Hi all,
None of the solutions or arguments about multiplayer solve the two main issues with live multiplayer. The impatience and intolerance of the average player. I know there are some out there that are patient and tolerant and most of them prefer to lock out the complainers and impatient players or like to play among like minded players.
Say what you will about TGC or TGC2 but they seem to have some good solutions, albeit not technically live multiplayer. I played a round last night in a society that is handicapped, which I like, and I played against the recording of the one of the other players, with full turn base on. The only thing I missed was someone answering my useless banter. With the tour clubs the game is quite enjoyable. Not as punishing as RTSH is in this game but with the Society and the ability to easily play against a recorded round it beats this game in that area by miles in my humble opinion.
Golf is a slow game and when you play multiplayer it gets even slower, eating up a lot of real world time. Not many have the patience for that. Put all the clocks and gimme ranges you want to speed up the game but then you will have to find a like minded player for whatever setup you demand. The issue with JNPG right now is the animations and the more advanced graphic capabilities and the pace of development. Once JNPG 2 comes out there will be plenty of players but not many will playing wide open multiplayer rounds regardless of the areas of improvements in this area.
Everyone that wants to really play live multiplayer rounds will segregate into their preferred groups. Almost all multiplayer competitive games out there have the ability to lock out players. It is a basic necessity to please a large portion of any player base. Complain all you want this type of feature is not going away.
I'm not saying do not make improvements such as the ELO suggestion. I just do not see it making that great of an impact on live multiplayer. Recorded multiplayer baked in, now we are talking about something that would make a great and positive impact to this game. I know we have a way to play recorded rounds but it is too convoluted and honestly has some competitive flaws with the ability to keep restarting. I'll be excited about JNPG 2 and improvements to Course Forge and animations and graphics but if playing recorded rounds in a tournament setting is not baked in and reasonably hack proof then my interest in actual game play will remain the same. Tepid at best.
Cheers
TGC’s ghost system is pretty good. PG has this as well but just not as seamlessly implemented at TGC.
The rest of TGC’s multiplayer environment is terribly lacking though.
PG has the right platform to build on IMHO. The only real complaint is the pace of the development and the lack of communication. Those are somewhat understandable given the size of the team. PG2 has great potential. Until it comes out I’ll be playing TGC2. It’s not perfect but it’s enjoyable enough while I wait on PG2.



This topic is locked






