Saw this on the PP facebook page this morning... looking good!
http://player.vimeo....ne=0&portrait=0
Posted 29 October 2014 - 02:14 PM
Saw this on the PP facebook page this morning... looking good!
http://player.vimeo....ne=0&portrait=0
Posted 29 October 2014 - 03:46 PM
Yeah, the Ani looks pretty good to me.
Who cares...
Posted 29 October 2014 - 03:55 PM
This thing is really starting to cook. The latest previews/news look great. Great work to all involved.
Posted 29 October 2014 - 04:35 PM
Indeed it looks gr8!... I have been helping with some alpha testing and for those who were around for TWO, well boy's and girl's I can tell you, this game already blows that away... Due to NDA, I cannot say anything else...
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
Posted 29 October 2014 - 05:11 PM
Posted 29 October 2014 - 05:43 PM
It looks great.
But, personally, and there is always a but, I do NOT like the Ani's initial position with his arm straight down and slightly angled back with the body perfectly straight up. Really looks strange to me.
Unless it needs to be in that position for the animation to begin it's movement, I would like to have the body slightly tilted forward and the arm a bit forward and angeled forward from the elbow also. Would look more relaxed rather the stressed position it is in now.
Anybody else agree or have other thoughts?
Jerry
Links Golf
Administrator of KISS Tours
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Posted 29 October 2014 - 05:45 PM
It looks great.
But, personally, and there is always a but, I do NOT like the Ani's initial position with his arm straight down and slightly angled back with the body perfectly straight up. Really looks strange to me.
Unless it needs to be in that position for the animation to begin it's movement, I would like to have the body slightly tilted forward and the arm a bit forward and angeled forward from the elbow also. Would look more relaxed rather the stressed position it is in now.
Anybody else agree or have other thoughts?
Jerry
I agree and the way the swing finishes snapping back to that position looks weird.
Posted 29 October 2014 - 05:50 PM
I suspect the response will be " relax guys, remember, it's an alpha..." ; stay tuned!
Posted 29 October 2014 - 05:50 PM
LMAO, of course.. We haven't even had the player animation available yet to test but at first glance, it looks awesome.. Of course there will be tweaking needed once we get our hands on it to test...
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
Posted 29 October 2014 - 05:51 PM
It looks great.
But, personally, and there is always a but, I do NOT like the Ani's initial position with his arm straight down and slightly angled back with the body perfectly straight up. Really looks strange to me.
Unless it needs to be in that position for the animation to begin it's movement, I would like to have the body slightly tilted forward and the arm a bit forward and angeled forward from the elbow also. Would look more relaxed rather the stressed position it is in now.
Anybody else agree or have other thoughts?
Jerry
Still looks a lot better than TWO and any other out there IMO
THOUGHT: Most plan for their Vacation - but most do not plan for their Eternity!
Posted 29 October 2014 - 05:59 PM
Looks good to me.. heck, you should see my set up and swing... its a mess!
Posted 29 October 2014 - 06:03 PM
I think you will find, Pappy, that currently only the swing itself is animated. No pre-shot waggle, no standing still, no relaxing or unwinding after the follow through etc... and no obnoxious post-shot reactions and fist pumps. It's basically a couple 3D freeze frames with a swing motion sandwiched in between them. And, yes: "It's alpha" i.e. the beginning of something - not the final destination.
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Posted 29 October 2014 - 07:03 PM
Looks great for the first one. So get back to work....
Posted 29 October 2014 - 07:29 PM
Posted 29 October 2014 - 07:39 PM
It looks great.
But, personally, and there is always a but, I do NOT like the Ani's initial position with his arm straight down and slightly angled back with the body perfectly straight up. Really looks strange to me.
Unless it needs to be in that position for the animation to begin it's movement, I would like to have the body slightly tilted forward and the arm a bit forward and angeled forward from the elbow also. Would look more relaxed rather the stressed position it is in now.
Anybody else agree or have other thoughts?
Jerry
If you're referring to the position where he is standing straight up, of course that will not be part of the golfer animation for hitting the ball, it's a default position that the character is in when he is receiving no animation instruction.When you move to your ball the character will already be in the address position.
During the course of development after early access we will be adding ambient motions and waggles, feet shuffling into position etc as you would expect.
Posted 29 October 2014 - 09:21 PM
If you're referring to the position where he is standing straight up, of course that will not be part of the golfer animation for hitting the ball, it's a default position that the character is in when he is receiving no animation instruction.When you move to your ball the character will already be in the address position.
During the course of development after early access we will be adding ambient motions and waggles, feet shuffling into position etc as you would expect.
Correct Mike. It is the Initial Stance that I was referring to.
Jerry
Links Golf
Administrator of KISS Tours
Dell XPS Desktop
4th Generation Intel Core i7-4790 @ 4.0 GHz
16 GB DDR3 Memory
Win7 64 bit Home Premium
NVIDIA GeForce GTX 745 4GB
1TB SATA HardDrive
Posted 29 October 2014 - 11:18 PM
Looks good! It would be cool in the future if the user could select what kind of waggle they like to use from a variety of animations when they setup their custom character. Re-gripping, hover the clubhead, half back swing... stuff like that. Obviously a luxury to have this sort of customization. Good work guys!
Posted 29 October 2014 - 11:56 PM
It seems to me after the swing and in the process of returning to start I see multiple club shafts
anybody else see this?
Posted 30 October 2014 - 12:45 AM
It seems to me after the swing and in the process of returning to start I see multiple club shafts
anybody else see this?
As it's in a loop to better display it, there are frames that won't be in the 'play once' animation
Posted 30 October 2014 - 05:16 PM
Looking good guys. Will the golfer's swing animation move in real time with our mouse/gamepad movements? I know in some golf games you don't see the golfer swing until after the fact.
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