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Thoughts on The Golf Club 2


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#361 DoGgs

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Posted 09 July 2017 - 02:27 PM

Still it is a bit telling, that he doesn't even know JNPG. That is one big problem for JNPG. It's not finished yet, but it really has a great foundation based on realism. But if so few people know about it - gamers included - how can it ever get enough sales?

I don't think its telling at all, the guy obviously knows nothing about golf in general, how hard is it to type golf into steam and see what is out there!  you would think a guy working for PC gamer would do just that, chances are he knew nothing about TGC 2 until he was asked to review it.


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#362 mebby

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Posted 09 July 2017 - 03:17 PM

Looks like it. And getting out of the deep rough in TGC2 is no gimme either.


I really disliked the rough in TGC1. I'm kinda digging how they've done things in TGC2. You have to hit a really good shot in order to have a chance of advancing out of the rough. Sand traps are the same way. It's the first game I've ever seen that makes you work harder in the rough and sand traps. I like it... Even if it's still a little too penal on distance.
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#363 DoGgs

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Posted 09 July 2017 - 03:42 PM

I keep giving this game a chance, but i'm finally done with it, the more i play it, the more it starts feeling like TGC 1, in its short game, its really poor. Also the tempo is getting easier and easier to achieve, i find a slightly faster swing for woods and a bit slower for irons gives me the perfect tempo 95% of the time.  I have also finally managed to play career on hardest A.I and i'm still winning without really trying, even after switching to approx distance to pin mode, now i have no reason to keep playing, ah well i gave it a chance.


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#364 Crow357

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Posted 09 July 2017 - 03:59 PM

Yeah, it used to be that a game reviewer actually played the game for several days, really put it through it's paces, sometimes even finishing it (depending on the type).  Now, I think all they do is load up a youtube video and write a review from that.


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#365 shanky

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Posted 09 July 2017 - 04:15 PM

I keep giving this game a chance, but i'm finally done with it, the more i play it, the more it starts feeling like TGC 1, in its short game, its really poor. Also the tempo is getting easier and easier to achieve, i find a slightly faster swing for woods and a bit slower for irons gives me the perfect tempo 95% of the time. I have also finally managed to play career on hardest A.I and i'm still winning without really trying, even after switching to approx distance to pin mode, now i have no reason to keep playing, ah well i gave it a chance.

So you are still saying this game is easy,record a round at Knoll Down on TOUR clubs

#366 DoGgs

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Posted 09 July 2017 - 05:11 PM

So you are still saying this game is easy,record a round at Knoll Down on TOUR clubs

Thats a BS argument and you know it, the greens at these crap official courses are totally unfair to the extreme, you can hit a perfectly good approach shot and see it run off the green because of how poor and unfair it is.  this kinda proves my point, the only way to make TGC 1 and 2 difficult is to create tricked up courses, you never see it in PG because there is no need for it.  Sure i can hit off tempo from time to time and have an average round, i don't and won't play it enough to ever trouble the top players at TGC either.  Have you seen the scores being posted already? its no different from TGC 1 even without the many straight shooters.


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#367 shanky

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Posted 09 July 2017 - 05:40 PM

I wasnt trying to be an idiot,played it in a society tourney earlier and was -1 through both rounds and found it so tough,not just the greens but also the tee shots.Have you played Paragon Park?fantastic course....and alot of the low score are coming from straight shooters which this time around on TOUR clubs is such a big advantage because even a slight shank in the cone can cause the ball to go 5 yards astray

#368 DoGgs

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Posted 09 July 2017 - 05:55 PM

I get your point in terms of how tough that knoll down is to play, but think about it...the course is a whopping 7.800 + yds firm all round with fast greens and if i remember, multiple forced lay ups, you have one silly hole in particular that is a 500yd par 4 that forces you to hit no more than a 3w from the tee.  The course is not credible to use in any argument about difficulty, its just an autogen mess.


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#369 shanky

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Posted 09 July 2017 - 06:15 PM

Fair enough I get that now haha,try Paragon Park not tricked up,a good challenge and very pretty

#370 Dazmaniac

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Posted 09 July 2017 - 07:46 PM

Well I've returned to TGC2 to give it another go. Nice to have a golf game I can just fire up on the console, even if it has to be TGC2 for now.

Spent quite a bit of time on the range and think I'm coming to terms more with the tempo element of the swing and what I personally need to do to hit better shots. Still hate the dial-a-loft element of the game, but prefer the putting mechanic to what it was in TGC.

Still a ways to go before I'm in the same elite bracket as Shanky, but did manage to get round Tropical Falls at +1. That is definitely a course that punishes off line hits.

Playing along with the Old Timer's society that Kelson64 got started which is fun. Also if anyone on PS4 is looking for a society to join, checkout The Apex Hound's society. He runs a game channel on You Tube and started a society on PS4. First few events had over 500 entrants so you have to work hard to get a return on your entrance fee
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#371 mebby

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Posted 09 July 2017 - 10:39 PM

I get your point in terms of how tough that knoll down is to play, but think about it...the course is a whopping 7.800 + yds firm all round with fast greens and if i remember, multiple forced lay ups, you have one silly hole in particular that is a 500yd par 4 that forces you to hit no more than a 3w from the tee.  The course is not credible to use in any argument about difficulty, its just an autogen mess.


Knoll Downs is just stupid. Totally with you there.

I've really been enjoying Shaliath (or something like that) by The CLV. All his courses are great. Canuck also puts out some quality but fair courses.

I'm really enjoying TGC2 but I totally get that it's an acquired taste. JNPG does so many things better but it also lags behind SO badly in other areas at the moment. I can enjoy TGC2 for a while I think. But I'm ultimately waiting on JNPG2 because it could be the best golf game!even ever (for me at least) if they do the main things that they've said they want to do (3D grass, current gen animations, and greatly improved lighting). The core engine is there... Just need current gen looks/feel.

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#372 jt83

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Posted 10 July 2017 - 02:29 AM

It's unreasonable to expect a critic to be as engaged in a genre as its hardcore fans.  They got someone who seems to have some interest in golf, and from what I've read TGC2 is directed towards casual golfers anyway so it's probably a fair review.  If the same guy reviewed PG it wouldn't be as fair because the nuances would slip by.



#373 Dazmaniac

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Posted 10 July 2017 - 02:06 PM

he lost me when he called the open "the british open" 

 

One of my pet peeves is that. Same as when announcers/presenters talk about the US Masters. Ignoramusses. 

 

Arrrrrrgggggghhhhhh! 


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#374 Griz891

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Posted 11 July 2017 - 02:19 PM

Knoll Downs is just stupid. Totally with you there.

I've really been enjoying Shaliath (or something like that) by The CLV. All his courses are great. Canuck also puts out some quality but fair courses.

I'm really enjoying TGC2 but I totally get that it's an acquired taste. JNPG does so many things better but it also lags behind SO badly in other areas at the moment. I can enjoy TGC2 for a while I think. But I'm ultimately waiting on JNPG2 because it could be the best golf game!even ever (for me at least) if they do the main things that they've said they want to do (3D grass, current gen animations, and greatly improved lighting). The core engine is there... Just need current gen looks/feel.

Give this course a try Mebby...This is my first design using the TGC 2 designer and I think you might enjoy it.

 

Chatwood%20Hills%20Picture_1_zps1wi5uchv



#375 shimonko

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Posted 11 July 2017 - 04:45 PM

Just bought it tonight to have a look - did the tut, started a round, first shot went into a bunker and rolled about 25 yards, albeit downhill. I hit Alt-F4 because that's the fastest way to exit.

 

The lovely theme music from the first one which IMO outdid PG's music is now an abortion of two incompatible tunes overlaid. Some of the player and club graphics look incomplete - it had a very rushed feel about it.

 

The tut was good though, and I did like the player editor.



#376 JTee1

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Posted 11 July 2017 - 05:49 PM

I enjoy both games and was an avid Links player, couldn't wait for a 4 course pack to show up at best buy. Both TGC2 and PG have unreal scoring either by manipulating the input devices or being to easy. Both are games unless your using a simulator and both games need a motion controller as the WII had IMO we've gone backwards in that sense.  Need a golf game for the masses with a propitiatory Peripheral device sold with the game. 

 I've been playing WII Tiger Woods  the most, (Season play) if it had a good multiplayer base and better graphics that would be my game. Just love the motion swing with controller.  No room for Simulator :wacko: plus i live in Florida on a golf course.

 You decide!  

TGC2 likes:

Lie penalty being a variable instead of a fixed % as in PG.  To many people in PG just hit as close to possible to hole then its simple math for lie penalty. 

Societies:  Set a room up for just your closest friends or anyone who wants to join.

Career mode: For the loners out there.

Multiplayer: jump in a game at the same time or a little later on a different hole and play with a friend. Either simultaneous shots or watch each other play. 

Swing is easier to hit tempo but I usually have a slight fade or draw due to swing plane being left or right. It's the opposite for me in PG.

See opponents swing plane: nice to see opponents swing path, I've played a few people who shoot unrealistic scores and seem to be straight edging ( every shot is a perfect straight line ) I'ts being done in both games for sure.

Cup physics 

Play levels:  3 levels with different distances, with each being more difficult to hit straighter. 

Swing type: Motion

Shot setup: faster with keyboard controls

PG likes: 

Colors and lighting more realistic imo

Lobby: easier to chat and hookup with friends or foes. 

Mops: more in PG

MS and RTMS: more mouse movement and seems more like a natural swing. Harder to get tempo right but easier to hit a straight path. It's the opposite for me in TGC2.

Course creator: Lidar importing, definitely a must  for Simulator players. 

 

TW WII likes:

Play along with the Pros live leader board updates: no longer in service

Motion swing with a controller standing up and swinging

Season play

 

 

. TGC2 Putt:  https://youtu.be/pP5aaxl7MIY



#377 Buck

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Posted 11 July 2017 - 05:54 PM

For my needs the review starts and ends with:

TGC2:

Correctly Implemented Live Match Play:  No

 

The excuses and justifications and seeming lack of understanding how match play works in the sport of golf from their developers is stunningly bad.

 

 

Side note, I think PG has way better cup physics...



#378 DoGgs

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Posted 11 July 2017 - 06:25 PM

JTee,  Cannot agree with your lie penalty assessment, don't think i have ever applied math to the % lies in PG, just pure judgement.  The lie in rough on TGC is  something like 90-95% for light rough every time, very little variation in it, and deep rough is too penal anyway, unless you deloft a sw and hit it 200yds  :) i wonder why they kept that mechanic for TGC 2...crazy golf.

Career mode in TGC is broken, hardest A.I never break par using custom template, i was 20 shots clear after 2 rounds using a custom template, nearest A.I was + 9  Career mode was an after thought, nothing else.

PG most def has superior cup physics.


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#379 mebby

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Posted 11 July 2017 - 07:52 PM

Give this course a try Mebby...This is my first design using the TGC 2 designer and I think you might enjoy it.
 
Chatwood%20Hills%20Picture_1_zps1wi5uchv


Thanks! I'll give it a shot tonight.

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#380 mebby

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Posted 11 July 2017 - 07:57 PM

For my needs the review starts and ends with:TGC2:
Correctly Implemented Live Match Play:  No
 
The excuses and justifications and seeming lack of understanding how match play works in the sport of golf from their developers is stunningly bad.
 
 
Side note, I think PG has way better cup physics...


I'm still scratching my head trying to understand what in the world they were thinking with multiplayer. And their responses to the outcries of frustration are even more baffling.

Cup physics... neither are perfect. If I had to declare a winner it would probably be JNPG but not by much at all. TGC2 pulls too many putts into the hole that shouldn't go in.

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