The more the different swing types ( full, chip, pitch, flop) resembles something one would do in real life the better. Custom clothing and equipment can come later.
Golfer Animation!
#41
Posted 04 November 2014 - 06:50 AM
- Hammerfest likes this
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Hazyview (600m above sea level) -- Nautilus Bay (Revamp done) -- Cape Fear (TGC adaptation) -- Aloe Ridge -- Nahoon Reef GC -- Chambers Bay
Abel's Crossing -- Solitude Links GC
#42
Posted 07 November 2014 - 09:20 PM
Disclaimer:- I don't expect any of the following to be available any time soon, just wondering what, if any, consideration has been given.
Will we see different animations (height/build) or will PP just be going with the one stock creation and down the line allowing for changing colours of shirt, trousers and shoes?
Will clubs mirror their respective real life counterparts, as in a PW looking like a PW and not a 4 iron and a 5 wood looking like a 5 wood and not a driver?
Also, I'm not overly bothered about having named brands in the game for equipment (does away with signing deal with the big companies), but will there be options for different coloured heads on woods and choice of steel and graphite as shafts, even if only a cosmetic thing, and not having a bearing on how the clubs swing?
Finally, modding abilities. Will PP be looking further down the line to allow similar work that was done by Links AniMasters, especially with club and clothing sets, especially if we are just to have a stock non-branded clubset for the animation
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