Have they got pot bunkers in yet?
TGC2 Trailer
#81
Posted 29 April 2017 - 03:11 PM
- Dazmaniac likes this
#82
Posted 29 April 2017 - 03:37 PM
"In The Golf Club, there were over 150,000 user generated courses made, and every single one of them can be imported into The Golf Club 2!"
Huge "ugh"~
Did they really not go in and cull any of the auto gen, or mostly auto gen, just plain awful played by nobody but published junk that got put out?
I sure hope they at least made filtering and finding way way way better than before.
Once again, just left wondering and wishing they'd lift that NDA so people could simply level with all of us that have questions.
Hiding so much behind Hot Shots style trailers and avoiding the "playing actual golf" details is a frustrating marketing strategy.
#83
Posted 29 April 2017 - 03:45 PM
The one thing I find convincing (in this trailer) is the use of depth of field and camera focus to blur out the more distant background. This would add more realism to JNPG as well, where everything is either sharp and crispy, even if far away - or reduced to unruly pixels in the distance.
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#84
Posted 29 April 2017 - 04:28 PM
The one thing I find convincing (in this trailer) is the use of depth of field and camera focus to blur out the more distant background. This would add more realism to JNPG as well, where everything is either sharp and crispy, even if far away - or reduced to unruly pixels in the distance.
I totally agree - It's my great hope that the new Win10/XB1 version of PG will up the game on lighting, light scattering, some distant effects to reduce jaggies as you mention, etc.
Those subtle things can really take the "look" over the top visually.
I'm realizing as TGC2 draws near, that the golf purist side of me will likely always be a PG guy, as my interest in "making my competitors jealous", getting an "elite clubhouse to stand out" or "swagging out my status" is less than zero.
#85
Posted 29 April 2017 - 05:27 PM
What's with ani having a glove on each hand and one in the back pocket?
I'm wondering if anyone associated with the designing has ever played irl golf, or even watched it on tv?
Warren
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#86
Posted 29 April 2017 - 05:33 PM
I'm wondering if anyone associated with the designing has ever played irl golf, or even watched it on tv?
Warren
You guys are missing it!
He's got all those gloves because he Got Rich Quick© with Instant Payouts© and procured a ton of Moneybags© with which he has purchased loads of Heirloom Apparel© and wants to carry it all around with him on both hands and hanging out of pockets so everyone can see his "status"..
Ka-Ching-Bling baby...
Who cares about the golf, have you seen my Premier Clubhouse© and Elite Emblems©?
Are you jealous?
#87
Posted 29 April 2017 - 06:28 PM
The one thing I find convincing (in this trailer) is the use of depth of field and camera focus to blur out the more distant background. This would add more realism to JNPG as well, where everything is either sharp and crispy, even if far away - or reduced to unruly pixels in the distance.
Depth of field effects are fine if you like viewing the world through a camera lens rather than your eyes. I'm pretty sure that the first TGC had this too and was one of the first things I turned off in the game.
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#88
Posted 29 April 2017 - 07:05 PM
Seeing the crowds brought back bad memories. No-one has ever done good crowds.
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#89
Posted 29 April 2017 - 07:11 PM
Depth of field effects are fine if you like viewing the world through a camera lens rather than your eyes. I'm pretty sure that the first TGC had this too and was one of the first things I turned off in the game.
The problem there is that in the real world there's dust and haze, etc, so PG as it currently is doesn't really represent things accurately either.
Some lighting effects, haze, atmospheric scattering - Any/all of that would be most welcome to create some lifelike views in the distance in the game.
#90
Posted 29 April 2017 - 07:37 PM
I for one can't wait to try out the GNCD. Sounds like a lot of new features to use and the moving water looks awesome.
#91
Posted 29 April 2017 - 07:45 PM
I for one can't wait to try out the GNCD. Sounds like a lot of new features to use and the moving water looks awesome.
Minor detail - No longer the GNCD (Greg Norman affiliation is apparently dead)
#92
Posted 29 April 2017 - 08:16 PM
Like the dynamic crowds. Gold driver is cool but on the sim, we don't see our avatars. Can only see our opponents avatars. TGC2 looks like TGC1 to me.
TGC 2 Day One will have 150, 000 courses. TGC 2 Day Two will have 300,000 courses......lol
#93
Posted 29 April 2017 - 08:29 PM
#94
Posted 29 April 2017 - 08:55 PM
If they were truthful they would say "150k courses and 99.9% of them are total shite that serve no purpose but clog up the anal search feature" oh and we have gold drivers, more bling than you can throw a golf bag at and crowds that stand there shuffling from foot to foot whilst eating delicious frame rates...but do they have pot bunkers and a decent links theme? because i could not possibly play this again when all the so called great designers over there employ the one trick that makes a course pop, what is that trick i hear you ask..... plenty of over sized bunkers that are visible from every tee. If you ever play some of these designs, next time you are on the fairway but close to one of these bunkers just zoom your camera out so you see the player and the bunker and you will see what i mean..they are HUGE!! almost bigger than the fairway itself in many cases. Some designers have even resorted to routing the full 18 holes playing into a low sun for full graphical effect ( another pop trick ) TGC is all show and no dough, HB had two attempts at making a rugby game and failed miserably twice, so i'm not that surprised. Anthony Kyne said he wished he could stop me from purchasing TGC 2 when it drops... Don't flatter yourself m8, i would not play it if he gave it to me free with a real gold driver.
#95
Posted 29 April 2017 - 09:03 PM
The problem there is that in the real world there's dust and haze, etc, so PG as it currently is doesn't really represent things accurately either.
Some lighting effects, haze, atmospheric scattering - Any/all of that would be most welcome to create some lifelike views in the distance in the game.
I'm not comparing TGC to PG.
As to realism, I found TGC looked more realistic to me with the DOF turned off. In fact, I can't think of a single game I've played with a DOF option that I preferred leaving it on if given the choice. They've always been far too extreme for my liking in the games I've played.
#96
Posted 29 April 2017 - 09:12 PM
I'm not comparing TGC to PG.
As to realism, I found TGC looked more realistic to me with the DOF turned off. In fact, I can't think of a single game I've played with a DOF option that I preferred leaving it on if given the choice. They've always been far too extreme for my liking in the games I've played.
I agree with you about DoF
It's a largely bad idea trying to do something that lighting and atmospheric effects should be working to accomplish.
#97
Posted 29 April 2017 - 09:22 PM
Only have DOF turned on for 1 game: American Truck Simulator. I like how it kind of gives a sort of hazy heat kind of look to the game as I'm driving around the deserts of AZ, NV and CA.
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#98
Posted 29 April 2017 - 09:38 PM
Have they got pot bunkers in yet?
Doesn't look like it, but it does look like TGC2 has the bunkers from TGC. They just look the same.
#99
Posted 29 April 2017 - 10:10 PM
The animations are awesome. But the magic is all going to be in the swing. If the swing still sucks then game over.
I REALLY hope the swing is good. I doubt it will ever be JNPG good but if it's in the second ballpark then I'll have two fun golf games to play.
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#100
Posted 29 April 2017 - 10:33 PM
"I will say this....based upon what I have seen in the Beta, this will be my "go to" Golf game for the foreseeable future.
Hope that helps....." (DivotMaker)
-MERACE
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