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Dev Update November 2016


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#181 Vernon520

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Posted 30 November 2016 - 05:11 PM

This update will not have the 3D grass. Pretty sure that won't be released until a DX11 only version of the game is fully tested and released.

Well, I will have plenty of time then to make sure my rig is set up running properly before we get it.

I would be disappointed to have 3D grass and then not be able to see the full effect of it.

Thnx for the info.



#182 DoGgs

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Posted 30 November 2016 - 05:19 PM

I rarely ever use overswing because in my experience, the results are very penal if you don't hit the ball perfectly straight and with a proper downswing speed......

 

I will be anxious to see how my FIR and GIR is impacted by moving back to the Avant ball. Breaking par will likely be much more challenging than it has been recently.....

Same here Divot, i rarely chance the overswing with controller, even with the caliber ball i use, its punitive enough as long as you are using a legit pad.


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#183 frank70

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Posted 30 November 2016 - 05:57 PM

I am curious as to what load your cpu runs at.  I have an i7 5930k with a 15mb cache running at 3.7ghz.  This is pared with a GTX980.  In rounds my cpu runs at 20%.  I mistakenly misquoted my cpu load usage as 25% in another thread.  I do wish you a better experience with your new card.

I have pretty high cpu loads (compared to yours). Around 75-80 % max. But never 100%. So i would assume that my CPU isn't bottlenecking my card. And my card runs under 50%. Something is wrong about that. Why doesn't at least run one component under full load when i get 50 fps? No solution so far. And i have the newest drivers and the newest Bios for my board. The other games i have use the card to 100% when i turn Vsync off. As it should be.



#184 zmax - sim

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Posted 30 November 2016 - 06:18 PM

My I7 4790k @ 4.4 GHZ maxes out my GTX1060 OC card with about 40% CPU usage.   I get 60-75 fps.  My draw distance is set at about 1100.  



#185 zmax - sim

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Posted 30 November 2016 - 06:27 PM

 

In the end we come back to the device itself. Some controllers seem to be more leniant considering penalty. Some RTS-C-players average way over 300 yards and still are very accurate. Overswing has to be in use there. If i overswing only to 110% and would use the avant ball i would be all over the place. And i am not that bad of a player. I am way shorter (caliber) and way less accurate (15+ %) than the best RTS-C-players. It's a disadvantage, no matter what. And right now, there is no RTS-M player at OGT who can reach RTS-C stats.

Spot on.    Wish I knew the answer.... 



#186 frank70

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Posted 30 November 2016 - 06:28 PM

My I7 4790k @ 4.4 GHZ maxes out my GTX1060 OC card with about 40% CPU usage.   I get 60-75 fps.  My draw distance is set at about 1100.  

I hope for the Windows 10/Directx 11 version. I heard that then load is transferred from the cpu to the gpu.

 

Is a techie out there who can approximately say what effect that could have for my rig? (3770k - 1080 gtx, 16 gig 1800 mhz Ram)



#187 DivotMaker

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Posted 30 November 2016 - 06:41 PM

I hope for the Windows 10/Directx 11 version. I heard that then load is transferred from the cpu to the gpu.

 

Is a techie out there who can approximately say what effect that could have for my rig? (3770k - 1080 gtx, 16 gig 1800 mhz Ram)

 

Purely speculative at this point Frank, but I think you stand to see some real improvement in rendering capabilities when the game moves forward to DX11 / DX12 / Win 10.


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#188 SirGrassCutter

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Posted 30 November 2016 - 07:58 PM

Well, I will have plenty of time then to make sure my rig is set up running properly before we get it.

I would be disappointed to have 3D grass and then not be able to see the full effect of it.

Thnx for the info.

 

If you are going to update your rig and are willing to spend the money I suggest making sure what you buy is directx12 compatible.  I believe PP is bringing this out along with directx11 support in the future.  The benefits of directx12 are huge.  Google the advantages over directx11 and you will see why.  I hope you enjoy your computer very much after you make your improvements.



#189 Dazmaniac

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Posted 30 November 2016 - 08:08 PM

so hows that update going?

 

From my experiences with it as part of the private beta test group, very well.

 

I won't go over the contents, as Andrew has already done this on Page 1, but I certainly hope people appreciate it and enjoy it as much as I have beta testing it.


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#190 axe360

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Posted 30 November 2016 - 08:12 PM

Which works just fine for me, and for others who have also replied that they don't have the issues you are experiencing, PP included.

 

The MS swing got some fixes applied as it was the actual mechanic of the swing that was at fault. The 3C swing meter works as it should. the fact that some folks gets stutters and others don't is the issue.

 

Axe360 was having stuttering issues with the meter, but he set about trying to see what on his PC could be causing him problems. After some refreshing and updating he now plays with smooth meter. If like me, people are not getting stutters and the 3rd click slide, then what is wrong with the meter? Nothing.

 

Yes, Windows Update Feature was Not working and would just run and run. Fixed that problem and my stutter is gone forever :)

I don't really know if it was one of the 59 updates I was missing or just that when it would try to install new updates, it would just run and run, for all I know, it was running wild every time I had my computer on as it tried to install rec. updates. I now have it set to tell me when an update is available and I decide if I want to install it. So far So Good. :D

 

If interested here is link to my thread: http://www.perfectpa...ame-stuttering/


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#191 DivotMaker

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Posted 30 November 2016 - 08:15 PM

From my experiences with it as part of the private beta test group, very well.

 

I won't go over the contents, as Andrew has already done this on Page 1, but I certainly hope people appreciate it and enjoy it as much as I have beta testing it.

 

I concur 100%..... ;)


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#192 SirGrassCutter

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Posted 30 November 2016 - 08:17 PM

I have pretty high cpu loads (compared to yours). Around 75-80 % max. But never 100%. So i would assume that my CPU isn't bottlenecking my card. And my card runs under 50%. Something is wrong about that. Why doesn't at least run one component under full load when i get 50 fps? No solution so far. And i have the newest drivers and the newest Bios for my board. The other games i have use the card to 100% when i turn Vsync off. As it should be.

 

I am sorry to hear that Frank.  I have asked a question of the devs that Mike answered in another thread but it did not seem to address what I asked imo.  No offense to Mike. 

 

Here is the observation I have had for many months on the game that Mike answered.  I monitor my gpu usage with MSI Afterburner as well as always having my frames counter on.  On courses where I am getting frame rates around 30, my gpu usage is only about 25%-35%.  When I get the full 60 or above in framerates my gpu usage is from around 50%-75%.  It is as though the gpu is not being utilised properly and that is why low frame rates come with low gpu usage.  I might be wrong but it makes sense that high gpu usage should accompany low frame rates because the gpu is being stressed.

 

Another strange thing that I get now for many months after one of the big updates is this.  Every time I boot up PG before doing anything else it pegs my gpu at 99%!  It will stay that way until i click around the menus a few times.  If I start a round before making sure it drops to its usual 13% not playing (why is 13% needed for a lobby) it will stay there.  Luckily one time when  I forgot to do the click around thing and started a round I heard my graphics cards fans sounding like a wind turbine.  I could have fried my card.

 

One last thing.  I also do not understand why the game runs a 6 core i7 cpu at a constant 15% just to have the game open in the lobby without playing a round.  This alone makes it seem as though the optimization of this game still has some bugs to be worked out.


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#193 SirGrassCutter

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Posted 30 November 2016 - 08:21 PM

From my experiences with it as part of the private beta test group, very well.

 

I won't go over the contents, as Andrew has already done this on Page 1, but I certainly hope people appreciate it and enjoy it as much as I have beta testing it.

 

The added bumpiness setting to the greens and separating the firmness settings on the greens from the fairways are the two things that excite me greatly.



#194 SirGrassCutter

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Posted 30 November 2016 - 08:25 PM

Yes, Windows Update Feature was Not working and would just run and run. Fixed that problem and my stutter is gone forever :)

I don't really know if it was one of the 59 updates I was missing or just that when it would try to install new updates, it would just run and run, for all I know, it was running wild every time I had my computer on as it tried to install rec. updates. I now have it set to tell me when an update is available and I decide if I want to install it. So far So Good. :D

 

I have all auto updaters for all programs disabled and also same as you have windows update to just tell me about them.  I suggest turning off the others too as auto updaters are always running in the background and hogging up resources.  You may find even more improvements as to how well the game runs.  Cheers



#195 Greensboronclion

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Posted 30 November 2016 - 08:56 PM

Look at my screenshot again: The RTS-C-players, that are using the caliber ball have a FIR of 90%+. The RTS-C-players that are using the avant ball are between 82 and 88%. Thats around 20-25% in the first case and 11-17% higher accuracy than the best RTS-M player, SJude, was (71%). The numbers are quite clear. I had 65% FIR and felt while playing, that i had a pretty good driving tourney. The fairways at Liberty aren't particularly wide in general.

 

P.S.: I get an error message when trying to upload the screenshot. It's in my first post on that topic from today.

 

I use the Caliber ball and will say this about distance.  I play the 3C tour and the PGA tour with a controller and the controller I find to be about 15 yards longer than the 3C method but nowhere near as accurate with the controller as I play TP with both swings,  This week at Hobson House at 3C I am -5 thru three rounds and at Liberty National using the controller I am +21 and finished and had a real bad round one.  I use the DS4 controller as it fits my hand better than the Xbox 360 and plays about the same.  I guess I just suck as -50 is not attainable by me at this point and I hope not ever.  I still prefer the mouse but shoulder will not allow it so I must play controller to play RTS.  No doubt you can get better control with the mouse but more distance with the controller and looking forward to this update and all the changes.



#196 Armand

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Posted 01 December 2016 - 02:21 AM

Ah!  I forgot about the new fairway and green firmness settings.  That's going to throw a wrench into my stats spreadsheet, unless I get updating it now .....  Are they HARD, NORMAL, and SOFT for both or are the green settings different?



#197 theclubpro

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Posted 01 December 2016 - 02:42 AM

I am sorry to hear that Frank. I have asked a question of the devs that Mike answered in another thread but it did not seem to address what I asked imo. No offense to Mike.

Here is the observation I have had for many months on the game that Mike answered. I monitor my gpu usage with MSI Afterburner as well as always having my frames counter on. On courses where I am getting frame rates around 30, my gpu usage is only about 25%-35%. When I get the full 60 or above in framerates my gpu usage is from around 50%-75%. It is as though the gpu is not being utilised properly and that is why low frame rates come with low gpu usage. I might be wrong but it makes sense that high gpu usage should accompany low frame rates because the gpu is being stressed.

Another strange thing that I get now for many months after one of the big updates is this. Every time I boot up PG before doing anything else it pegs my gpu at 99%! It will stay that way until i click around the menus a few times. If I start a round before making sure it drops to its usual 13% not playing (why is 13% needed for a lobby) it will stay there. Luckily one time when I forgot to do the click around thing and started a round I heard my graphics cards fans sounding like a wind turbine. I could have fried my card.

One last thing. I also do not understand why the game runs a 6 core i7 cpu at a constant 15% just to have the game open in the lobby without playing a round. This alone makes it seem as though the optimization of this game still has some bugs to be worked out.



If I'm not mistaken if u got a nivida card ,in the control panel u can set it to run full power..I'm at work and can't be sure on the wording at the moment but there is a option to run like that...maybe that will help ..

#198 SirGrassCutter

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Posted 01 December 2016 - 03:01 AM

If I'm not mistaken if u got a nivida card ,in the control panel u can set it to run full power..I'm at work and can't be sure on the wording at the moment but there is a option to run like that...maybe that will help ..

 

I checked and I already have prefer maximum performance enabled in the power management mode.  Thanks for the reply.



#199 Wirenut48

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Posted 01 December 2016 - 05:07 AM

Unless it's changed selecting prefer maximum performance locks the card at the default clock. So you won't get the advantage of boost or overclock settings.


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#200 SirGrassCutter

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Posted 01 December 2016 - 05:26 AM

Unless it's changed selecting prefer maximum performance locks the card at the default clock. So you won't get the advantage of boost or overclock settings.

 

When I read online at Nvdia it said that the maximum performance setting would not allow the clocks to return to normal speed if used in global settings regardless if one is running 3D applications or not.  Basically the clocks will stay in performance mode no matter what the application is full time.  I have it set in the PG.exe only in program mode.  Using this mode is the opposite of locking the clocks at default.






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