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Dev Update November 2016


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#101 Dazmaniac

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Posted 26 November 2016 - 10:20 AM

worrybirdie, on 26 Nov 2016 - 05:32 AM, said:

There is nothing more infuriating than being told "It's your problem" by people who aren't having the problem. If you're not having the problem just move on. There is no need to post. IMO B)

If the meter was broken at source then surely we would all have the problem. Some have stutter, some don't (Devs included). So to me this points to the problem being something other than the meter itself. What that is, I don't know.

But I will bear your logic in mind and next time someone posts with a problem I am not having myself, I'll not bother posting.

Like Tigers Agent alluded to, be interesting if the Devs applied your logic.

#102 frank70

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Posted 26 November 2016 - 10:43 AM

I have a question: At the moment JNPG is really CPU heavy. In which way will that change in the future (Windows 10 version, directx12, etc.)

 

I have a 3770k and a 1080 gtx and cannot run the game at 1080p maxed out - what is really, really disappointing. I know not one other game that i cannot run maxed out at 1080p.

 

How much cpu load will be transferred to the gpu in future builds?



#103 JoeBradley

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Posted 26 November 2016 - 11:04 AM

Everyone here wants a smooth meter for all.

 

Some already have that, others don't.

 

In its pure form, unadulterated by possible software/hardware conflicts, the PG meter appears to be fine.

 

There are at least two routes to solving this issue:

A: Help those with stutters to eliminate or minimise the impact of conflicts.

B: Modify the PG meter so that, even when conflicts are present, it can deliver an adequately smooth experience.

 

An analogy might by a car designed for a perfectly smooth test track. It has no suspension. For those who drive on smooth roads, all is well, but those who drive on rough tracks experience a bumpy ride.

 

The smooth road people are baffled by their problem. The car drives perfectly well on our roads so can't be at fault! The rough-track people should get their damn potholes filled in. Having never experienced a perfectly smooth road, the rough-track people are equally baffled.

 

Another solution is for the manufacturer to add springs and dampers. Those who drive on smooth roads won't notice any difference, but those who drive on bumpy roads now enjoy a much smoother - if not perfect - driving experience.


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#104 IanK

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Posted 26 November 2016 - 11:44 AM

As one who uses the fantastic RTS-C and before that the RTS-M it's hard for me to understand why anyone uses the 3C method nowadays.
I know it's all about preferences but at least using the RTS you can watch the actual golfer rather than a meter. The motion of either the mouse or control stick goes some way to replicate the actual golf swing.
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#105 Riddler

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Posted 26 November 2016 - 11:54 AM

IanK, on 26 Nov 2016 - 11:44 AM, said:

As one who uses the fantastic RTS-C and before that the RTS-M it's hard for me to understand why anyone uses the 3C method nowadays.
I know it's all about preferences but at least using the RTS you can watch the actual golfer rather than a meter. The motion of either the mouse or control stick goes some way to replicate the actual golf swing.

Some of us, like myself, have been 3C'ers for years with links 2003 and before.  Hard to give up on something you know so well.


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#106 Dazmaniac

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Posted 26 November 2016 - 11:55 AM

Joe,

Agreed that we want a smooth meter experience for everyone. Regards your option B. how do PP know what these conflicts are if even their 3C meter runs smoothly?

Maybe when JNPG goes DX11 minimum it might take some of the stresses off the CPU and share the load more with the GPU so that those with the latest cards who are seeing stuttering might see a marked improvement in performance.

This might be why folks see other games run smooth as they are more focused on GPU rather than the CPU, which seems to be the case with JNPG.

#107 Dazmaniac

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Posted 26 November 2016 - 12:00 PM

IanK, on 26 Nov 2016 - 11:44 AM, said:

As one who uses the fantastic RTS-C and before that the RTS-M it's hard for me to understand why anyone uses the 3C method nowadays.
I know it's all about preferences but at least using the RTS you can watch the actual golfer rather than a meter. The motion of either the mouse or control stick goes some way to replicate the actual golf swing.


Ian, you say it yourself in your post.

Its all about preferences.

As good as other swings may or may not be, some of us have a preference for 3C.

#108 IanK

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Posted 26 November 2016 - 12:06 PM

Dazmaniac, on 26 Nov 2016 - 12:00 PM, said:

Ian, you say it yourself in your post.
Its all about preferences.
As good as other swings may or may not be, some of us have a preference for 3C.


Exactly Daz, I just need to understand why! ;-)
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#109 IanK

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Posted 26 November 2016 - 12:10 PM

Riddler, on 26 Nov 2016 - 11:54 AM, said:

Some of us, like myself, have been 3C'ers for years with links 2003 and before.  Hard to give up on something you know so well.


I too used to be a clicker, in fact since the days of Leaderboard golf, but when something better came along I happily embraced the new method. I would be interested to know how many of the clickers haven't actually tried the other methods.
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#110 Dazmaniac

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Posted 26 November 2016 - 12:18 PM

IanK, on 26 Nov 2016 - 12:10 PM, said:

I too used to be a clicker, in fact since the days of Leaderboard golf, but when something better came along I happily embraced the new method. I would be interested to know how many of the clickers haven't actually tried the other methods.

Ive tried them all, even PS and RTS in Links 2003 and all what JNPG offers. I just always end up back with 3C.

Much the same as when I tried other golf games that were available on PC but always ended up back playing just Links 2003.

If pushed I would say RTS-M was the swing I would go for if 3C wasn't in JNPG, but mainly because I don't care for the controller swings, which is why I dont play golf on consoles and one of the reasons I gave up on TGC.

#111 IanK

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Posted 26 November 2016 - 12:26 PM

Dazmaniac, on 26 Nov 2016 - 12:18 PM, said:

Ive tried them all, even PS and RTS in Links 2003 and all what JNPG offers. I just always end up back with 3C.
Much the same as when I tried other golf games that were available on PC but always ended up back playing just Links 2003.
If pushed I would say RTS-M was the swing I would go for if 3C wasn't in JNPG, but mainly because I don't care for the controller swings, which is why I dont play golf on consoles and one of the reasons I gave up on TGC.


Fair enough Daz.
I didn't care for the TGC controller swing either because of its simplistic mechanics but the PG controller swing is another beast altogether. If one day it actually becomes a proper real-time swing this would be a fantastic step forward.
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#112 highfade

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Posted 26 November 2016 - 12:37 PM

IanK, on 26 Nov 2016 - 12:10 PM, said:

I too used to be a clicker, in fact since the days of Leaderboard golf, but when something better came along I happily embraced the new method. I would be interested to know how many of the clickers haven't actually tried the other methods.

 

I play 3C but have played some MS-H which I liked but I'm sitting between amateur and pro with the one being to easy and the other too hard.  Also don't like the putting in MS and RTS as it doesn't feel like a stroke for me at all.

 

I prefer the swing of the avatar to look realistic and smooth and don't like the robotic movement of the real time input.

 

I don't get a lot of stutters with 3C but had a bad one on my approach to the 18th green and ended up 60 yards right in the water.  This was on TP and it was a grinding round trying to keep it together and was ruined by one stutter.  :angry:


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#113 JoeBradley

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Posted 26 November 2016 - 12:54 PM

Something to add to the mix: I experience occasional judders in RTS-M, so this is not confined to 3-click. It may be linked to the underlying 3-click issue, maybe not (hence calling it a 'judder'.) I reduced their frequency by turning shadow distance to zero so I could get close to 60fps as possible. Prettiness suffers, but there you go. Before, I would get unexplained hard right slices in Tour Pro, as if the downswing did not fully register or was severely underestimated. Still get them occasionally, but less pronounced. (Just a reminder for those setting FPS limit in console to try to reduce these judders  - turning V-synch off in game to make this FPS lock have its effect DOES NOT turn V-synch off. You have to toggle V-synch off-on-off to get it to stick). Just one of those PG quirks.



#114 SirGrassCutter

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Posted 26 November 2016 - 01:23 PM

Dazmaniac, on 26 Nov 2016 - 11:55 AM, said:

Joe,

Agreed that we want a smooth meter experience for everyone. Regards your option B. how do PP know what these conflicts are if even their 3C meter runs smoothly?

Maybe when JNPG goes DX11 minimum it might take some of the stresses off the CPU and share the load more with the GPU so that those with the latest cards who are seeing stuttering might see a marked improvement in performance.

This might be why folks see other games run smooth as they are more focused on GPU rather than the CPU, which seems to be the case with JNPG.

 

25% cpu load is what I get and that is nowhere near enough to be overloading.  I find it strange that some think this is the issue.  Disabling cores to move the load to others did nothing either.



#115 SirGrassCutter

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Posted 26 November 2016 - 01:29 PM

IanK, on 26 Nov 2016 - 11:44 AM, said:

As one who uses the fantastic RTS-C and before that the RTS-M it's hard for me to understand why anyone uses the 3C method nowadays.
I know it's all about preferences but at least using the RTS you can watch the actual golfer rather than a meter. The motion of either the mouse or control stick goes some way to replicate the actual golf swing.

 

I have a passion for my 3 click the same as you have for your swing type.  Personally I find it hard to understand anyone liking the other swing types, enough said.



#116 IanK

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Posted 26 November 2016 - 01:38 PM

It's hard for you to understand why I like a method that tries to replicate the motion of the real golf swing?
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#117 SirGrassCutter

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Posted 26 November 2016 - 01:43 PM

IanK, on 26 Nov 2016 - 1:38 PM, said:

It's hard for you to understand why I like a method that tries to replicate the motion of the real golf swing?

 

That is my point.  If not swinging a real club there is no replication of a swing imo.  Therefore although I have tried the other swing methods I care not to relearn what I have been doing for over 35 years.   :)

 

TW04 was the largest selling game of the franchise and had incorporated the real time controller swing.  I had it mastered even better than 3 clicking.  But I do not like the way it works here.  It is far too difficult to execute a partial swing and that to me is harder than real life.



#118 Crow357

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Posted 26 November 2016 - 01:45 PM

Well, at least if you're swinging the mouse for RTS, you at least have the word "swing" in the sentence... LOL.  Of course, I guess you could say you're swinging your finger on the button for 3 click too... lol.


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#119 SirGrassCutter

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Posted 26 November 2016 - 01:47 PM

Crow357, on 26 Nov 2016 - 1:45 PM, said:

Well, at least if you're swinging the mouse for RTS, you at least have the word "swing" in the sentence... LOL.  Of course, I guess you could say you're swinging your finger on the button for 3 click too... lol.

 

Haha



#120 wim1234

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Posted 26 November 2016 - 01:47 PM

pc's are as unique as ppl are, and so some will run great others not.

and this is THE main reason the consoles have taken over the gaming industry, no such probs there...

it happens with every game, some can run FSX great and smooth(me) others complain and complain , never can do that...(and they

have much faster hardware than me, lol).

and so on and on..

there is NO SIMPLE solution to this.

even just setting fps in the game, via the autoexec, and setting fps via your card can create a problem....(same for vsync, etc , etc)

pg is a very demanding game, so anything in the way can hamper it, and ofcourse not everyone is capable of pinpointing the issue.

and oh yes, the issue is very real for some ppl, there is no denying it, but i see them almost always blaming it on the game, and thats

just not so simply true..it can be but need not be..some drivers are better optimised for certain dx commandos than others.


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