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#281 Greensboronclion

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Posted 06 June 2015 - 10:19 PM

Teddy_Ball, on 06 Jun 2015 - 10:10 PM, said:

I've been waiting for this topic. Do you think I should put this on Kickstarter?

FzE2d1w.png

Vive le marqueur à distance!




Man Ted that is ugly and would block the view of the whole course. Lol. I think I will pass and go with lots of practice and my good memory.

#282 Guest_deena_golf_*

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Posted 06 June 2015 - 10:37 PM

loving the discussion on the putting meter here, no marks will indeed go further in making the game all about feel and encourage us all to develop those skills (we're going to be playing the game for years so it will all come in time don't worry about it), and I can also understand the idea of having % indicators in the case of max aids....

 

great stuff guys - looking forward to reading more on this but i'm in a bit of a rush right now.... :huh:  



#283 KenR

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Posted 06 June 2015 - 10:38 PM

Buck, on 06 Jun 2015 - 9:57 PM, said:

It's a fair point, especially since the meter is linear (not always the case in golf games over the years)


I guess we'll find out sometime next week (hopefully), but Andrew has stated the meter is not linear, much to my relief, because it would appear to me that is the only way having control over very short putts will be possible with the new meter.

If that turns out to be the case I don't think putting will be quite as difficult as some are making it out to be. You will need to practice with the new meter to determine approximate distances on the meter itself, and factor in two points: one being how much to add/subtract distance wise for uphill/downhill putts, and two being the stimpmeter reading for the speed of the greens for the round you're playing.

I think most players will become proficient at this fairly quickly with one caveat: very long putts are going to be much more difficult to get really close, and thus more three putts are going to occur, at least at first as using the new meter is learned. This is what some here have been clamoring for and I think they are going to get their wish.

Without actually using the meter in reality this is all conjecture at this point anyway. After everyone gets the update and has time to use the new meter it will be interesting to see the feedback we see here. :)
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#284 Mike Jones

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Posted 06 June 2015 - 10:40 PM

I think people will be surprised by the way we have calibrated the putting meter. It's not entirely linear and Richard is correct if you're not on a dead flt green any marks on the meter would just be redundant. Maybe it's one of those try it and see scenarios which you will all be doing soon but after initial pushback from the testers pretty much all of them are getting used to it and developing some feel as opposed to charting the distance points which I can tell you will not really work.

 

Everyone has an opinion on these things and the reality is that 99% of the time it's based around their preferences and not necessarily in sync with other players so all we can do is do what we think is best. Sometimes there is a consensus of opinion with the players and at that point things get changed, usually for the better.



#285 Ted_Ball

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Posted 06 June 2015 - 10:43 PM

Forgive me for beating the distance flag horse but I thought it was a great innovation and was much closer to the way people putt in real life. Check this diagram. It's an alternative to the distance flag but not with a specific point. I read the Jack Nicklaus book as a kid called "?" (something or other) - you know, the one with the coloured fingers - and he said for long putts imagine a circle 3 feet in diameter around the hole and try to putt inside that circle. This method helps in that regard without being pin-point accurate. Together with break and elevation and accurate green speed and roll it would keep the putting as difficult as it should be. I don't know if I'm in another Parallel universe or not but the putting with the good ol' distance flag had a realistic number of putts per round. Besides that there seems to be a lot of guys who don't want grids and dots on their gauge for their golfing enjoyment. 

 

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I'd probably do away with the blue markings.



#286 Dazmaniac

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Posted 06 June 2015 - 10:46 PM

I have a good idea where half, three quarter and full swing points are in my real life golf swing, but I don't use any guides to show me where these are, I do it by feel and don't always get it spot on, and I personally believe that is what the current meter does as it doesn't indicate where 25%, 50%, 75% and 100% are, you ascertain this info through practice.

The snap line represents the ball and as you can see the ball in your real life swing, to me it makes sense to have the snap line present.

Yes the swingmeter for clicking is old school, but for me the current PP one void of reference dots is the way to go.
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#287 tlvx

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Posted 06 June 2015 - 10:49 PM

Mike Jones, on 06 Jun 2015 - 10:40 PM, said:

charting the distance points which I can tell you will not really work.

 

There is no way in the world that the meter is not bound by precise rules, whether distance or percentage based.

 

If it couldn't be charted, based on some sort of primer... than it would be no better than the current meter, just without the flag.

 

I want to be clear that I'm not in favor of the old putt meter. I feel like it is contrived, and far too easy to sink long putts.

 

But, stating that something is non-linear in computing, is an oxymoron. Just because the lines don't appear, doesn't mean they aren't there, with well defined power rules depending on the distance to the cup, and the trajectory of the putt.

 

I will probably like the new putting meter. But, then again... I'm not your average, pick-up-and-play user. Which is why I have already spotted the, "unintended consequences," of trying to make things less defined.


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#288 Richard

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Posted 06 June 2015 - 10:52 PM

Teddy_Ball, on 06 Jun 2015 - 10:10 PM, said:

I've been waiting for this topic. Do you think I should put this on Kickstarter?

 

FzE2d1w.png

 

Vive le drapeau à distance

 

May I place my order for 50 please. :D


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#289 axe360

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Posted 06 June 2015 - 11:48 PM

Well, I love the new putting meter and for goodness sakes, don't we have enough aids in the game, why must we always have more?

How is it not fair to have a meter with no marks, for EVERYONE!  It is indeed fair.. I can't help it if some guy want's to make special indicators to put on his monitor? That is so funny and in the end, what does he get?  Oh boy, I beat someone... I dont think so.. As Richard said, again, you still have to adjust for all other conditions...

 

Plus, you have aids already, for mishits, you have camera views and the new low cam putting view is awesome and if we can get a hot key for it, it will be that much easier to implement during the game...

 

This is such a refreshing putting meter, man, no stupid flag markers or percentage signs to tell you where and when to hit the ball...

 

Just at least try it first for a while, before you condemn it. Aids are fine to a point but there becomes a point when there are just to damn many... 

 

Have a lovely day. Remember, just wait and try it out, give it a chance then report back..


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#290 Ted_Ball

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Posted 07 June 2015 - 12:12 AM

Please release it. We are going insane.



#291 Griz891

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Posted 07 June 2015 - 12:20 AM

axe360, on 06 Jun 2015 - 11:48 PM, said:

Well, I love the new putting meter and for goodness sakes, don't we have enough aids in the game, why must we always have more?

How is it not fair to have a meter with no marks, for EVERYONE!  It is indeed fair.. I can't help it if some guy want's to make special indicators to put on his monitor? That is so funny and in the end, what does he get?  Oh boy, I beat someone... I dont think so.. As Richard said, again, you still have to adjust for all other conditions...

 

Plus, you have aids already, for mishits, you have camera views and the new low cam putting view is awesome and if we can get a hot key for it, it will be that much easier to implement during the game...

 

This is such a refreshing putting meter, man, no stupid flag markers or percentage signs to tell you where and when to hit the ball...

 

 Aids are fine to a point but there becomes a point when there are just to damn many... 

 

Couldn't agree with you more. I see guys in the lobby bragging about shooting -13 or -14, yeah with aids set to Max, that can easily be achieved. But try to get one of those players to play with all aids off and it's like pulling teeth....lol. Most the time there's no response when you ask if anyone plays with aids off, which I feel is more realistic scoring.



#292 Buck

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Posted 07 June 2015 - 01:45 AM

SO ready for this update!



#293 Richard

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Posted 07 June 2015 - 01:54 AM

Buck, on 07 Jun 2015 - 01:45 AM, said:

SO ready for this update!

 

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#294 Arsam

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Posted 07 June 2015 - 03:37 AM

I have hesitated entering this discussion, but for what it's worth here is my 2 cents.  In Links 2003 RTS there is no swing meter at all.  Granted the swing is synchronized with the ani (as it eventually will be with PG), so it is just a matter of practice in regular shots as well as putting to determine how far to make your backstroke for any given shot.  How is this any different than using a swing meter without reference dots?  Initially it was very difficult (especially in putting), but after may hours of practice and experience I was able to get that "feel" for the stroke.  And of course this is exactly the same as putting IRL. 

Therefore, as with anything in life if you want to master something you have to practice, practice, practice. 


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#295 Buck

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Posted 07 June 2015 - 04:19 AM

Arsam, on 07 Jun 2015 - 03:37 AM, said:

I have hesitated entering this discussion, but for what it's worth here is my 2 cents.  In Links 2003 RTS there is no swing meter at all.  Granted the swing is synchronized with the ani (as it eventually will be with PG), so it is just a matter of practice in regular shots as well as putting to determine how far to make your backstroke for any given shot.  How is this any different than using a swing meter without reference dots?  Initially it was very difficult (especially in putting), but after may hours of practice and experience I was able to get that "feel" for the stroke.  And of course this is exactly the same as putting IRL. 

Therefore, as with anything in life if you want to master something you have to practice, practice, practice. 

 

I very much agree, for myself at least.

My only point was that some people simply like and or need a bit more assistance. 

I mean, if we just choose the logic of "practice practice practice", why have any levels other than "no aids" right?

 

We should remember that even with aids, people are all different and many people will still need to "practice practice practice" to master the game even with lots of aids turned on. 

 

(My uncle in his late 70's being my personal example)


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#296 sirputterman

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Posted 07 June 2015 - 05:40 AM

Arsam, on 07 Jun 2015 - 03:37 AM, said:

I have hesitated entering this discussion, but for what it's worth here is my 2 cents.  In Links 2003 RTS there is no swing meter at all.  Granted the swing is synchronized with the ani (as it eventually will be with PG), so it is just a matter of practice in regular shots as well as putting to determine how far to make your backstroke for any given shot.  How is this any different than using a swing meter without reference dots?  Initially it was very difficult (especially in putting), but after may hours of practice and experience I was able to get that "feel" for the stroke.  And of course this is exactly the same as putting IRL. 

Therefore, as with anything in life if you want to master something you have to practice, practice, practice. 

My question is why does this game have to be like Links 2003 ? Why not like TW 08? Hey I get that there are some from the Links camp  that loved that game but there are also some from the TW camp that love it too yet so far  anything added is Links based.

BLI  is a LINKS spin off why not come up with something unique that is PP only? Now the meter is going to be by the sounds of it a LINKS base idea . Fine but if this is going to basically a LINKS 2015,16,17 then that to me is a bit disappointing. 

In not knocking Links 2003 but like I said there are those that liked TW08 also  and it would be nice to see if your going to "borrow" from other games in the past to include other games then just LINKS. It has been mentioned by more then just me about the different key functions and the click on the overhead to get a landing view and yet they haven't made its way into this game.

Frankly I would prefer if PP to be unique but if its not then at least take the best parts from other golf games and not just one. 

Not trying to start  a which game was better thing here between links and TW but just saying each game had their good points not just one of them.


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#297 sirputterman

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Posted 07 June 2015 - 06:00 AM

Buck you make a good point about choices or options. I thought that is what PP was going to make this game unique. You could play a more casual style quick game or you could be out grinding away for hours like a real round. It is your choice which you prefer to play  or perhaps play both as the mood and time frame suit you. Honestly for Max aids would it be earth shattering to have percentage markers on the meter? I highly doubt it. The thing it  might do though is especially for those that want a quick round or have never played golf before not just try it once and get  so frustrated not haviing a clue about how hard to hit it and give up on the game before the front 9 is complete.

Hey I like challenges and I play expert in TW so there is no club yardages given no grids  or bli and then you factor in different club makers and different shafts and different balls that either go further but roll out more or go shorter but have more bite to them and it takes quite some time to get  the right combination that you are comfortable with. So yah   I probably would be one not to use it. However that being said I may use it for practise until I got familiar with the different percentages or markings if you prefer so it would take less time to  guess how hard to hit it when playing .

I think we have to remember is not everyone wants to play a 2 hour round and curse and swear while knocking a putt 30 ft short or long on almost every green. Some just want to have a quick causal game and not have to break their key board over their better half's head because they happened to be watching at the time as you missed and made the unfortunate mistake of saying " you suck at this"  :P   


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#298 robbiet71

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Posted 07 June 2015 - 06:55 AM

I personally like the idea of the new swing meter and look forward to getting a feel for it.

Golf is about playing the course and challenging your self. There are plenty of golf games that have an approach that requires less thought and no requirement to develop a 'feel'. TGC for example.

If people want to adapt swing meters that is their choice and I see no reason why the developers need to concern themselves with that.

Keep up the great work and please can we have the update early this week because I have some time off work. ;)

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#299 Guest_deena_golf_*

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Posted 07 June 2015 - 09:37 AM

All this talk is fine and well but nonetheless speculative - until we suck it and see (does MJ have a hang up using the word 'suck' I wonder as this is how the saying goes - I've never had such a hangup myself  :rolleyes: ) we won't really know, personally I think the thresher year is done and it's time to get on the big pedals....

 

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time to come off, we're in the big school now  :D



#300 Richard

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Posted 07 June 2015 - 12:57 PM

TREE FOLIAGE AND BRANCH COLLISION:

 

I thought I'd share the fact that the U5 update will include impact resulting from tree and foliage collisions. My 2nd shot of 260 yards only went about 215 yards as a result:

 

 

Some other things to note:

 

The ball rolls out much more realistic, IMHO.

 

The undulations of the course are much more apparent with the U5 update.

 

The camera is somewhat jittery, but I anticipate that it will be rectified prior to release.

 

Enjoy!!


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