just to play live in multiplayer?


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#68 frank70

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Posted 09 December 2016 - 01:43 PM

bortimus, on 09 Dec 2016 - 11:59 AM, said:

I'm noticing the tempo change on RTS-M as well Frank. It's quite different to me. Seems like my regular swing now registers a tempo of around .04-.05 less than before (faster)

This is for shots at or under 100% power with the Avant ball. I avoid the overswing at all costs although now it's more reasonable with the changes.


I am glad that you see it too. Time to adapt. Old swing is gone - i have to build a new one.

P.S.: I played Hobson House. Wonderful golf challenge. Graphically i really, really like the green textures. Great job, Bortimus!

#69 in2minds

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Posted 09 December 2016 - 02:18 PM

I'm having loads of problems with the menu system using the controller.

1. cant move down the menu in player dificuilty, can move left or right, but not down to change the other settings.

2. got stuck in other menu settings with the controller, have to restart the game to get out.

3. how the hell do i unready a shot with controller lol.



#70 JoeF

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Posted 09 December 2016 - 02:27 PM

slouis, on 09 Dec 2016 - 06:19 AM, said:

I thought the backswing should be .25 of the downswing so if you take your club back at 1 mph your downswing should 4 mph.  At least thats what it shows on the explanation in settings for control method.  In real golf, slow backswing and accelerate on your downswing.

 Right concept, wrong base for your math.   ;)    Think time, not speed (which equates to distance).  Yes, the downswing is 4 times faster than your backswing.  Your downswing has to be 1/4 of your backswing.  If your backswing takes 1 second your downswing must take .25 seconds.  Using your speed analogy your backswing would have to travel 4x farther than your downswing.  Does that help clear up the mud?  :)


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#71 JoeF

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Posted 09 December 2016 - 03:01 PM

frank70, on 09 Dec 2016 - 07:51 AM, said:

And the tempo is totally messed up for RTS-M. I get 0.20 ratios regularly with my normal swing the pole isn't visible any more and i get around 20 mishit heel regularly when i before seldomly had more than maybe 6.

 

Wow!! Why did you change all that? We have to totally relearn the hardest swing method? 

 

The swing ratio hasn't changed.  Are you swinging into the overswing zone and swinging down slightly faster to keep the ratio as was the case pre update?  One no longer has to do that as was mentioned in the update notes.  Sounds like you got used to adding that little extra "oomph" to your swing and now that it is not necessary you are seeing the result of that extra speed.

 

I've never held the left mouse button down during a swing so had no idea the aim marker moved during the swing.  However, if you were swinging without holding the left mouse button down and accidentally clicked it during the downswing it would change your aim to wherever your mouse cursor was at that point in the swing and sent your ball off in the wrong direction.  To rectify this the left mouse button was deactivated once the swing was activated.  Obviously, using your technique kept you from experiencing a re-aim during the swing and allowed you to "see" the path of your swing as the marker moved and this helped keep you on plane.  I believe you would agree that this could be considered an "aid" of sorts.  Welcome to the RTS swing world I've been living in.   :)


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#72 frank70

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Posted 09 December 2016 - 03:15 PM

JoeF, on 09 Dec 2016 - 3:01 PM, said:

The swing ratio hasn't changed.  Are you swinging into the overswing zone and swinging down slightly faster to keep the ratio as was the case pre update?  One no longer has to do that as was mentioned in the update notes.  Sounds like you got used to adding that little extra "oomph" to your swing and now that it is not necessary you are seeing the result of that extra speed.

 

I've never held the left mouse button down during a swing so had no idea the aim marker moved during the swing.  However, if you were swinging without holding the left mouse button down and accidentally clicked it during the downswing it would change your aim to wherever your mouse cursor was at that point in the swing and sent your ball off in the wrong direction.  To rectify this the left mouse button was deactivated once the swing was activated.  Obviously, using your technique kept you from experiencing a re-aim during the swing and allowed you to "see" the path of your swing as the marker moved and this helped keep you on plane.  I believe you would agree that this could be considered an "aid" of sorts.  Welcome to the RTS swing world I've been living in.   :)

The tempo has changed. I am not the only one observing this. I was never overswinging more than maybe up to 102% with my normal swing. As i said: with my normal rhythm i got ratios of around 0.20. Bortimus, when he still played he was arguably the best RTS-M-player around, observed it as well.

 

Considering the aiming pole: I have never looked at it. So for me it was not an aid. But of course it is okay to be de-activated. What was kind of odd is, that i had to put my mouse pointer under the swing bar to avoid swing plane misses. Before the patch i started my swing with the mouse pointer at 12 o'clock of the swing bar. If i do that now i get 3 to 4 inside/out swings and extreme heel hits. Now i start with the pointer under the bar and follow through purposely to the left. I think the aiming pole did something during my swing and i grooved in. Now i have to change it. At least i know, what to do. But of course it's not easy to build up a new swing - more so when the old one was rather good.



#73 IanK

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Posted 09 December 2016 - 03:31 PM

It seems that the chipping distance with a 64W has been changed since yesterday. I made a request quite a while ago that we could pre-set our preferred chipping club. I still think that this would be a good idea.


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#74 migs

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Posted 09 December 2016 - 03:43 PM

There's been little mention of the effect on us 3-clickers, so here's my twopennarth...

 

The increased forgiveness on woods and long irons when missing the sweet spot is welcome, as it was just brutal on 100% shots previously, but the change to the short game seems to have gone too far, I think.

 

I appreciate the stated aim to remove the routine feeling of the go-to shots around the green but, now, any chip, pitch or flop is something of a lottery. With very similar shots on different holes, missing the sweet spot by a fraction can lead to one not even making the green, and the other skipping miles past the hole. It's like all the previous unforgiving nature on the woods and long irons has been moved to the short game.

 

I'm not sure about the need to change club distances either, but that's an observation, rather than a complaint.


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#75 JoeF

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Posted 09 December 2016 - 03:45 PM

Frank,

The ideal tempo ratio was 1:4 before the update.  The ideal tempo ratio is 1:4 after the update.  The ideal tempo ratio has not changed.  As pointed out the backswing time is now counted when swinging into the overswing zone (even if only 102%) which it hadn't been prior to the update.  You had to downswing slightly faster to account for that, increasing your swing tempo to something other than 1:4.  Now you don't.  Your tempo ratios indicate that your downswing is still slightly faster than the ideal 1:4.  You have to adjust the tempo of your swing to get back to the ideal 1:4.   :)


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#76 SouthCityGolf

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Posted 09 December 2016 - 03:57 PM

Thank you to the Dev's. Great update from a 3C Pro view.

 

More forgiving off the tee.(THANK YOU)

 

Shot shaping abilities.

 

Fat / Thin was a good one to add into mix

 

The Chip-Flop-Pitch and Sand with the added Fat-Thin makes it harder to zero in on hole (that's a good thing),

 

Oh, and I love those bumpy greens.


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#77 Vernon520

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Posted 09 December 2016 - 04:01 PM

in2minds, on 09 Dec 2016 - 2:18 PM, said:

I'm having loads of problems with the menu system using the controller.

1. cant move down the menu in player dificuilty, can move left or right, but not down to change the other settings.

2. got stuck in other menu settings with the controller, have to restart the game to get out.

3. how the hell do i unready a shot with controller lol.

Q3 Move your Ani slightly left or right.



#78 slouis

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Posted 09 December 2016 - 05:02 PM

JoeF, on 09 Dec 2016 - 2:27 PM, said:

 Right concept, wrong base for your math.   ;)    Think time, not speed (which equates to distance).  Yes, the downswing is 4 times faster than your backswing.  Your downswing has to be 1/4 of your backswing.  If your backswing takes 1 second your downswing must take .25 seconds.  Using your speed analogy your backswing would have to travel 4x farther than your downswing.  Does that help clear up the mud?  :)

Ok Joe I did not express myself very well and you are right about the time given that at a ratio of .25 your downswing is four times faster than your backswing.  What I am finding after the update is that I am pulling shots whereas before my tendency was to fade or slice.  What I have tried now is intentionally do an outside/in swing to compensate for the pull/draw.  I will have to hit the range to get a feel for the change in RTSM as I do not want to have to compensate in this manner.  Anyway glad that I was only imagining that the ratio had been reversed.  RTSM in JNPG is in my opinion the best control method of any computer golf game I have played and mimics the elements of a real golf swing.  Thanks for your help.


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#79 HeNs

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Posted 09 December 2016 - 05:27 PM

Bring back side view camera for RTS-M others are no where the same for referencing longer putts please and thank you for the update to the new physics..

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#80 Crusher

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Posted 09 December 2016 - 06:37 PM

Andrew, on 09 Dec 2016 - 12:36 PM, said:

Yes what Daz said on Recorded Rounds not showing up.  We have to access your friends list on our back end to serve up your friends recorded rounds and if your profile is not public we cannot do that so you do not get and recorded rounds from friends

 

On the subject of tempo with the overswing in the RTS M now counting towards the backswing time while we have not adjusted anything else this will onviosuly require a different swing mechanism but will be more consistent in the long run

 

I find it strange that anyone would hide their friends list.  I think it's just plain smart to keep one's profile public.


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