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Dev Update October 2016


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#81 Kimmer1947

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Posted 23 October 2016 - 11:12 PM

Kimmer,1947,

 

Here you go

 

Daz, 

Thank you very much..... very informative. 



#82 maxie

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Posted 23 October 2016 - 11:40 PM

"$1 million USD on their new mo-capped animations" Why? This is just crazy. Show us the ball from our POV, show us the club head from our POV. Let us hit the damn ball, not some dude stood 10 feet in front of us. Just like real life. Job done. Cost? Almost nothing.

cost not much but would look like crap as far as a golf game is concerned.So how would you guage power without the avatar or meter?Dont say just feel of the swing please



#83 LeazesNDR

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Posted 24 October 2016 - 12:03 AM

yeah we have commented several times on the new animations, what is involved and even that at the time we can afford to do the mocap it will be a very high priortity. I do not understand why we are being slammed for this.

I think the main problem you caused yourself is releasing the game as a full product with only one golf ani. Personally that's OK with me, I'm looking forward to the Mo cap anis when they arrive. That said, I can't think of any other golf game in the last 30 years or so since the original Leaderboard game, that was released with only one ani. Unfortunately, things like this give those who want to complain, something to complain about.

Now about this Maria V ani that I want, when are you recruiting her for the Mo cap session? :)

#84 DivotMaker

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Posted 24 October 2016 - 12:33 AM

"$1 million USD on their new mo-capped animations" Why? This is just crazy. Show us the ball from our POV, show us the club head from our POV. Let us hit the damn ball, not some dude stood 10 feet in front of us. Just like real life. Job done. Cost? Almost nothing.


Agree to disagree Joe. Numerous reasons, but don't have time to go into right now.
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#85 jt83

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Posted 24 October 2016 - 01:27 AM

I'm not sure I like the idea of playing the game so it looks mostly like 9 seconds into this video - 

 



#86 Armand

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Posted 24 October 2016 - 02:38 AM

I have no idea how long/how many resources it would take to put together a female avatar (I understand left-handed ones are much more complex).  If this task is a couple of days or weeks, it might be worthwhile to create a female avatar (Harriet?).  Unless mo-cap is planned prior to early 2017, I think it makes sense for the interim.  I know it takes a bit of time away from develop of other things, but ....

 

I'm also not against turning off the avatar completely - probably would be my preference.


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#87 JoeBradley

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Posted 24 October 2016 - 08:03 AM

I'm not sure I like the idea of playing the game so it looks mostly like 9 seconds into this video - 

 

What's not to like? Isn't this the view you get IRL? Case in point: Tiger Woods Pga Tour 12 : The Masters (Wii) or TW11 (Wii)

Motion control, player view. eg. from a review "I've played a lot of golf games over the years, from the arcadey Hot Shots series to my all-time favorite, Links 2004. But I've never played anything quite like Tiger Woods PGA Tour 11. For someone new to the series on Wii, its MotionPlus controls aren't just a revelation -- they're the only way I want to play golf games from now on."

Good halfway house for PC golfers who can't go the whole simulator route. TW on Wii was brilliant in many ways (and not so good in others, admittedly). I stopped playing golf games when Wii online shut down, revived only by JNPG, but I still miss the motion controller way of playing. I even got the balance board to simulate leg weight transfer.

I know vast majority will want to play viewing an avatar, just saying it doesn't have to be the only way.


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#88 samterrence

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Posted 24 October 2016 - 11:03 AM

just hang on for the virtual reality headset, it looks impressive on the other golf game, I hope this is something PG will b e doing in the future.



#89 JoeBradley

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Posted 24 October 2016 - 11:53 AM

just hang on for the virtual reality headset, it looks impressive on the other golf game, I hope this is something PG will b e doing in the future.

Good point. PG will surely have to consider incorporating this in the future, by which time hardware prices should be falling.



#90 JCat04

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Posted 24 October 2016 - 07:56 PM

yeah we have commented several times on the new animations, what is involved and even that at the time we can afford to do the mocap it will be a very high priortity.  I do not understand why we are being slammed for this.

 

The more I think about this, the more I realize that what is immediately missing more for me is the inability to personalize my golfer's appearance.  If players had the to ability to do a few things to alter their golfer's facial hair, hair length and color, skin tone, even some minor facial structure changes, it would help give the game more of a personal identity.  As distinctive as each of the courses are in the game, it just seems odd to be playing it with a player that looks just like everyone else's player,  To whatever degree minor changes like the ones I've listed are are possible, I think it would help players bide their time, personalizing their players, while waiting for the day that new mo-capped animations are possible. 


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#91 Buck

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Posted 24 October 2016 - 10:57 PM

just hang on for the virtual reality headset, it looks impressive on the other golf game, I hope this is something PG will b e doing in the future.

 

No joke - The reports are making me strongly consider grabbing a Vive



#92 DivotMaker

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Posted 24 October 2016 - 11:00 PM

The more I think about this, the more I realize that what is immediately missing more for me is the inability to personalize my golfer's appearance.  If players had the to ability to do a few things to alter their golfer's facial hair, hair length and color, skin tone, even some minor facial structure changes, it would help give the game more of a personal identity.  As distinctive as each of the courses are in the game, it just seems odd to be playing it with a player that looks just like everyone else's player,  To whatever degree minor changes like the ones I've listed are are possible, I think it would help players bide their time, personalizing their players, while waiting for the day that new mo-capped animations are possible.


THIS.
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#93 jeffield

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Posted 25 October 2016 - 02:12 AM

This update does sound nice. I was really looking forward to last times a.i. update as I created my usual weekend golfing group but, quickly became discouraged with the a.i. golfers. They would get stuck in the woods and then hit deeper into the woods instead of chipping out?. And also we have one guy that always uses a 3 wood off the tee and, one guy whodoesnt hit as far g t can be accurate. It didn't seem like even with switching up available clubs for these guys that I could mimic their play styles. (Which isn't the end all be all) but, a.i. players not smart enough to chip the correct way out of bunkers and wooded areas was an a.i. golfer killer. I hope the a.i. players do play smart now as I would love to create a bunch of them to create a fictional season until the real career mode gets released. Other than that the new physics and course packs sound great! I still run on a mediocre laptop and r9 and would still like to know if i will get to experience the new 3d grass effects. Also. I see that course forge was installed but i can't find it? Anyone help with that? How do I get to course forge? Thanks to anyone that can point me in the right direction.

#94 Dazmaniac

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Posted 25 October 2016 - 03:05 AM

Jeff,

Have you downloaded Unity 3D? You will need this to be able to use CF.

You'll need v 5.2.3 and it is free.

#95 jeffield

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Posted 25 October 2016 - 04:04 AM

No I havent. Can you tell me where to do that?

#96 JoeBradley

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Posted 25 October 2016 - 09:03 AM

No I havent. Can you tell me where to do that?

http://www.perfectpa...ideo-tutorials/



#97 jeffield

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Posted 27 October 2016 - 08:28 PM

Thanks joe. Appreciate the direction. I guess it will run on my amd. R9 laptop

#98 worrybirdie

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Posted 02 November 2016 - 07:06 AM

Update sounds great! Any idea when we can expect it?



#99 Ian

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Posted 02 November 2016 - 07:18 AM

*Looks around to make sure I'm not being overheard and whispers*

 

Soon.........................



#100 Crow357

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Posted 02 November 2016 - 11:06 AM

Update sounds great! Any idea when we can expect it?

Depends on what the beta testing group finds.  They got it on Sunday and PP is already working through some issues found.


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