3 Clicker here: Frankly, I do not care one bit for my computer golf games to be about skill, about muscle coordination, rhythm, anything physical, personal prowess or talent. The physicality behind propelling a computer golf ball is completely lost on me.
I'm much more interested in strategy, course management and figuring out the best "firing solution" for each situation that the game throws at me. This btw is also a bit out of respect for the real game.
I realize that many around here absolutely crave little, harmonically jerky hand or finger movements to be the prime divider between players and the ultimate path to success. That's okay, fine, to each his own and if they are happy, I'm happy for them.
I'm just popping in on behalf of the many others who do not mind at all that this golf game also can be a disembodied, unphysical, dumbed down provider of constant fun for all of us who are brave enough to suck at it and who don't really worry about that too much.
PG may indulge the elitists as much as they can, but the question needs to be politely asked if indulging the hard core 5 percent of fierce swing purists - at the detriment of us other no-hopers and more general game issues - is a justified investment of precious developer time at this stage. I sometimes feel a bit angry at the preferred treatment they receive while other areas requiring some urgent involvement are left untended. Choices need to be made, of course, and I must not except every choice to go my way. Still...