Jump to content


Photo
* * * - - 7 votes

Thoughts on The Golf Club 2


  • Please log in to reply
906 replies to this topic

#321 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 02:20 AM

I've ended up doing what I knew I would do..... uninstalled TGC2.

 

I'd like to say it was fun while it lasted, but it wasn't really, as I never felt in control of any swings I was making, even if they came off as ( B) Perfect (D) Perfect.

 

After 20 minutes on the range earlier, trying to figure out what the swing is actually doing so I can try and give myself a chance out on the course, I'm finding myself getting more and more frustrated and finding no enjoyment in the game.

 

Repeating the same swing on the controller, just the same pace back and the same pace through, just gives totally different outcomes every shot. The swings I'm making are nowhere near as different as the game seems to make out. There is no un-natural pause in the swing, just  a back and forth motion at what I would deem a standard swing pace for a golf game. It must be me doing something wrong as other folks seem to be able to handle it, but while I'm keeping the swing plane inside the cone the shot readings are all over the place ending up with the ball having a mind of its own as the swing has been determined as B = Slow, D=  Very Slow. Make the same pass with next swing B = Fast, D = Slow. Same again, B = Perfect , D = Very Slow. Then for laughs I added a brief pause between the backswing and downswing and got B = Slow, D = Perfect.

 

I'll leave it to everyone else to battle with and overcome. If I carry on the controller will be making contact with the bedroom wall at a high velocity.

 

Back to what I know (and enjoy) - Tour Pro 3C on JNPG.

 

Thankfully my next PS4 golf experience - Everybody's Golf - will be a 3C control method.

 

Well, at least you gave it a sporting try.  I could have told you ahead of time that this game wouldn't likely appeal to you as a 3-clicker.  Especially on one of the console versions, where you're only seeing 26 to 35 FPS.  This swing interface requires probably 45 FPS minimum, to give you the feedback you need to have a chance with the the tempo component.  I'm getting 60 to 75 FPS on my PC with TGC 2, and it's an entirely different experience.  I tolerate the sluggish frame rate performance to play with friends on the PS4 and XBox One versions, but when I want the real TGC 2 experience, I boot up the PC version... there's really no comparison.  


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#322 Tresclub

Tresclub

    Advanced Member

  • Members
  • PipPipPip
  • 636 posts
  • LocationLa Mesa, CA USA

Posted 06 July 2017 - 05:59 AM

How do you find the fps in this game?

Warren


PerfectGolfMember2.jpg 

“You only live once, do it right, and once is enough."

 

Windows 10 Home 64-bit |Intel® Core™ i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz | nVidea GeForce GTX 1070 FTW
16GB Corsair Vengeance LPX DDR4 | 2/Samsung EVO 850 500gb SSD | Corsair 600cx PwrSup
BenQ ZOWIE 27" 1ms LCD HD | DirectX 12 | Realtek High Definition Audio | HD Pro Webcam C920


#323 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 06 July 2017 - 08:03 AM

I actually like the challenge when putting in TGC2 - you have to be very precise to control the distance (right now i am pretty bad at it :D ). I think the greens in JNPG are not fast enough on the higher settings. When i see the Masters on TV some putts looks way more like TGC2 with fast greens than JNPG with stimp 14.

 

I know the devs have tested the speed - but especially on downhill putts, the "trickling down" effect lacks in JNPG. So it might be correct on paper, but it doesn't deliver the same challenge as it does in real life when putting on very fast greens.


  • JTee1 likes this

#324 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 06 July 2017 - 12:48 PM

I actually like the challenge when putting in TGC2 - you have to be very precise to control the distance (right now i am pretty bad at it :D ). I think the greens in JNPG are not fast enough on the higher settings. When i see the Masters on TV some putts looks way more like TGC2 with fast greens than JNPG with stimp 14.
 
I know the devs have tested the speed - but especially on downhill putts, the "trickling down" effect lacks in JNPG. So it might be correct on paper, but it doesn't deliver the same challenge as it does in real life when putting on very fast greens.


I think putting is mostly good in TGC (both 1 & 2). My only real issue with it is that the putt breaks FAR too quickly off the face of the putter if you are starting from a non-flat lie. I have to force myself to adjust for this every time. Other than that I think it's pretty good and it's definitely challenging. The guys at the tops of the leaderboards are ALL really good putters.

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#325 johnmeyer

johnmeyer

    Advanced Member

  • Members
  • PipPipPip
  • 590 posts

Posted 06 July 2017 - 12:49 PM

You should try it on a sim using a putter like in real life Frank, 12 is insane, anything above that is nigh impossible for us mere mortals

 

As you say its mathmatically backed up, and proven correct when using real clubs etc  as the input. As with a lot of the areas where the "realism" isnt transferring to guys using mouse or controllers as inputs, its not the game ground physics that are incorrect, I would guess that its the way your chosen input device allows you to provide the shot data to those physics is done to easily


OGT Simulator Tour Admin

 


#326 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 06 July 2017 - 01:33 PM

You should try it on a sim using a putter like in real life Frank, 12 is insane, anything above that is nigh impossible for us mere mortals

 

As you say its mathmatically backed up, and proven correct when using real clubs etc  as the input. As with a lot of the areas where the "realism" isnt transferring to guys using mouse or controllers as inputs, its not the game ground physics that are incorrect, I would guess that its the way your chosen input device allows you to provide the shot data to those physics is done to easily

Correct. It plays easier with a mouse than it should. I haven't said it is wrong. I don't fear a pretty steep downhill putt in JNPG. It's different in TGC2. You absolutely do not want to rest your ball way above the hole on fast greens. There are putts where you cannot get your ball inside 10 feet. And i see that on TV sometimes as well on very fast greens - not in JNPG when i play with the mouse. Isn't a dealbreaker by any means, but that strategical element to avoid certain spots with your approach is a bit missing in JNPG.

 

@Mebby

Yeah the putts break too early but over time you can adjust for that. What i like is, that the conversion rates of the putts aren't that high as in JNPG.

Doesn't mean much in the big picture. Scores are insanely low again in TGC2 (not by me, i am still learning  :D ). Guys are hitting middle of the cone again and again. I don't know how they do it. But if you read the tournament thread in the TGC Tours forum .... a -6 round is considered "piss poor" :o .

 

Two levels of penalty simply aren't enough me thinks. Tempo (which doesn't mean much in TGC2, cause you can learn that really quick) and left/right deviation isn't enough of a challenge for the "big guns". And i am pretty sure, that "certain controllers" are in the game as well.

 

I for myself have fun with the game (what actually surprised me a little bit). Yes, the arcade elements are still in there (delofting a sw and hit it 200 yards with a pretty high ballflight :P ). But i don't use that "feature" too the extreme anyway. I cannot hit it straight regularly. I am challenged to play good shots, that i like. And of course i have still to learn the nuances of the short game. Right now that costs me maybe 5-6 shots a round. I registered at TGC Tours but when i see the scores so far i will be happy to reach the Web.com tour sometimes. What lures me in is the big player base. That's the one thing that annoys me with JNPG. OGT is great, but when only 25 guys are playing in my difficulty level, it just doesn't feel like a real golf tournament.


  • JTee1 likes this

#327 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 01:40 PM

How do you find the fps in this game?

Warren

 

There is a display option under "Settings" in Steam that allows you to enable the frame rate display.  I'm away from my gaming PC right now, so I can't give you the exact info on it.  You can select which corner of the screen you want it to show and even how "vivid" you want it to look.  I have mine set to display in the lower left corner in a light green color.  It's unobtrusive there and gets the job done.

 

There is no frame rate counter available to the average consumer on the consoles.  I judge the frame rate on the consoles by changing what I have to change on the PC version between the in-game graphics and resolution settings, and the NVidia Control Monitor, to bog it down to where it feels like the console version on the same course.  I might add that I have to go a great length to make this happen with some radical adustments!  When I get the PC version to run at 30'ish FPS, on average, that's when it feels and animations like the console versions.  


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#328 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 06 July 2017 - 01:50 PM

Correct. It plays easier with a mouse than it should. I haven't said it is wrong. I don't fear a pretty steep downhill putt in JNPG. It's different in TGC2. You absolutely do not want to rest your ball way above the hole on fast greens. There are putts where you cannot get your ball inside 10 feet. And i see that on TV sometimes as well on very fast greens - not in JNPG when i play with the mouse. Isn't a dealbreaker by any means, but that strategical element to avoid certain spots with your approach is a bit missing in JNPG.
 
@Mebby
Yeah the putts break too early but over time you can adjust for that. What i like is, that the conversion rates of the putts aren't that high as in JNPG.
Doesn't mean much in the big picture. Scores are insanely low again in TGC2 (not by me, i am still learning  :D ). Guys are hitting middle of the cone again and again. I don't know how they do it. But if you read the tournament thread in the TGC Tours forum .... a -6 round is considered "piss poor" :o .
 
Two levels of penalty simply aren't enough me thinks. Tempo (which doesn't mean much in TGC2, cause you can learn that really quick) and left/right deviation isn't enough of a challenge for the "big guns". And i am pretty sure, that "certain controllers" are in the game as well.
 
I for myself have fun with the game (what actually surprised me a little bit). Yes, the arcade elements are still in there (delofting a sw and hit it 200 yards with a pretty high ballflight :P ). But i don't use that "feature" too the extreme anyway. I cannot hit it straight regularly. I am challenged to play good shots, that i like. And of course i have still to learn the nuances of the short game. Right now that costs me maybe 5-6 shots a round. I registered at TGC Tours but when i see the scores so far i will be happy to reach the Web.com tour sometimes. What lures me in is the big player base. That's the one thing that annoys me with JNPG. OGT is great, but when only 25 guys are playing in my difficulty level, it just doesn't feel like a real golf tournament.


If the goal is to lower the scores then two changes would have a huge impact.

Modification of the loft mechanism so that it doesn't have as much of an impact on distance - mostly affects spin.

Removal of the shot feedback. Without this your wouldn't easily know if you pulled the ball left due to a poor swing path or due to poor tempo.

However... I'm finding that the low scores don't bother me as much because the game is just plain fun for me. The shot variability is much improved. I'm mostly OK with it being far more arcade-like than JNPG. Once JNPG gets 3D grass and updated animations it will most likely be my go-to but until then TGC2 will fill a nice void for me I think.

Joint the JNPG's Gentlemen's Club society. Or Join the Hershey Academy Society (BIG field here and competitive play with honest players). I'm in both and having fun.

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#329 Joe Habiger

Joe Habiger

    Advanced Member

  • Members
  • PipPipPip
  • 1,037 posts
  • LocationCoon Rapids, MN

Posted 06 July 2017 - 01:57 PM

Hallelujah!  I think the Autumn theme looks more natural than the Harvest theme, which is marred by some trees that just look surrealistic.  I will see to it that my Digital Sportspage Society sponsors a tournament at Autumn Ridge, once you publish it!

 

I'll be done with at least 10 holes tonight and it's looking better than previous version. Still didn't give myself much room for clubhouse and all the pinstripes but i'll have a much bigger one on that Hawaiian course I am doing that kind of mimics Mauna Kea. I've Never done a complete course from scratch in that game so it will be something I hope turns out ok or I FINISH..lol

 

I'd say by the 16th it should be finished, want to give myself ample time but could be out before. 


  • AMD Ryzen 7 5800X
  • Asus ROG Strix B550-F Gaming
  • Sapphire Nitro+ SE AMD Radeon 6800XT
  • G.Skill Trident Z Royal RGB 16GB DDR4-3600
  • Sabrent 2TB Rocket NVMe 4.0 Gen 4 PCIe M.2
  • Samsung 970 EVO Plus 1TB SSD M.2 NVMe
  • Samsung 850 EVO 512GB SSD
  • Sound Blaster ZX Soundcard
  • EVGA 750 Gold Power Supply
  • Fractal Design Meshify S2 Case
  • Cooler Master MasterLiquid ML360R
  • "43 inch Vizio 4k Monitor

#330 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 04:39 PM

I'll be done with at least 10 holes tonight and it's looking better than previous version. Still didn't give myself much room for clubhouse and all the pinstripes but i'll have a much bigger one on that Hawaiian course I am doing that kind of mimics Mauna Kea. I've Never done a complete course from scratch in that game so it will be something I hope turns out ok or I FINISH..lol

 

I'd say by the 16th it should be finished, want to give myself ample time but could be out before. 

 

Any screenies you could share would be welcome!  I started a thread about Autumn Ridge being in development in the official HBS "Course Discoveries - Courses in development room.  It'd be nice to have a screen shot or two to post there, if you're willing.  I can't wait to see this course in action.  MERACE and I had some great matches there in the TGC 1 version!


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#331 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 04:46 PM

If the goal is to lower the scores then two changes would have a huge impact.

Modification of the loft mechanism so that it doesn't have as much of an impact on distance - mostly affects spin.

Removal of the shot feedback. Without this your wouldn't easily know if you pulled the ball left due to a poor swing path or due to poor tempo.

However... I'm finding that the low scores don't bother me as much because the game is just plain fun for me. The shot variability is much improved. I'm mostly OK with it being far more arcade-like than JNPG. Once JNPG gets 3D grass and updated animations it will most likely be my go-to but until then TGC2 will fill a nice void for me I think.

Joint the JNPG's Gentlemen's Club society. Or Join the Hershey Academy Society (BIG field here and competitive play with honest players). I'm in both and having fun.

 

I'd like to join the JNPG's Gentlemen's Club, but I'm already in 4 Societies and the President of two of them.  I can't keep up with what I've got now.  Sounds like it would be a good one though.  I wouldn't mind seeing JNPG eventually cash in on the club/society scene.  I think there's enough interest in it to make it viable.  However, I'd much rather have PG working on getting the new animations, 3D-grass, and Windows 10/XBox One implementation done first.  TGC 2 has shown me just how critical a quality motion-capped golfer, bent left arm and all, is to the enjoyment of an analog swing interface.   


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#332 DoGgs

DoGgs

    Advanced Member

  • Members
  • PipPipPip
  • 2,688 posts
  • Locationcaerphilly

Posted 06 July 2017 - 07:50 PM

Is anyone experiencing a slight delay or bit of lag when you go to hit a shot, it appears to happen when the mocap golfer makes a subtle movement with the club head whilst on the tee or standing over the shot.  As i swing it almost instantly jumps to the top of the backswing, but does not happen if i start my swing when this subtle movement ceases.  So as the mocap slightly lifts the club head i do not hit the shot until this little animation stops, not a game breaker, but mildly annoying when you forget and take the shot, only to see the tempo or dispersion go all wrong, i noticed it with the original game too.  


Qaaa8vE.jpg


#333 Joe Habiger

Joe Habiger

    Advanced Member

  • Members
  • PipPipPip
  • 1,037 posts
  • LocationCoon Rapids, MN

Posted 06 July 2017 - 08:47 PM

Any screenies you could share would be welcome!  I started a thread about Autumn Ridge being in development in the official HBS "Course Discoveries - Courses in development room.  It'd be nice to have a screen shot or two to post there, if you're willing.  I can't wait to see this course in action.  MERACE and I had some great matches there in the TGC 1 version!

 

Yes I can do that, I'll take a few tonight and get them posted.


  • AMD Ryzen 7 5800X
  • Asus ROG Strix B550-F Gaming
  • Sapphire Nitro+ SE AMD Radeon 6800XT
  • G.Skill Trident Z Royal RGB 16GB DDR4-3600
  • Sabrent 2TB Rocket NVMe 4.0 Gen 4 PCIe M.2
  • Samsung 970 EVO Plus 1TB SSD M.2 NVMe
  • Samsung 850 EVO 512GB SSD
  • Sound Blaster ZX Soundcard
  • EVGA 750 Gold Power Supply
  • Fractal Design Meshify S2 Case
  • Cooler Master MasterLiquid ML360R
  • "43 inch Vizio 4k Monitor

#334 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 06 July 2017 - 09:27 PM

Is anyone experiencing a slight delay or bit of lag when you go to hit a shot, it appears to happen when the mocap golfer makes a subtle movement with the club head whilst on the tee or standing over the shot. As i swing it almost instantly jumps to the top of the backswing, but does not happen if i start my swing when this subtle movement ceases. So as the mocap slightly lifts the club head i do not hit the shot until this little animation stops, not a game breaker, but mildly annoying when you forget and take the shot, only to see the tempo or dispersion go all wrong, i noticed it with the original game too.


Yes. I'm also getting a little stutter anytime the ball gets near the hole.

It only happens on my gaming laptop not my more powerful desktop machine though. And turning the settings all the way down doesn't fix it. Baffling.

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#335 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 06 July 2017 - 09:36 PM

Just played a round in Muirfield. Man, the depth of field was so much worse than in JNPG. Holy Moly, a 460 yards par looked like a 250 yard par 3. The fairways looked half as wide as in JNPG. Everything seemed to be too small, shrinked or too near.

I later played a round in Crooked stick (great course!!) and it felt way better.

#336 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 10:03 PM

Just played a round in Muirfield. Man, the depth of field was so much worse than in JNPG. Holy Moly, a 460 yards par looked like a 250 yard par 3. The fairways looked half as wide as in JNPG. Everything seemed to be too small, shrinked or too near.

I later played a round in Crooked stick (great course!!) and it felt way better.

 

Do you have Depth of Field (DOF) turned off in your graphics settings?  I find that the game looks a lot better with DOF off.


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#337 JCat04

JCat04

    Advanced Member

  • Members
  • PipPipPip
  • 1,915 posts
  • LocationRock Hill, SC

Posted 06 July 2017 - 10:03 PM

Yes I can do that, I'll take a few tonight and get them posted.

 

Thanks!


Intel Core i5-4440 3.1 GHz 
Geforce GTX 1060 3 GB SC Gaming, ACX 2.0
8GB PC-1600 DDR3 RAM
Windows 10 64 bit


#338 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,554 posts

Posted 06 July 2017 - 10:05 PM

It's interesting to read all these comments…
The roles have totally reversed with the two forums.

When PG was the one getting updates and stuff was happening, the most active thread on the HB forum was the off topic PG thread and now we have the exact opposite going on…

Too funny
  • MERACE likes this

#339 shanky

shanky

    Member

  • Members
  • PipPip
  • 16 posts

Posted 06 July 2017 - 10:53 PM

I've ended up doing what I knew I would do..... uninstalled TGC2.

I'd like to say it was fun while it lasted, but it wasn't really, as I never felt in control of any swings I was making, even if they came off as ( B) Perfect (D) Perfect.

After 20 minutes on the range earlier, trying to figure out what the swing is actually doing so I can try and give myself a chance out on the course, I'm finding myself getting more and more frustrated and finding no enjoyment in the game.

Repeating the same swing on the controller, just the same pace back and the same pace through, just gives totally different outcomes every shot. The swings I'm making are nowhere near as different as the game seems to make out. There is no un-natural pause in the swing, just a back and forth motion at what I would deem a standard swing pace for a golf game. It must be me doing something wrong as other folks seem to be able to handle it, but while I'm keeping the swing plane inside the cone the shot readings are all over the place ending up with the ball having a mind of its own as the swing has been determined as B = Slow, D= Very Slow. Make the same pass with next swing B = Fast, D = Slow. Same again, B = Perfect , D = Very Slow. Then for laughs I added a brief pause between the backswing and downswing and got B = Slow, D = Perfect.

I'll leave it to everyone else to battle with and overcome. If I carry on the controller will be making contact with the bedroom wall at a high velocity.

Back to what I know (and enjoy) - Tour Pro 3C on JNPG.

Thankfully my next PS4 golf experience - Everybody's Golf - will be a 3C control method.

So basically youre not very good at the game 😆

#340 Crow357

Crow357

    Advanced Member

  • Administrators
  • 4,670 posts

Posted 06 July 2017 - 11:01 PM

Do you have Depth of Field (DOF) turned off in your graphics settings?  I find that the game looks a lot better with DOF off.

It won't turn off for me


Win 10, i7-7700 @4.2 ghz, 16GB DDR4, EVGA GTX 1080
Swing Type: Tour Pro Wireless XBox 360 Controller.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users