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Thoughts on The Golf Club 2


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#81 Stopit Here

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Posted 29 June 2017 - 01:45 PM

Dazmaniac, on 29 Jun 2017 - 1:41 PM, said:

Does this TGC2 tutorial help?

http://youtu.be/GQSwuLw7UlY

Not really i know that and it works fine for stroke play, but match play is different some how? thanks anyway



#82 mebby

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Posted 29 June 2017 - 02:37 PM

frank70, on 29 Jun 2017 - 1:05 PM, said:

I tried it with Tour clubs. Getting the swing ironed out tempowise was not that difficult. Hitting inside the cone isn't easy for me with an xbox360 controller. The good players (i am not, cause i will play mostly JNPG) will get the perfect/perfect tempo really fast. Won't be a factor in the long run.
 
It would be good, if it had a greater variety (perfect/almost perfect/a tad slow/slow .... etc.)


After playing many more rounds (I think I've played about 10 by this point) I can legitimately say that it's difficult to constantly hit the right tempo. My first round - nailed it nearly every time. But I've had long stretches where I'm suddenly off on my tempo and I have to take a few practice swings to get it back. I don't find the tempo element too terribly hard to find though.

I think the biggest impact that tempo has is that it gives you one more thing to think about during your swing. It doesn't come into play much when you've got a big landing spot but suddenly when you've got a club that will carry 225 and you need it to go 220 this tempo thing coupled with the narrow swing cone will make you think a little.

My scoring is all over the place right now. I think my best round has been 3 under and my worst was about 7 over. I played in a tournament last night where I went from 4 under to ending up even par. Got too cocky and too aggressive on a few shots that cost me.

Just my experience with it so far and I was one of the biggest critics of the overly simplistic TGC1 swing.

The game has other issues though. They REALLY need to sort out the lighting and they've got to find a better way of dealing with course/round conditions as well as time of day. The lighting issue will drive me away if there are no plans of addressing it because the game honestly looks terrible about 75% of the time with the current lighting.
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#83 Stopit Here

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Posted 29 June 2017 - 03:07 PM

mebby, on 29 Jun 2017 - 2:37 PM, said:

After playing many more rounds (I think I've played about 10 by this point) I can legitimately say that it's difficult to constantly hit the right tempo. My first round - nailed it nearly every time. But I've had long stretches where I'm suddenly off on my tempo and I have to take a few practice swings to get it back. I don't find the tempo element too terribly hard to find though.

I think the biggest impact that tempo has is that it gives you one more thing to think about during your swing. It doesn't come into play much when you've got a big landing spot but suddenly when you've got a club that will carry 225 and you need it to go 220 this tempo thing coupled with the narrow swing cone will make you think a little.

My scoring is all over the place right now. I think my best round has been 3 under and my worst was about 7 over. I played in a tournament last night where I went from 4 under to ending up even par. Got too cocky and too aggressive on a few shots that cost me.

Just my experience with it so far and I was one of the biggest critics of the overly simplistic TGC1 swing.

The game has other issues though. They REALLY need to sort out the lighting and they've got to find a better way of dealing with course/round conditions as well as time of day. The lighting issue will drive me away if there are no plans of addressing it because the game honestly looks terrible about 75% of the time with the current lighting.

+1 spot on



#84 frank70

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Posted 29 June 2017 - 03:34 PM

mebby, on 29 Jun 2017 - 2:37 PM, said:

After playing many more rounds (I think I've played about 10 by this point) I can legitimately say that it's difficult to constantly hit the right tempo. My first round - nailed it nearly every time. But I've had long stretches where I'm suddenly off on my tempo and I have to take a few practice swings to get it back. I don't find the tempo element too terribly hard to find though.

I think the biggest impact that tempo has is that it gives you one more thing to think about during your swing. It doesn't come into play much when you've got a big landing spot but suddenly when you've got a club that will carry 225 and you need it to go 220 this tempo thing coupled with the narrow swing cone will make you think a little.

My scoring is all over the place right now. I think my best round has been 3 under and my worst was about 7 over. I played in a tournament last night where I went from 4 under to ending up even par. Got too cocky and too aggressive on a few shots that cost me.

Just my experience with it so far and I was one of the biggest critics of the overly simplistic TGC1 swing.

The game has other issues though. They REALLY need to sort out the lighting and they've got to find a better way of dealing with course/round conditions as well as time of day. The lighting issue will drive me away if there are no plans of addressing it because the game honestly looks terrible about 75% of the time with the current lighting.

To make it clear: That was only on the range. And you are right: No pressure on the range - it's a totally different story when playing a real round in a tournament. It's no different in JNPG. If i would hit the ball in the round as good as 5 minutes earlier on the range ..... i would win more  :D .

 

That being said: The good players at TGC2 will have no real problem with it. As i observed: If you have one element perfect and the other a little off it isn't that penalizing.

 

Overall i think the concept of the new swing is a very good one. More varables to think about as only having a straight line back and forth. That's good and PP should look into that concept. A multidimensional approach when trying to simulate a golf swing is the way to go imho - as did PP wonderfully with RTS-M.

 

P.S.: I bought TGC1 too, but i only played it a few hours. Didn't click. TGC2 is better in that regard. But i was literarily shocked by some visuals (lightning). The game can look really good ... and all of a sudden it looks like a game of the 90ies.

 

I give the controller swing another go for maybe 10 hours on the range. Right now i cannot feel whatsoever if i move the stick straight forward. I cannot really feel if i pushed it left or right after a mishit. So i am all over the place and cannot "correct" my mistake. Maybe that gets better with more practice.

 

P.P.S.: The short game is still a problem. I haven't dived in deeply (partial swings, loft, etc.). But the spin you get around the greens (bunker, rough, flops and pitches in general , is simply way too much). Scores will be really low again.  



#85 mebby

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Posted 29 June 2017 - 03:40 PM

I agree with a lot of what you have said Frank. Some things of TGC1 are still in TGC2. While I feel that TGC2 is a step closer to more sim-oriented PC golf it will always have a flare of arcade-like aura about it. That's just a style thing that will always be there with TGC. I can accept it but I still lean more towards JNPG for a truer sim-oriented experience. Just two different styles.

The lighting though - NEEDS to get fixed.

You should play a few rounds instead of staying on the driving range. Make sure you change your profile so that your golfer is using Tour clubs.

But in all likliehood if TGC1 never clicked with you then TGC2 won't either. Just a personal preference thing and nothing wrong with that.

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#86 Joe Habiger

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Posted 29 June 2017 - 04:12 PM

How does a TROLL know DivotMakers real name? I think your a forum regular in hiding but thought he could be really funny by going with another name.

 

thegolfclubsucks, on 29 Jun 2017 - 1:36 PM, said:

Tim any idea on how to set up a match play/4 ball round up with live players please, if not could you try to get some inside info on how to do it please thank you.


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#87 Joe Habiger

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Posted 29 June 2017 - 04:21 PM

I only opened the game a couple times and while it's not bad I do think Perfect Golf is a better game and the designer is also more polished. We do not have all the objects that they have available and that is where courses stick out. I can't seem to get an exit or save button so I always have to control/atl/delete when opening that game. Either a bug or it's because I use a mouse and keyboard to navigate and most people use a controller. If I wanted to use a controller I'd go buy an xbox or playstation, to many people in tours shooting low numbers because playing with a controller stick is so easy. Play with a mouse, I can guarantee you don't shoot these scores on tour clubs and tour pro.

 

I don't really have a beef with the game yet as I think it's good but I just prefer PG better. Doesn't mean I won't play The Golf Club more though but it depends on my friends which I have a hard time converting to either one of these games. 2 of them still make money designing golf courses for a simulator for an OLD AS F*** game so they will not leave so it pretty much means if I want to play golf with my friends I got to stick with the OLD AS F*** game. I do like to buy all the golf games out there though because I like to see what is out there. 

 

Most publishers just like here at Perfect Golf only have a few people working on the game so trying to get anything done is pretty hard. I do think Perfect Golf will prevail though between these two.


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#88 zmax - sim

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Posted 29 June 2017 - 05:10 PM

Please stop_it. :)

#89 DivotMaker

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Posted 29 June 2017 - 05:49 PM

Joe Habiger, on 29 Jun 2017 - 4:12 PM, said:

How does a TROLL know DivotMakers real name? I think your a forum regular in hiding but thought he could be really funny by going with another name.

 

I don't change usernames from forum to forum, so I don't hide from anyone. 

 

Some however hide behind new usernames so they can try to remain anonymous. Some aren't very good at it.


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#90 DoGgs

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Posted 29 June 2017 - 07:26 PM

thegolfclubsucks, on 29 Jun 2017 - 1:40 PM, said:

Dogs you do yourself no favours constantly slamming this game, WE ALL GET IT someone pi*sed on your cornflakes over on the other forum we get it,

Whoever you are, i guess i know you form somewhere under another name,  it must really empower you to hide behind a new name, make you feel like the man eh!  say what you want without having to worry too much...good luck to you fella, I have played TGC 2 so i can give my opinion, the game is 2nd rate i'm afraid, the guys who beta tested TGC 2 will always and forever back it, i'm not interested in their opinions because they feel they have to give props back to HB.  Put it this way, between PP and HB you can tell who the golf people are.  Have fun with your new empowerment for as long as it lasts...you da man :)

BTW, The tempo appears no more difficult to attain whether you use player clubs or tour, i might be wrong but that's how it appears to me.


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#91 Crow357

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Posted 29 June 2017 - 07:35 PM

Is the career the same as it was in TGC1?


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#92 DoGgs

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Posted 29 June 2017 - 07:40 PM

Crow357, on 29 Jun 2017 - 7:35 PM, said:

Is the career the same as it was in TGC1?

I just posted my experience with 2 rounds in career mode in greensbron's post,  but its pretty poor yes!   i was kinda hoping it would be ok as i could still at least have a reason to keep playing, sadly not.


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#93 ArcadeHack

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Posted 29 June 2017 - 07:41 PM

Crow357, on 29 Jun 2017 - 7:35 PM, said:

Is the career the same as it was in TGC1?


No, you can now create your own or join a society outside of yours and play in theirs as well.

#94 Stopit Here

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Posted 29 June 2017 - 08:10 PM

DoGgz, on 29 Jun 2017 - 7:26 PM, said:

Whoever you are, i guess i know you form somewhere under another name,  it must really empower you to hide behind a new name, make you feel like the man eh!  say what you want without having to worry too much...good luck to you fella, I have played TGC 2 so i can give my opinion, the game is 2nd rate i'm afraid, the guys who beta tested TGC 2 will always and forever back it, i'm not interested in their opinions because they feel they have to give props back to HB.  Put it this way, between PP and HB you can tell who the golf people are.  Have fun with your new empowerment for as long as it lasts...you da man :)

BTW, The tempo appears no more difficult to attain whether you use player clubs or tour, i might be wrong but that's how it appears to me.

Funny thing is you are 90% correct no need for the 10% lies.



#95 DoGgs

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Posted 29 June 2017 - 09:44 PM

thegolfclubsucks, on 29 Jun 2017 - 12:30 PM, said:

you didn't use tour clubs or you wouldn't be saying this crap mate, just stop lying about the game, you don't need too, HBS are doing a fine job with letting people down as it is. 

I did not use tour clubs...you know this how?

Actually the game is not too bad off the tee using tour clubs, standard and player are just too easy, like playing TGC again.  It's just the short game that lets it down along with the still too penal rough.  My review of the game in steam has been edited to reflect the fact that using tour clubs brings more variation off the tee and deck, i won't lie about the game just to knock it, i stand by everything i said regarding the pitch, chip and flop, they are chronic in their mechanic.  Go see some of the posts over at HB forum you will find posts agreeing with my short game gripes and penal rough, all the die hards say is ... practice practice, sorry thats just papering over the cracks, sure practice will help, but thats just like putting lipstick on a pig.


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#96 Richard

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Posted 29 June 2017 - 10:24 PM

Thoughts on The Golf Club 2

 

None, absolutely none!!

 

Not interested, no 3C


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#97 RobV

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Posted 29 June 2017 - 10:40 PM

Richard, on 29 Jun 2017 - 10:24 PM, said:


Not interested, no 3C

Make the switch to RTSM!   I switched in PG and it has me playing again!  The 3 click in PG is painful to use and look at!  



#98 Richard

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Posted 29 June 2017 - 10:41 PM

RobV, on 29 Jun 2017 - 10:40 PM, said:

Make the switch to RTSM!   I switched in PG and it has me playing again!  The 3 click in PG is painful to use and look at!  

 

Maybe someday. Physically 3C works better for me currently.


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#99 DivotMaker

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Posted 29 June 2017 - 10:44 PM

DoGgz, on 29 Jun 2017 - 7:26 PM, said:

Whoever you are, i guess i know you form somewhere under another name,  it must really empower you to hide behind a new name, make you feel like the man eh!  say what you want without having to worry too much...good luck to you fella, I have played TGC 2 so i can give my opinion, the game is 2nd rate i'm afraid, the guys who beta tested TGC 2 will always and forever back it, i'm not interested in their opinions because they feel they have to give props back to HB.  Put it this way, between PP and HB you can tell who the golf people are.  Have fun with your new empowerment for as long as it lasts...you da man :)

BTW, The tempo appears no more difficult to attain whether you use player clubs or tour, i might be wrong but that's how it appears to me.

 

Dogz,

 

You are wrong about the Beta testers, so please stop. I give props where they are earned and I criticize when deserved.

 

Respect your opinions on TGC2. Don't necessarily agree with most of it. Gameplay is really good...REALLY good once you spend a fair amount of time with it, not just a couple of days. Learning curve is right up there with TOUR Pro with the controller here in this game. Sorry you feel differently.


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#100 Crow357

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Posted 29 June 2017 - 11:30 PM

.


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