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Dev Update November 2016


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#121 IanK

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Posted 26 November 2016 - 01:57 PM

SirGrassCutter, on 26 Nov 2016 - 1:43 PM, said:

That is my point. If not swinging a real club there is no replication of a swing imo. Therefore although I have tried the other swing methods I care not to relearn what I have been doing for over 35 years. :)

TW04 was the largest selling game of the franchise and had incorporated the real time controller swing. I had it mastered even better than 3 clicking. But I do not like the way it works here. It is far too difficult to execute a partial swing and that to me is harder than real life.

I realise no method is the same as swinging a club which is why I said it tries to replicate the motion of a golf swing. i.e. Move the stick back to replicate the backswing and forward for the stroke. It's obviously not ideal but closer to the motion then clicking a button three times surely?
As I mentioned before the problem is with the avatar's swing and not the controller method and even after 35 years as a clicker I'm sure you can learn a new method in a few days.
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#122 lefty1948

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Posted 26 November 2016 - 02:08 PM

SGC, I find it strange that your cpu load is only 25%!

I check mine frequently and it is between 85% - 95%.



#123 jeffield

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Posted 26 November 2016 - 02:26 PM

I would say a partial swing is always a difficult swing in Golf. As it was explained to me one day, that's why the pros leave themselves a full swing shot into the green. Although im not sure they always do that. Anyway I find the partial swing challenging in this game and well implemented but not unusually tough I use rts-m and of course that has the addition of tempo as well as the swing path challenge of using a controller. As ive said before pp is the most realistic representation of the fun/difficulty of playing a round of golf that we have today. Imo. I like the motion replication of a swing too either by mouse or controller but, I understand some like 3c. I'm sure if that's your thing you want that to be challenging as well.
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#124 Armand

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Posted 26 November 2016 - 07:29 PM

EDIT:  With Mike's poll being put up to further dig into the stutter/slide issue, my reply below is probably irrelevant (not to mention it being off topic from the Dev Update!).

 

 

Playing most of my rounds using RTSH, I had no idea if I had stutters or slides with 3C.  So, I tried it last night.  As usual, I left AIMP (my mp3 player) running on random and left Excel and Firefox running in the background as well.  I opened PG and played a round a Wolf Creek using "Swing Meter Pointer" as the swing method.  There were a few times where the mouse stuttered minutely during the swing (and it almost always seemed to slow/skip/stutter when it passed the power mark on the downswing), but I never noticed any slide for any of the clicks.  I use a wired Dell mouse - nothing fancy - and didn't really notice any significant issues that others are noting. 

 

My limited 3C may invalidate my opinion and suggestions to others, but I'm providing them anyway.  Since the meter doesn't seem to affect every player, it seems reasonable to me that those experiencing issues either have the "weakest" systems or there is something else at play.  I am not sure, but I think some people having issues have very "strong"/capable computers.  To me, it points to something else at play.  Is the meter not programmed in the most optimized way?  I have no clue, nor does anyone who has never seen the code (which I'm willing to be is the vast majority of us).  Regardless, we are going to get the best experience by removing as many potential interference sources when running that game.

 

PP will have to review the code to ensure it's as optimized as it can be.  I'm guessing that's relatively simple (for those who know programming!), but the users will also have to adjust settings and remove potential software interference sources.  If someone happens upon a software or setting that causes the stutters/slides, then all (especially 3C players) will benefit.

 

To that end, my suggestions are as follows:

  • Try a different swing method (my next test will be with the "Swing Meter", rather than the "Swing Meter Pointer") and see if the
  • Run the game at lower resolutions.
  • Are the stutters/slides/interference present with other swing methods (RTS, MS, Controller)?  I do get some stutters with RTSH, but I've generally attributed those to low FPS. 
  • Allow the computer to run at whatever FPS it can, rather than trying to force it to a number - that has always seemed like a bad idea to me, except if you trying to force it to a much lower FPS, like say 5 or 10 (obviously, that is not good for this game!)
  • Maybe even try closing the nVidia/AMD software interfacing with your GPU hardware
  • Is it possible to run the game in Safe Mode, which should remove many (but not all) of the potential software interference?
  • Turn off your real-time virus/malware scanners.  I understand this goes beyond what people are comfortable with, and if so, then try playing offline with these scanners disabled.
  • Run the game offline to see if there is anything network related that may cause an issue; and offline should mean unplugged from the internet and disabled WiFi adapters.
  • Try the game with different hardware, new batteries in the mouse, a neighbor's borrowed mouse.  Try it at lower resolutions, and perhaps with all other suggestions above as well.
  • Is your hardware functioning properly?  Free of dust, properly cooled, etc.?

Edited by Armand, 26 November 2016 - 07:48 PM.


#125 SirGrassCutter

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Posted 26 November 2016 - 10:00 PM

lefty1948, on 26 Nov 2016 - 2:08 PM, said:

SGC, I find it strange that your cpu load is only 25%!

I check mine frequently and it is between 85% - 95%.

 

I have a 6 core cpu.  May I ask what you have?  Mine is the i7 5930k.



#126 SirGrassCutter

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Posted 26 November 2016 - 10:01 PM

IanK, on 26 Nov 2016 - 1:57 PM, said:

I realise no method is the same as swinging a club which is why I said it tries to replicate the motion of a golf swing. i.e. Move the stick back to replicate the backswing and forward for the stroke. It's obviously not ideal but closer to the motion then clicking a button three times surely?
As I mentioned before the problem is with the avatar's swing and not the controller method and even after 35 years as a clicker I'm sure you can learn a new method in a few days.

 

I agree that I could learn a new method but I care not to.  :)  I love my 3 click.


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#127 clubcaptain

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Posted 27 November 2016 - 01:10 AM

Me too SGC. I did give mouse swing and gamepad a go but both were horrible.


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#128 lefty1948

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Posted 27 November 2016 - 01:29 AM

"I have a 6 core cpu.  May I ask what you have?  Mine is the i7 5930k."

Mine is an i5 4690k with 4 cores.


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#129 clubcaptain

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Posted 27 November 2016 - 06:28 PM

8 cores.


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#130 fishwicket79

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Posted 27 November 2016 - 11:31 PM

SirGrassCutter, on 25 Nov 2016 - 02:25 AM, said:

I too get miffed by poor grammar and realized my typo. No problem and thanks for the correction.

Getting a pick up game in multiplayer that is not on my friends' list is few and far between. There are three reasons for this. The elitist groups who will only play each other. The locked games are destroying the lobby but my suggestion to ditch the lock option was shot down by Mike. The third issue is OGT continually advertising for players to play the ladder matches. Funny how there were more in the lobby a year ago then now and you could get a round started in moments back then.

As for trying the recorded rounds and liking them, no thanks. That was the horrible offering at TGC and I detested it. I would think by now that most would realize I ONLY like multiplayer rounds along with skype. Me and my mates get into riotous laughter at our mistakes via skype in rounds. Using a voip program is what really brings out the maximum enjoyment.

In closing it seems sad that people are ecstatic at ever increasing options to play alone. I thought the world was not this full of loners.

according to PP playing alone is the game of choice
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#131 Mike Jones

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Posted 28 November 2016 - 12:59 AM

fishwicket79, on 27 Nov 2016 - 11:31 PM, said:

according to PP playing alone is the game of choice

Don't you mean according to the poll results?



#132 fishwicket79

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Posted 28 November 2016 - 11:29 AM

Mike Jones, on 28 Nov 2016 - 12:59 AM, said:

Don't you mean according to the poll results?

no you guys keep saying the majority like playing alone?

#133 Crow357

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Posted 28 November 2016 - 01:16 PM

fishwicket79, on 28 Nov 2016 - 11:29 AM, said:

no you guys keep saying the majority like playing alone?

Please specify a post.


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#134 3199E5kennetharry

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Posted 28 November 2016 - 07:12 PM

I find playing alone is boring like in real life.


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#135 Platypus409

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Posted 28 November 2016 - 07:46 PM

3199E5kennetharry, on 28 Nov 2016 - 7:12 PM, said:

I find playing alone is boring like in real life.

I agree although with some good music and a few drinks it's a blast!
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#136 JoeBradley

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Posted 28 November 2016 - 08:17 PM

3199E5kennetharry, on 28 Nov 2016 - 7:12 PM, said:

I find playing alone is boring like in real life.

To misquote Woody Allen: “Don't knock solo play. It's golf with someone you love.”
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#137 frank70

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Posted 30 November 2016 - 07:35 AM

Mike or Andrew:

 

Could you maybe tell us, what is going to change exactly in terms of difficulty for the different swing mechanics in the coming update?

 

Making 3-click long game easier and leaving RTS-C as it is will certainly not lead to more realistic scores (the winning score in the last tournament on tour pro was -50 (!!!) by a RTS-C-player on a real course!

 

Good RTS-C guys hit between 85-95 % FIR. Most of them are using the avant ball.

 

Good 3-click guys hit around 60 %. Most are using the avant ball.

 

Good RTS-M guys hit 65%. All players i know are using the caliber ball.

 

There is no need to make 3-click easier. All they have to do is to use the caliber ball to be more accurate. Drgnslyr221 does it and he has hit 91% fairways in the last tournament.

 

If i would use the avant ball playing RTS-M i am sure i couldn't sniff 50% FIR. I imagine that the update will raise my scores by 2 maybe 3 shots per round (short game, putting). And i love that! But i am afraid that the balance between the swing mechanics gets even worse.

 

Screenshot: I think the stats of the last tournament show my argument pretty clear.

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#138 SirGrassCutter

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Posted 30 November 2016 - 08:44 AM

You want the game kept harder for all because you play tournaments and feel the scores are too high.  The scores are irrelevant as it simply is how the best play.  All players in any fixed skill tournament have the same chances to score high.  Yet you keep trying to compare a video game to the PGA.  I do not think you will ever get this point that it is folly to do so.  People like I am already going to be forced to play a fixed snap assist level (max/min is not one of them), yet you also want PP to not tweak the settings for us 3 clickers.  You want your cake and to eat it too.  What you should be doing instead is not trying to ram down others throats continually harder settings just because you play tournaments when some just play friendly rounds.  Try giving 3 click a go at tour pro and use overswing.  I doubt you will get many in the fairway at all.  There appears to be no end in site for requests that you want at the expense of others.  I am not the first to tell you to let it go already and hopefully more will.  If one cannot shoot this -50 you mentioned, one should simply tip their hat to those that can and accept the fact that some are just that good.



#139 frank70

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Posted 30 November 2016 - 09:02 AM

SirGrassCutter, on 30 Nov 2016 - 08:44 AM, said:

You want the game kept harder for all because you play tournaments and feel the scores are too high.  The scores are irrelevant as it simply is how the best play.  All players in any fixed skill tournament have the same chances to score high.  Yet you keep trying to compare a video game to the PGA.  I do not think you will ever get this point that it is folly to do so.  People like I am already going to be forced to play a fixed snap assist level (max/min is not one of them), yet you also want PP to not tweak the settings for us 3 clickers.  You want your cake and to eat it too.  What you should be doing instead is not trying to ram down others throats continually harder settings just because you play tournaments when some just play friendly rounds.  Try giving 3 click a go at tour pro and use overswing.  I doubt you will get many in the fairway at all.  There appears to be no end in site for requests that you want at the expense of others.  I am not the first to tell you to let it go already and hopefully more will.  If one cannot shoot this -50 you mentioned, one should simply tip their hat to those that can and accept the fact that some are just that good.

Here we go again  :D .

 

We have 5 difficulty levels. That's enough to shoot as low as you want. You want to shoot -50 over 72 rounds? Play Hacker or beginner. I see a score of -50 on the hardest difficulty level as a failure if we talk about a simulation. It's my opinion. And i am only talking about the Tour Pro level.

 

And if you play in tournaments you want a level playing field. That's indeed not easy to do for the devs because the 3 input methods are really different. But a look at the numbers simply show that they do not play equally difficult. Nothing more. The devs decide in the end. But if controller players hit 90% fairways and RTS-M players hit 15 yards shorter and can still only can hit 60% fairways i would say it is a weakness of the game - cause it is not balanced enough.

 

I put nothing down your throat. Because you are not playing tournaments and you are not playing Tour Pro mode. If a majority of those who do say, that a level playing field is unimportant, and the devs agree, i have to live with the decision. And i will.

 

You don't think the more realistic ballphysics in the next update have something to do with the discussions we had here in the forum? Read: More realistic .... not harder.


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#140 footslogger

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Posted 30 November 2016 - 09:37 AM

 I don't understand the objection that the devs are being goaded into making the game too hard.  If they did that they would be cutting their own throats through reduced sales.  At its highest level the game should be hard.  As long as the other levels are calibrated to appeal to everyone else, from weak to above average, I can't see the problem.  Something for everyone. 


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