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What are you looking for in PG2


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#261 Dazmaniac

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Posted 10 October 2017 - 10:29 PM


Fair enough but the others who do not like locked rounds left this game to never play again.

 

What was stopping them creating their own unlocked lobby room game?



#262 Flyon

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Posted 10 October 2017 - 10:35 PM

8'gimmies what a hoot.

why even play the game if you don't have to work

for the last 8 feet.

sorry you where offended, but thats life.

if you have the time for the other shots, you should also have the time to putt.

time thing sure seems like an excuse for not learning how to putt,to me

 

 

if it was up to me, there would be 10 foot gimmies. What do think of that? It's called speeding up the game.

What part of it saves time don't you understand? What part of I don't have 8+ hrs a day to sit in front of a stupid computer to play games don't you understand?

 

...might want to decrease the meds, as they seem to be clouding any reading and comprehensive ability...

(you find that comment offensive?  Sorry you were offended, but that's life)


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#263 maxie

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Posted 10 October 2017 - 11:14 PM

10 ft gimmies seriously i play with setting at 2 ft and i think that is fair but 10? wise up


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#264 maxie

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Posted 10 October 2017 - 11:21 PM

And i couldnt care less about career mode playing against A1 is nothing like playing with real players from the lobby


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#265 RobV

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Posted 10 October 2017 - 11:21 PM

I like 4ft... anything outside of that, the player should make an attempt to make the putt.  


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#266 ✠ davef ✠

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Posted 10 October 2017 - 11:28 PM

so in other words you don't even know what you would score for a round because

you are such a good putter you can do em with your eyes closed.

hey relax you sound a little wound, you know at times we all let our gator mouths overload our hummingbird butts

it is done, why make it worse.

 

have a great night


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#267 ✠ davef ✠

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Posted 10 October 2017 - 11:34 PM

Back to topic

how bout a tri colored ball, had one on 08 was great for watching the way the spin

affected the ball in flight. made for a good learning tool, would love to see how the spin works here.


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#268 DivotMaker

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Posted 10 October 2017 - 11:43 PM

Probably due to I having a GTX760 vs your GTX1080 Ti. It's funny because TGC 2 plays real well on my PC but TGC never did.

 

GTX760 is likely better than the Xbox One GPU.....


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#269 Dazmaniac

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Posted 11 October 2017 - 12:02 AM

I think I remember back in the day reading the XBOX One GPU was comparable to an AMD 7770 or Nvidia GTX 560 Ti.

 

The XBOX One S slightly upped the ante but not by a great deal IIRC.

 

The XBOX One X is looking at being in or better than the Nvidia 1080 ballpark.



#270 Ted_Ball

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Posted 11 October 2017 - 12:57 AM

I keep reading about the game becoming stale for quite a few people. Considering the small number of posters on this forum that must be a bit of a concern. Judging by the low numbers in the lobby there are plenty of others who have simply stopped playing the game. Me: I read books and play my piano.
 
It's worth considering why arguably the best 'simulation' of golf becomes stale for so many people. 
 
To me it's fairly obvious. In this age of almost total multiplayer gaming to make it necessary for people to play a round solo will eventually become a boring exercise. OGT and PGLS (bless them) have provided a tournament environment but which is no more than a club comp (based on numbers) for the diehards still going around. That's cool - nevertheless most of the rounds would be played solo. There is a tiny frisson of excitement when your score is updated but evidently all this is not maintaining an active player base.
Especially a player base willing to pay money for the privilege.
 
It makes you wonder just how much long term interest things like 3D grass, new animations or a career mode will provide. There will be a surge of interest of course but for me, if I have to play solo, it will lose it's attraction pretty fast.
 
Now, you might say there is a working multiplayer component through the lobby and it's up to the players to patronise that if what I say is true about the ennui of solo play. Good point - but obviously it's as dead as a door nail and it doesn't really matter what the reasons are.
 
Interestingly, Mike posted in this thread expressing his regard for the multiplayer aspect of gaming. He admitted he had a a bunch of ideas about how PP can advance the multiplayer experience. Slowly but, I suppose surely, the message sinks in. There would be no point in asking for more detail from Mike but, depending on the format, I can't wait to find out. 
 
Nevertheless, I worry that whatever format is implemented it would not include what I consider the best way to generate huge interest and a vibrant competitive framework - an Elo ladder working in the lobby. I've posted many times in the past about the advantages of Elo for an online golf community and I won't rehash those points because there's only so many times you can whistle in the wind before you run out of breath.
 
Gasp.

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#271 DivotMaker

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Posted 11 October 2017 - 02:30 AM

I think I remember back in the day reading the XBOX One GPU was comparable to an AMD 7770 or Nvidia GTX 560 Ti.

 

The XBOX One S slightly upped the ante but not by a great deal IIRC.

 

The XBOX One X is looking at being in or better than the Nvidia 1080 ballpark.

 

No.

 

http://www.pcgamer.c...mpares-to-a-pc/

 

 

 

But don't mistake the GPU specs in Scorpio for equivalent PC power. There is no chance in hell the Scorpio's graphics power is anywhere near that of a Titan Xp just because it has the same amount of memory. If you were to buy something equivalent, expect an AMD RX 580 or GeForce GTX 1060, but those desktop graphics cards have less video memory.

 

For sure much more powerful than the Xbox One, but nowhere near a GTX1080.


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#272 Perculator

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Posted 11 October 2017 - 08:40 AM

Nevertheless, I worry that whatever format is implemented it would not include what I consider the best way to generate huge interest and a vibrant competitive framework - an Elo ladder working in the lobby. I've posted many times in the past about the advantages of Elo for an online golf community and I won't rehash those points because there's only so many times you can whistle in the wind before you run out of breath.

 

Excuse my ignorance but - what is an Elo ladder? I know what a ladder is, it's the Elo part that I am confused about.

 

Perc


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#273 ✠ davef ✠

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Posted 11 October 2017 - 08:44 AM

good post Ted it pretty much says it all.

Elo Ladder what is this?

 

there needs to be a reason to log in and play the game everyday provided within the game, and not an outside site

as it is now we are only provided with monthly tourneys.

ok TWO was a money maker for EA till the tiger get's got crap.

i can't remember everything, but there you had a cut round to beat everyday to earn point's to buy goods in the pro shop

longer run on the cut the more points you earned.  something like this could be done here say ,as to not mess with the playing field

clothing ,colors for balls, and silly stuff like that, also sell these goods through the social site to the folks with deep pockets that are willing to pay rather then earn. 

4 day weekend tourneys that follow the PGA on same or close course, using the real time weather from the course local

thurs-R-1 Fri-R2 and so on, i know these might take some time to catch on but it is something to do for 4 days of the week to get people to the game these need to be done by PP and not an outside site to work.

Daily tourneys would also get people to the game, on TWO there where a couple of hundred of people that played the dailys everyday and that number my be low.

TBH i think PP needs some marketing experts to look at this project figure out how to turn

some bucks so this game can progress. the game and the forums are on a downward fall.

we need to quit depending on outside sites to play this game to have something to do. don't get me wrong as i play the PGLS tourneys, and to have the outside sites is a big plus. but depending on them to carry this game is ,well asking is just a bit much of them.

more chatter please


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#274 Ted_Ball

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Posted 11 October 2017 - 11:14 AM

Hi Perc.

 

An Elo ladder is a dynamic, real time leaderboard - updating constantly as matches are played in a game lobby. Your rating is based on your wins or losses and points are allocated for each match based on your rating. If you have a high rating and beat a low rated player you won't get many points. If you beat a higher rated player you will get a good swag of points. If you play a person at exactly the same rating you will both either drop or gain the exact amount of points (depending if you win or lose).

 

It's not a tournament as such but rather a permanent leaderboard.

 

The beauty of this method (if it's working well) is that it promotes tense multiplay action. It also allows players of different levels and skills and swing types to compete against each other and fairly if you can understand that. You aren't forced to play anyone else but if you want to move up the ladder you will want to play as much as possible (if it's working well). The thing is I really believe there has to be a point to the multiplay aspect of this game. A pick-up match with no form of tangible reward doesn't really cut it for me.

 

There would still be tournaments run by various entities as separate comps but in an Elo system for an online snooker game I played (iSnooker) the Elo ladder was by far the more popular of the comps - mainly because it was running in the lobby. In a way golf is like snooker. You can tool around whacking snooker balls on your own if you wish but, boy, does it get boring. Let's face it - golf really is meant to be played socially.

 

OGT had an Elo thing going a while back and I would guarantee the OGT clubbies that got involved would have had a good time.

 

But it has to be run in the lobby to have any chance of success.

 

If it was running now I would play every day!! No kidding. I haven't played any more than 5 holes in probably four months as things stand now. And if it was running I wouldn't care if there was no 3D grass, or mini-skirted female avatars, or any other new stuff - I would be playing right now. 

 

Even GB would probably like it.



#275 Pappy

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Posted 11 October 2017 - 12:40 PM

I hope they focus on a really worthwhile career mode, i have not played PG for quite a few weeks now, have not even touched CF.  TGC 2 lasted all of a week before it was deleted from my library, swing mo cap or not the game is just poor fair, and created by non golfers.

  Multiplayer in PG2 will only be of interest if they do indeed include simultaneous play, i don't mind playing H2H but 3's a crowd and 4 is total boredom, so i'm pinning my hopes on a fantastic and editable career mode in PG2, without it i can't see me getting it.

 

Could someone kindly explain what 'career mode' is? The term is being thrown around and maybe some of us don't know exactly what they is (and why you think it's so good etc).


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#276 clubcaptain

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Posted 11 October 2017 - 01:15 PM

If you beat a higher rated player you will get a good swag of points. 

I don't really get this. If I have an unusually  good day and my better opponent has a bad day  I shouldn't suddenly zoom up in ranking. It should take more consistency to do that.


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#277 ArcadeHack

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Posted 11 October 2017 - 01:33 PM

Could someone kindly explain what 'career mode' is? The term is being thrown around and maybe some of us don't know exactly what they is (and why you think it's so good etc).

 

 In games with a career. You generally start off as a young player. You can customize yourself such as looks, clothing, etc...

Then you have a chance to assign some kind of points to your charater which give you abilites that you will use in the game. Maybe you set yourself up to be a power player but your short game and putting not so good. Or just the opposite. Along the way in your career you may earn more points to help grow yourelf and your game along the way. Rinse and repeat. Thats just the basics of it. Just think of it as your real life. You goto work everyday and learn something new.



#278 DoGgs

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Posted 11 October 2017 - 01:36 PM

Could someone kindly explain what 'career mode' is? The term is being thrown around and maybe some of us don't know exactly what they is (and why you think it's so good etc).

Basically you are taking a created golfer from starting out rank amateur and progressing Vs A.I. fields/tours where you would have a money list, majors thru out the season etc etc.  It would need to be fully editable for us to go in and change player names, tourney sponsers etc the you just play each season as it comes with majors and possibly fed ex at the season's end....then you just do it all again.


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#279 StoneComet

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Posted 11 October 2017 - 03:20 PM

Hi all,

 

None of the solutions or arguments about multiplayer solve the two  main issues with live multiplayer. The impatience and intolerance of the average player. I know there are some out there that are patient and tolerant and most of them prefer to lock out the complainers and impatient players or like to play among like minded players.

 

Say what you will about TGC or TGC2 but they seem to have some good solutions, albeit not technically live multiplayer. I played a round last night in a society that is handicapped, which I like, and I played against the recording of the one of the other players, with full turn base on. The only thing I missed was someone answering my useless banter. With the tour clubs the game is quite enjoyable. Not as punishing as RTSH is in this game but with the Society and the ability to easily play against a recorded round it beats this game in that area by miles in my humble opinion.

 

Golf is a slow game and when you play multiplayer it gets even slower, eating up a lot of real world time. Not many have the patience for that. Put all the clocks and gimme ranges you want to speed up the game but then you will have to find a like minded player for whatever setup you demand. The issue with JNPG right now is the animations and the more advanced graphic capabilities and the pace of development. Once JNPG 2 comes out there will be plenty of players but not many will playing wide open multiplayer rounds regardless of the areas of improvements in this area.

 

Everyone that wants to really play live multiplayer rounds will segregate into their preferred groups. Almost all multiplayer competitive games out there have the ability to lock out players. It is a basic necessity to please a large portion of any player base. Complain all you want this type of feature is not going away.

 

I'm not saying do not make improvements such as the ELO suggestion. I just do not see it making that great of an impact on live multiplayer. Recorded multiplayer baked in, now we are talking about something that would make a great and positive impact to this game. I know we have a way to play recorded rounds but it is too convoluted and honestly has some competitive flaws with the ability to keep restarting. I'll be excited about JNPG 2 and improvements to Course Forge and animations and graphics but if playing recorded rounds in a tournament setting is not baked in and reasonably hack proof then my interest in actual game play will remain the same. Tepid at best.

 

Cheers  B)


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#280 clubcaptain

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Posted 11 October 2017 - 06:22 PM

Best edit would be inserting courses of your choice into the calendar.


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