I play TGC on console, because it just doesn't run well on my computer. On the flip-side, PG has absolutely no stutter on high settings, and just a tiny bit of stutter on ultra-high. So that's a plus for me.
Comparing the two games is kind of like apples and oranges, though. There are things I like about TGC better, but PG isn't finished yet, so we'll have to wait and see. I agree with Merace about the putting in TGC. I am a clicker-at-heart . . . a throwback to the original Links game . . so I am thrilled to have a click meter in PG that, so far, I am really enjoying.
In the end, I really love TGC . . and I play it practically every day. Thus far, realizing this is early access, I am very impressed with PG. That being said, I am really hoping that the ball physics will be worked on. The ball physics (and animation for that matter) just seem a bit off for me. But again, it's just early access . . and I am pleased with what I have seen thus far.
I continue to be at a loss of why so many, in this topic and a number of others constantly measure one game against another. Each game is different with a separate set of developers and objectives. This constant 'mine is bigger than yours, comparison is absolutely ridiculous and I really wish that it would stop. (I know, good luck on that!!)
If you want to point out an 'attribute' of another game as a means of explaining a recommendation for a new PG feature, fine. That to me is warranted and will probably help the developers understand better. I'm sure that the PG developers are very aware of the various games currently available on the market.