When this game eventually comes out will I be able to play it simply using a mouse for a real time swing like in Links? A console is required to play the other game that is out now in early release.
Can I use a mouse to play?
#1
Posted 28 April 2014 - 04:01 PM
#2
Posted 28 April 2014 - 07:01 PM
Someone said that a mouse can be used for TGC. I guess or I should say hope I was wrong
#3
Posted 28 April 2014 - 07:28 PM
Someone said that a mouse can be used for TGC. I guess or I should say hope I was wrong
They did add the Mouse Keyboard control on the last build from what i have read, but you may be better with the xbox control option, i don`t know how well their mouse keyboard works.
#4
Posted 28 April 2014 - 08:23 PM
Thanks, I guess I'll wait for some reviews on how well the mouse works before purchasing the game.
- LADYBOGEY likes this
#5
Posted 16 May 2014 - 03:51 AM
For the record, PerfectGolf is meant to be played using various devices, including keyboard/mouse combinations and game controllers. For deeper simulation experiences, devices such as Trackman and of course SimTech are supported.
- IanD likes this
#6
Posted 17 May 2014 - 03:21 PM
Thanks Richard.
#7
Posted 20 May 2014 - 01:49 PM
We have just completed a beta version of the mouse swing. Basically it works along the lines of a tempo and directional swing plane. Pulling the mouse back sets the power, the tempo of the swing sets whether you come over the top or in to out, too fast on the downswing relative to backswing and you pull it, too slow and you push it. the path of the mouse through impact sets the side spin of the ball. Basically this mechanism makes hitting a perfectly straight shot very difficult but to hit a small pull fade or push hook on purpose much easier.
Obviously once we get into beta testing I am sure you will all have some feedback on it. Right now because we still have not incorporated the animations into the game it is tied into the swing meter so you can see how far you are pulling back the club but ultimately it will be tied into the player animation.
Andrew
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#8
Posted 20 May 2014 - 04:58 PM
#9
Posted 20 May 2014 - 05:21 PM
Oh, that reminds me... gotta go get myself a new ruler (innocent whistle)... no connection at all to this thread... just a new ruler, for my stuff, erm... for my paper work and such, that's it, yes... long and straight new ruler... (sauntering off, whistling softly)
And yes, that was satire. I'm a clicker. If they let me.
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>>>>>>> Ka-Boom!
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• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#10
Posted 20 May 2014 - 06:47 PM
I think there would be a few female roles scowling at you right now K11... how they once looked up to you, they now give the all-knowing nose in the air pose... and those are the ones in your own Crew...!
#11
Posted 20 May 2014 - 11:46 PM
Thank you Andrew, this is exactly what I was hoping for! You can count me in for a purchase when the game is available. Oh, and thanks for reminding me Kab11, I wanted to pick a T square for my uh shuffleboard table, yea that's it. LOL, just kidding
#12
Posted 21 May 2014 - 10:00 AM
Btw, does this meen we will have no pure click swing? Just asking
Who cares...
#13
Posted 21 May 2014 - 12:37 PM
There will be both a 3 click and a mouse swing. The purpose of our tempo is that even if you borrow some device with a straight edge from your toolbox you will still find it hard to hit a straight shot because of the tempo. In other words unless your downswing is exactly twice as fast as your backswing you will pull or push since your perfectly square clubface will be square to an out to in or in to out swing plane.
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#14
Posted 21 May 2014 - 01:21 PM
Love it, thanks alot Andrew
I will forward this to my members which are waiting for PG
Who cares...
#15
Posted 21 May 2014 - 08:00 PM
I can't wait
#16
Posted 21 May 2014 - 09:41 PM
Will there be the option to play the mouse swing in both vertical and horizontal mode?
I much prefer the horizontal swing, as although it makes playing much harder, it feels so much more like a real golf swing than moving the mouse down and up.
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#17
Posted 21 May 2014 - 10:34 PM
#18
Posted 22 May 2014 - 07:50 AM
So a ruler and some kind of speed monitoring device required then! ;-)
How about a programmable robotic arm that moves the mouse exactly how it should be moved?
Hm, additional little thought, remotely related. When test playing my desgins, I can foresee the necessity for me to hit full, perfect shots from the tee. So, at least in practice mode, it would be cool to have a full-swing/one-click option to save time and to help get the intended distances right. No biggie, though, it's just a little idea fluttering across my agitated mind at this juncture of time-space.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#19
Posted 22 May 2014 - 08:43 AM
I do agree
In my short affair with TGC I found it real annoying trying to hit perfect shots just to test some part of the course. I also found it extremely hard if not impossible to hit half or tree quarter shots, it's always 100% or well, pick a number.
- Tigers Agent likes this
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Hazyview (600m above sea level) -- Nautilus Bay (Revamp done) -- Cape Fear (TGC adaptation) -- Aloe Ridge -- Nahoon Reef GC -- Chambers Bay
Abel's Crossing -- Solitude Links GC
#20
Posted 22 May 2014 - 11:31 AM
So Andrew.. all an edger, axis disabler and mouse sensitivity expert has to worry about is tempo? great!
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