JoeF, on 25 Aug 2017 - 11:06 PM, said:
Mike has stated that there will be asynchronous play in JNPG2. Can't say if that means the swing will be totally synced but it does offer a glimmer of hope.
For me, this means allowing multiplayer games to be played with all players playing independently and at the same time (like Fast Play was in Links series). Once all players have finished hole in play, game moves to next tee.
I'm sure a fully synced real time swing in JNPG is possible. It just needs the programming knowledge. I'm sure Unity is not holding back this being a possibility. Other games are made using Unity and surely have real time movement synced to a controller.