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Thoughts on The Golf Club 2


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#381 Dazmaniac

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Posted 11 July 2017 - 09:56 PM

Well, after giving TGC2 quite a bit of play the last few days, playing Society events and ploughing through the career, the swing tempo is now much more under control. Once you more or less get that sorted, the swing feels very much like TGC if I'm honest. If you can keep the swing in the cone, you'll not stray far.

 

Well I find it quite enjoyable as an easy pick up and play on the PS4, lying on the bed and using the wireless DS4 and the TV, but to me it is fast becoming and arcade golf dial-a-loft type of game. Don't get me wrong, I ain't shooting 55 every round, but feel if I put aside enough time to work out how the lofting up and down adjust the yardages on each club, shooting in the 60's could become a regular thing.

 

For me personally It shows me that if I want to play golf that feels like my weekend game, then I'm firing up JNPG on the PC. If I want to play an arcade version of golf, then I play TGC2 on the PS4.

 

Having an option to play either is great, but I certainly know which game is my preferred choice.


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#382 mebby

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Posted 11 July 2017 - 10:27 PM

Well, after giving TGC2 quite a bit of play the last few days, playing Society events and ploughing through the career, the swing tempo is now much more under control. Once you more or less get that sorted, the swing feels very much like TGC if I'm honest. If you can keep the swing in the cone, you'll not stray far.
 
Well I find it quite enjoyable as an easy pick up and play on the PS4, lying on the bed and using the wireless DS4 and the TV, but to me it is fast becoming and arcade golf dial-a-loft type of game. Don't get me wrong, I ain't shooting 55 every round, but feel if I put aside enough time to work out how the lofting up and down adjust the yardages on each club, shooting in the 60's could become a regular thing.
 
For me personally It shows me that if I want to play golf that feels like my weekend game, then I'm firing up JNPG on the PC. If I want to play an arcade version of golf, then I play TGC2 on the PS4.
 
Having an option to play either is great, but I certainly know which game is my preferred choice.


Yea. I really, really, really hate that stupid loft grid. It's the single most unrealistic thing that's in the game. No one hits partial shots - they just adjust loft and dial it right in. They said this was going away but all they did was remove the grid lines. It's a joke. All you have to do is count how many clicks of loft you dial in and it's exactly like TGC1. You can literally turn a sand wedge into a 4 iron if you want. It's almost as absurd as their view on multiplayer.

If they'd significantly modify the loft mechanism then the scores would increase dramatically. If they'd eliminate the shot feedback (tempo and shot cone) then the scores would increase again.

For these reasons I totally agree with you that it's an arcade game. I'm still somehow enjoying it though. But the loft thing really amazes me. I mean - have the developers ever played one single round of real golf? Ever? I know they have... so I can only rationalize that they want their game to be more arcade like. Mission accomplished.
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#383 Crow357

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Posted 11 July 2017 - 10:37 PM

I haven't played it in almost a week.


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#384 JCat04

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Posted 12 July 2017 - 12:49 AM

Yep, the loft tool is the achilles heel of The Golf Club 2.  I wish it wasn't there myself because it's too precise and doesn't feel analogous any swing adjustment I make in real life.  I wish they had a separate difficulty level that didn't permit it.  The tempo aspect throws enough of a new wrinkle in it for me to make it worth my while.

 

I probably hit perfect/perfect tempo maybe 80% of the time, which feels about right, but I'm at best an average gamer.  I've played with others who hit it like 95% of the time and that's where the distinction lies between average and elite players, IMO.  


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#385 mebby

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Posted 12 July 2017 - 01:15 AM

Yep, the loft tool is the achilles heel of The Golf Club 2. I wish it wasn't there myself because it's too precise and doesn't feel analogous any swing adjustment I make in real life. I wish they had a separate difficulty level that didn't permit it. The tempo aspect throws enough of a new wrinkle in it for me to make it worth my while.

I probably hit perfect/perfect tempo maybe 80% of the time, which feels about right, but I'm at best an average gamer. I've played with others who hit it like 95% of the time and that's where the distinction lies between average and elite players, IMO.









%


I love the tempo element. I've ad multiple rounds where I'm all over it. And then suddenly for the past few rounds on struggling a little. And once one thing goes... It's easy to lose the other.

I would be even more difficult with the swing feedback turned off. I think the nailed the swing.
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#386 MERACE

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Posted 12 July 2017 - 02:36 AM

Just because the shot shaper allows one to unrealistically loft shots doesn't mean it has to be used for distance control. I try to hit partial shots by the length and/or speed of my backswing (slow). I do use the shot shaper for drawing and fading some of my shots for dog legs and hitting into crosswinds but I'm not very good at it.

What I do find less realistic with the tempo swing is that it does not require an acceleration component in the swing. I also find the same with RTS-C in JNPG.


-MERACE

#387 Dazmaniac

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Posted 12 July 2017 - 07:55 AM

M,

You are right about the loft tool, it doesn't have to be used, but the fact it is there at all in its current guise is totally wrong.

#388 Dazmaniac

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Posted 12 July 2017 - 07:55 AM

Doublay Postino

#389 DoGgs

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Posted 12 July 2017 - 12:19 PM

Of course you don't have to use the loft but would you sign up for TGCT, play some comps and not use it? of course you would use it,  it should not even be a choice in the game simple as.

BTW if anyone wants to improve their tempo just make a faster swing with woods and a slower swing for irons, worked a charm for me, the perfects were racking up nicely, although the tempo may be dependent on game performance, just give it a shot and see.


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#390 JTee1

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Posted 12 July 2017 - 01:31 PM

Question: Is it me or is anyone else experiencing this?

 

In TGC2 I find it easier to hit tempo but harder to hit it on plane vs PG. Usually some fade or draw to my shots and the shot data shows I am off plane most of the time. In PG i can hit on plane but the tempo eludes me most of the time.  I feel  TGC2 is easier to play but my scores are not reflecting that. It seems between the short game and variable lie penalties is whats causing me to come up short on the scorecard. Which is not a bad thing!

 I do enjoy both games and the many aspects of each.  



#391 MERACE

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Posted 12 July 2017 - 04:25 PM

Of course you don't have to use the loft but would you sign up for TGCT, play some comps and not use it? of course you would use it,  it should not even be a choice in the game simple as.
BTW if anyone wants to improve their tempo just make a faster swing with woods and a slower swing for irons, worked a charm for me, the perfects were racking up nicely, although the tempo may be dependent on game performance, just give it a shot and see.

I would play the same way in a tournament as I do in my solo rounds. I can't control how others play the game just like I can't control what controllers others choose to use so I just play and compete the best I can. Unfortunately, the way I'm playing right now I'm no where near the competition. :(

Thanks for the swing advice. I'll definitely give it a try.


-MERACE

#392 DoGgs

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Posted 12 July 2017 - 04:50 PM

I would play the same way in a tournament as I do in my solo rounds. I can't control how others play the game just like I can't control what controllers others choose to use so I just play and compete the best I can. Unfortunately, the way I'm playing right now I'm no where near the competition. :(

Thanks for the swing advice. I'll definitely give it a try.


-MERACE

when i say a fast swing for woods i dont mean intentionally pull back as fast as you can, just a normal take back as i would do in PG then with irons just put less pressure on the stick and take back more gently...its hard to eplain but there is a definate difference in swing speed between the two and it appears to work, for me anyway.  Iniatially i found i was ok with woods but reported too many fasts with irons, this gentler approach worked well.


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#393 Dazmaniac

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Posted 12 July 2017 - 07:54 PM

My scoring is still a bit meh, but I'm now finding I'm hitting way more fairways than I was at the outset, now that I seem to ave a grasp on the tempo. The plane of the swing can be a bit out at times, but just put that down to the position I'm in when playing the game, as I'm laid out on my bed.

 

Also think going to left thumb-stick was a good move. as I'm not left handed I have to concentrate on what I'm doing, whereas with the right hand I would just make the swings without giving things a second thought.

 

Still find the chipping to be borked, get some totally weird and seemingly unrealistic bounces and some of the stimp settings that some of the courses have applied seem akin to putting on the finest marble flooring. As I mentioned in a previous post, TGC2 for me is an OK pick up and play golf game that is easy accessible, but doesn't immerse me like JNPG does.

 

If I'm honest, I don't care for the crowds, but it's a nice feature for those that like them. Best option in TGC2 is turning the commentary off. Number of times he would say, that's in the fairway and ball ends up in rough or on approaches say that's in the long stuff and ball ends on the green. Oh, and why oh why did he insist on saying eye-ron? Number of times I'd hear, and that's a 7 eye-ron or that's an 8 eye-ron.

 

Commentary free rounds........ ahhh, bisto!



#394 JCat04

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Posted 12 July 2017 - 08:06 PM

Question: Is it me or is anyone else experiencing this?

 

In TGC2 I find it easier to hit tempo but harder to hit it on plane vs PG. Usually some fade or draw to my shots and the shot data shows I am off plane most of the time. In PG i can hit on plane but the tempo eludes me most of the time.  I feel  TGC2 is easier to play but my scores are not reflecting that. It seems between the short game and variable lie penalties is whats causing me to come up short on the scorecard. Which is not a bad thing!

 I do enjoy both games and the many aspects of each.  

 

 

Like I estimated earlier, my tempo misses about 20%.  I have found that if you're going to miss the tempo, it's less punitive to be slower on the downswing as opposed to faster.  Faster results in a harder pull than slower results in a push.  It's hard to dictate how that miss is going to go, at least for me, but I'm trying to think more in terms of making a slower downswing to make that more likely to be my tendency.

 

As for swing path, I'm rarely outside of the cone in my misses, but I'll only be perfect maybe 3 or 4 times per round.  I'm getting believable results in FIRs and GIRs right now, so I guess I can't complain too much... unless you want to discuss the overly punitive heavy rough ;)


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#395 mebby

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Posted 12 July 2017 - 08:14 PM

Daz - I agree with you on the chipping.  While it's much improved from TGC1 it's still wonky.  Their basic logic appears to be if you are chipping to a downhill lie then the ball will roll.  If you're chipping to a flat or uphill lie the ball is going to act like it was made of velcro and being thrown at a felt green.

 

And yes, those courses with "fast" greens are ridiculous.  CLV likes to create courses with max firmness and super fast greens.  They drive me crazy.  On these greens the issue of downhill putts versus uphill putts becomes very obvious.  Downhillers will roll forever while uphill putts you seem to have to KILL to get the ball to the hole.


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#396 DoGgs

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Posted 12 July 2017 - 08:28 PM

There are at least 2 pins on one of the holes at magnolia where you cannot stop the ball at the hole, the slightest trickle runs past and off the green and 50 yds down the fairway,  i turned it straight off after that, you have to be able to stop the ball no matter how fast the greens are...that course is now unplayable if you come in above some of the pins...you always have to be below them to have a chance.


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#397 Affo

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Posted 13 July 2017 - 12:19 PM

Been a good read following this topic and I think I can safely say that I shall keep my money in my pocket and just play JNPG.

 

Thanks for all the opinions and suggestions, good to know for someone without the game and although there are Societies and Career, their implementation along with the other short comings, like the loft changer make it a no no for me.

 

Andy


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#398 frank70

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Posted 13 July 2017 - 03:12 PM

Been a good read following this topic and I think I can safely say that I shall keep my money in my pocket and just play JNPG.

Thanks for all the opinions and suggestions, good to know for someone without the game and although there are Societies and Career, their implementation along with the other short comings, like the loft changer make it a no no for me.

Andy


And no 3-click :-)
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#399 Buck

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Posted 13 July 2017 - 04:07 PM

Not sure how happy everyone really is over there..

 

Tastegw has already made a "what I want to see in the future" thread and items #1 and #2 (MP Lobby and new "non Unity engine"), highlighted on their own, are likely to never happen.

 

The reality seems to be sinking in that the highly curtailed multiplayer experience in TGC2 is indeed "it" and by design apparently.
What a mystifying, IMO, misstep for a sports game (especially golf) in 2017.

 

 

LA5tXzC.png

 

http://www.hb-studio...7&topic=20009.0



#400 mebby

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Posted 13 July 2017 - 04:54 PM

Not sure how happy everyone really is over there..
 
Tastegw has already made a "what I want to see in the future" thread and items #1 and #2 (MP Lobby and new "non Unity engine"), highlighted on their own, are likely to never happen.
 
The reality seems to be sinking in that the highly curtailed multiplayer experience in TGC2 is indeed "it" and by design apparently.
What a mystifying, IMO, misstep for a sports game (especially golf) in 2017.
 
 
LA5tXzC.png
 
http://www.hb-studio...7&topic=20009.0


They are definitely getting their share of angry forum members voicing their extreme displeasure over lots of topics. Lighting and Multiplayer are at the top of the list for sure.

The most frustrating part about all of it though is HBS's responses to the multiplayers threads. Instead of just coming out and saying - we screwed up OR we did exactly what we intended so this is it, like it or not... they are trying to convince people that they gave the players exactly what they want but apparently everyone is just too dumb to realize that.

I think what really happened is that they didn't either have the skills/experience or the balls to do a rewrite of the program code to REALLY give people what they wanted. And that would be almost acceptable if they were being straight up about it. But they aren't. They are trying to somehow pull some Jedi mind trick on their loyal fans to convince them that they have done something awesome and forward thinking.

You know things are rough when you biggest fans (JE, ADX, etc) are really frustrated and very vocal about it.

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