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Thoughts on The Golf Club 2


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#401 Buck

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Posted 13 July 2017 - 05:11 PM

Yeah - When the developers say things like this...
 
"If you want to play match play against a friend and they want to play stableford or stroke, they can do that and you can still add them to your group."

 

My reaction is basically...

 

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#402 DoGgs

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Posted 13 July 2017 - 08:31 PM

It seems like every other post at HB is pointing out negatives of some sort, from career to controllers, from the short game to swing lags...every aspect it seems is getting a caning.  I always said they should have just tagged all this onto TGC 1 and called it a 10 dollar DLC update, that's exactly what it is right now.

Comment made to me from Anthony Kyne recently after i questioned why there is still no course condition control. This reply basically says that ghost balls and a broken multiplayer are more important than handing players course condition control, it's not a technical issue that prevents this after all...they could do it but they would have to forfeit ghost balls, thats hardly a loss in my book, never played ghost ball golf, holds no appeal... and to sacrifice condition control for it is just a terrible decision.

it's not a technical issue. It's to do with ghost balls and multi player. The conditions on a course (including wind) need to be the same across the world. Like real life the conditions on the course cannot be defined when you turn up. There was a plan to look at dynamic weather, for TGC2. But due to time restrictions and not having unlimited cash - say like EA - all textures and graphics were improved massively but couldn't spend more time on getting them reworked to be dynamic. It was something I'd like to have done, and I know the team were keen when I left. Overall looking at the review scores, I think I made the correct decisions with regards features to have within the time we had. And the team did a great job and finishing off that vision


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#403 Buck

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Posted 13 July 2017 - 08:51 PM

t's to do with ghost balls and multi player.


.. ahh yes.... the "Multiplayer"..

"Hey DoGgz...let's link up for some TGC2 golf tonight.
I'm going to play Match Play while you play Stroke play and we'll both win!
Yay!"

#404 DoGgs

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Posted 13 July 2017 - 08:59 PM

.. ahh yes.... the "Multiplayer"..

"Hey DoGgz...let's link up for some TGC2 golf tonight.
I'm going to play Match Play while you play Stroke play and we'll both win!
Yay!"

and you will see me sinking putts that i actually never made  :D


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#405 zmax - sim

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Posted 13 July 2017 - 09:03 PM

Thought TGC 2 was supposed to be best thing since slice bread.

#406 Buck

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Posted 13 July 2017 - 09:16 PM

Thought TGC 2 was supposed to be best thing since slice bread.


For multiplayer it is as long as you don't mind that I'm having sliced wheat bread and you're having deep fried pita tacos - but we'll both be "comparing diet results" at the end..

#407 DoGgs

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Posted 13 July 2017 - 09:17 PM

I also tried porting over TPC Boston from TGC but it will not have it, exceeds object limit apparently.  I tried culling the squirrels Jon a& Eric from the 16th hole but still no joy  :)   makes me think if they have reduced the number of objects that can be used in GNCD, you could not use many in TGC 1   In CF i can run riot with trees, bushes and grasses, try planting a 10th of that in GNCD and it grinds to a halt.


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#408 zmax - sim

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Posted 13 July 2017 - 09:32 PM

For multiplayer it is as long as you don't mind that I'm having sliced wheat bread and you're having deep fried pita tacos - but we'll both be "comparing diet results" at the end..



Saw their response. How can any golfer say that with a straight face.

#409 frank70

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Posted 14 July 2017 - 08:25 AM

One thing: The performance of TGC2 is great. I run the game with maxed details (3770k, 1080 gtx) with way over 100 fps. There are a lot of courses in JNPG where i cannot get to 50 fps. And that is without reflective water - which TGC2 has.

 

TGC2 is running on Unity too. So i am a bit sceptical, when the devs here say, that JNPG is very well optimized.



#410 RobV

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Posted 14 July 2017 - 11:15 AM

One thing: The performance of TGC2 is great. I run the game with maxed details (3770k, 1080 gtx) with way over 100 fps. There are a lot of courses in JNPG where i cannot get to 50 fps. And that is without reflective water - which TGC2 has.

 

TGC2 is running on Unity too. So i am a bit sceptical, when the devs here say, that JNPG is very well optimized.

I assume you mean for the PC since that is the only platform where PG currently resides.   IF I were to buy TGC2, it would be for the XB1, but have not seen any feedback in this category, so I assumed it is playing well there too.  Overall, I have to agree with you.   Not sure if it is a design issue or what have you, but for ALL "official" PG courses, no issues whatsoever... smooth as butter.   Many of the community made courses also run well, but there are some that are just brutal... just boggs down my system to a crawl which prompts me to delete those.   I understand that I don't have the most updated system and as stated in many other posts, have no desire to upgrade for just one game.   Just as I am continuing my "hold out" for TGC2 on the XB1, I will do the same for PG2... if and when that ever comes to the XB1 and no interest in another 'early release' game.   For now, I am generally happy with the many courses that play well on my current PC.   



#411 DoGgs

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Posted 14 July 2017 - 11:51 AM

In terms of performance i answered this above, TGC 2 performs well, i do experience a few small anomilies from time to time especially when the golfer does a little waggle/movement on the tee, but apart from that it performs well.  The reason for the performance is the limited number of objects GNCD can handle, when i say objects i mean grass, trees and bushes along with buildings etc, the good designers have learnt to only heavy plant around the tee boxes and greens, most courses will be pretty sparse inbetween these two areas.  If you wanted to create something like birkdale in GNCD you would need to plant so much grass to get it authentic, and GNCD could only handle about a 10th of what would be required.  So when you start pushing the envelope in terms of object limit thats when performance starts getting badly affected.  I know all this from creating TPC boston, i had to cull two thirds of the grass, even then it was still object heavy, and to look at it you would never think so.  So yes courses in TGC will generally run fine as long as you accept the limitations in GNCD, once you start getting too ambitious then you will notice performance loss.


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#412 mebby

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Posted 15 July 2017 - 04:29 PM

The current patch has significantly improved the lighting woes. It's still not perfect but if they'd released it this way to begin with I might not even notice the current flaws. I'm probably not picking now that I'm tuned into it.

I've started playing with lots of assistance options turned off and it's been lots of fun. Playing with swing feedback off (except for distance) definitely adds a new level of realism. There are rounds where I'm trying to find my swing the whole time. You don't always know if it's your tempo or swing path that's off.

So I've got swing feedback off, distance ranges instead of exact distances turned on,and no grids. A good score with this setup is 3 or 4 under. And I don't do that much.
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#413 RobV

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Posted 18 July 2017 - 01:06 AM

For the heck of it, I checked out TGC2 Steam reviews.  I don't mind reading them here and there to get some feedback/info.  Whatever its worth, 73% of the 126 reviews on Steam are in fact, positive!  

 

Haven't checked JNPG reviews in quite some time, so decided to check it out and yikes... its not a pretty sight!      



#414 Joe Habiger

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Posted 18 July 2017 - 04:05 PM

I loved PG for awhile but grew tired of designing even though the designer is pretty darn good but the money I spent on objects and such just to make a course I never finished sucked. After checking out Golf Club 2 all my friends want to play that game and think it's better compared to the previous game we have been playing for AGES and that is what I have been looking for. The designer is great, has TONS OF OBJECTS and other stuff that I won't need to buy things for but yes if doing a real course creation you won't get the clubhouse right but sometimes that is just a formality.

 

I am giddy about TGC2, I have converted one of my courses and only have 2 holes left to do before publishing. I have seen so many great courses that would put many of the PG courses to shame, not to put PG down but hopefully it is much, much better the next version because the golf club 2 was. Playing it on a 4K monitor is unreal.


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#415 mebby

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Posted 18 July 2017 - 05:08 PM

I loved PG for awhile but grew tired of designing even though the designer is pretty darn good but the money I spent on objects and such just to make a course I never finished sucked. After checking out Golf Club 2 all my friends want to play that game and think it's better compared to the previous game we have been playing for AGES and that is what I have been looking for. The designer is great, has TONS OF OBJECTS and other stuff that I won't need to buy things for but yes if doing a real course creation you won't get the clubhouse right but sometimes that is just a formality.
 
I am giddy about TGC2, I have converted one of my courses and only have 2 holes left to do before publishing. I have seen so many great courses that would put many of the PG courses to shame, not to put PG down but hopefully it is much, much better the next version because the golf club 2 was. Playing it on a 4K monitor is unreal.


There are some good courses coming out for TGC2. I still think that courses are overal better in JNPG though. TGC has always had an odd closed-in feel to it whereas with JNPG you get more of a sense that you're actually out on a real course.
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#416 Buck

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Posted 18 July 2017 - 05:21 PM

I guess my main problem with the courses in both TGC 1 & 2 is somewhat unavoidable due to the nature of how their design program operates with themes. It's sort of a feature and not a bug in order to enable easier course creation for the masses.

I've never seen a photo/screenshot of a TGC course that didn't instantly tell me it was from that game…
The look is always unmistakable irrespective of the theme in use.

I guess that isn't a problem necessarily…
It just sort of ruins the concept of playing wide swaths of "different" courses when they all feel essentially the same to me and truly the differences are solely layout.

This probably is why I'm so on the PP team about getting better lighting and 3-D grass here…
The "feel" of the experience of the courses is a huge portion of what interests me in this gaming genre.
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#417 DoGgs

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Posted 18 July 2017 - 06:21 PM

There are some good courses coming out for TGC2. I still think that courses are overal better in JNPG though. TGC has always had an odd closed-in feel to it whereas with JNPG you get more of a sense that you're actually out on a real course.

It's a very strange perspective i know, in PG it certainly feels like being out on a course, as a golfer in real life thats prob why i identify with it so much more than TGC.  For all the nice object detail in TGC, it just fails to convey that golfing in the real world feel, lol..then you chip from 10 yds and it confirms it.  :)


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#418 nightowl

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Posted 18 July 2017 - 06:25 PM

I think you've all made some great points. Each game has its pluses and minuses. It'll be great when PG2 (or whatever it's called) appears. We'll have two fine golf games to choose from at that point. Let's hope HB strives harder for realism and PP improves the graphics of their title (in the areas where it still falls short).
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#419 DoGgs

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Posted 18 July 2017 - 06:55 PM

Graphics are pretty good in PG i think, just look at that beautiful green texture, you won't see anything as authentic as that in TGC..

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#420 MERACE

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Posted 18 July 2017 - 06:57 PM

There are some good courses coming out for TGC2. I still think that courses are overal better in JNPG though. TGC has always had an odd closed-in feel to it whereas with JNPG you get more of a sense that you're actually out on a real course.

I guess everyone's view of which golf game feels more realistic is subjective.  I'm of the complete opposite opinion.  When I play JNPG I feel like I'm playing over the course where in TGC2 I feel like I'm playing on the course.  Both games look good in different ways (similar to water color vs oil paintings).

 

 

-MERACE






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