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#141 Acrilix

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Posted 11 August 2013 - 05:16 PM

I'm sure it was stated by someone at PP that there will be no 'Powerstroke' type swing. Unless the 'Trueswing/RTS' can capture the nuances that Powerstroke does in Links, I doubt that I'll stop playing Links 2003 as my main golf game. RTS on Links and TS on Tiger Woods were both just too basic to capture the complexities of real golf for me, and neither provided me with any long term challenge, or variety.

Who knows, maybe I'll even return to clicking for this game..... or... the new 'realswing' incorporated in PG may just turn out to be brilliant!  :huh: 

Only time will tell!!!  :lol: 


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#142 IanD

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Posted 11 August 2013 - 06:06 PM

Daz... oopsie, apologies for my incorrection. I didn't mean having the 4th click at 3 o clock, but meant to state 9 o clock..

 

I meant for simply having that as an option, thus allowing the meter movement to reverse in direction. It may not be possible or even work. I simply felt seeing the meter reverse at each click, may make it viable or easier in terms of coordination.



#143 Dazmaniac

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Posted 11 August 2013 - 07:13 PM

@ Ian:- Gotcha.

 

Speaking of reversal, it would be nice to have a swingmeter for left-handers, that is basically a mirror of the standard swingmeter, as swingmeter's by default always seem to only go the one way and are geared to a right handed swing, lol.

 

;)



#144 IanD

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Posted 11 August 2013 - 07:41 PM

Daz, great idea...!

 

The ability to move the necessary snaps could then be aided further by being able to simply reverse the Meter too.. is that what you meant? No programming changes needed, just a visual change ideally.. maybe a button change or option.. it's good to have options.. ;)



#145 Dazmaniac

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Posted 11 August 2013 - 07:59 PM

Basically, what I'm hinting at is...........

 

As you look at the swingmeter in Links and start the swing, the power level moves clockwise from 6 to 12. For a left hander it should go anti-clockwise from 6 to 12.



#146 mbidney

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Posted 19 August 2013 - 08:59 PM

Play nothing but click and love the idea of eliminating the dots. It would seem that it might take away from the idea of making charts for distance in that the exactness associated with hitting a particular dot is eliminated. It would also make it considerably more difficult hitting that approach shot just "exactly" the right distance.

 

Additionally I love the clean no nonsense look of the beta meter. All the bright colors would do nothing but give it an unprofessional look in my eyes.

 

It's refreshing in that real life golfers are now in charge of the decision making as opposed to game developers looking at nothing more than the bottom line. This team knows precisely what makes a good simulation of the game of golf and I'm more than happy to just sit back and see what the future holds for this game. I'm confident that in the end these guys will produce a game that's going to go above and beyond all of our expectations.

No dots on the meter should be how the game comes, but I can promise you that within moments an overlay will be programmed by someone to sit over top of the meter.



#147 IanD

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Posted 20 August 2013 - 05:57 AM

Granted.. or something placed upon your screen perhaps.. these things will occur maybe to a few.

 

Whilst the dots may help give an approximation, not having 50% swing = 50% distance would hinder them as much as anyone. Trying to hit the correct power for the swing, ie stopping it as it approaches 70-100% of a full swing, isn't an easy task to master.



#148 Bluenoser

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Posted 20 August 2013 - 12:38 PM

Basically, what I'm hinting at is...........

 

As you look at the swingmeter in Links and start the swing, the power level moves clockwise from 6 to 12. For a left hander it should go anti-clockwise from 6 to 12.

 

Left handed people still read from left to right, same as right handed people.

 

This would look very weird to me. I'm R/H but play golf lefty. No way I want to look at a swing meter going in the wrong direction after 57 years of reading from left to right.


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#149 Dazmaniac

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Posted 20 August 2013 - 04:50 PM

Left handed people still read from left to right, same as right handed people.

 

This would look very weird to me. I'm R/H but play golf lefty. No way I want to look at a swing meter going in the wrong direction after 57 years of reading from left to right.

 

I'm not saying they do read any different. What has reading got to do with a moving swing-meter that is replicating a swing?

 

A left hander swings in the total opposite direction to a right hander. I'm not saying make this the only way a left hander can play, just an option for those that may prefer it that way.

 

If you stood in front of a left handed golfer and watched him swing, his back-swing would go anti-clockwise ( right hander would go clockwise, like all stock swing-meters do). This is all I am suggesting as an option for the swing-meter. For it to operate as a mirror of the standard one.

 

If you want to use the standard swing-meter as you have done for years, go ahead, knock yourself out.

 

;)



#150 axe360

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Posted 22 August 2013 - 01:40 PM

I'm not saying they do read any different. What has reading got to do with a moving swing-meter that is replicating a swing?

 

A left hander swings in the total opposite direction to a right hander. I'm not saying make this the only way a left hander can play, just an option for those that may prefer it that way.

 

If you stood in front of a left handed golfer and watched him swing, his back-swing would go anti-clockwise ( right hander would go clockwise, like all stock swing-meters do). This is all I am suggesting as an option for the swing-meter. For it to operate as a mirror of the standard one.

 

If you want to use the standard swing-meter as you have done for years, go ahead, knock yourself out.

 

;)

 

I don't use the "click" method but I think this is a gr8 idea and shouldn't be to hard to implement  (of course I wouldn't know that for sure). 


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#151 Reynhardt_p2

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Posted 26 August 2013 - 11:04 AM

If you think about a club coming in open closing through impact then if you hit the ball early the face is open and late it is closed, but I understand this is opposite to most swing meters, it just seems to me that all the other ones are wrong... :)

Hi Andrew

I understand what your are saying about hitting the ball "early" and "late", but that would imply that there are different swing speeds and you clearly stated that the speed on the meter will in all likelihood be constant. Therefor it would make more sense to think of it in terms of releasing the hands "early" or "late". IRL your swing speeds remain somewhat constant and you're more likely to get lazy with rotating your body and releasing your hands correctly. So what happens is, you release too early which means the club face is shut and your ball goes left....or you are late with your release and the clubface is open and the ball goes right. To me this is way more logical.

Just my two cents

Can't wait for the game!



#152 Andrew

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Posted 27 August 2013 - 09:14 PM

Yeah looks like our implementation of the swing meter will be short means left


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#153 highfade

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Posted 28 August 2013 - 08:03 AM

I think one can only judge after playing with it a bit. From the video it looks quite BIG and sort of mechanical like the tool you would use to launch a missile. ;)   


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#154 IanD

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Posted 28 August 2013 - 01:10 PM

Highfade, so you're saying size matters lol...

 

Great to get an idea of what it may look like, but I doubt we can really know the size of the swingmeter with all the other open windows. Not sure I like the colour change on the downswing.. hopefully.. an option.

 

Often wondered if there was actually a way to have the swing meter wrapped around a golf ball, that actually rotates itself. I'm curious to hear what could be made of something that starts spinning when the power begins wrapping around it... even if it is a case of moving your mouse to add additional spin. Would make it more interesting trying to hit a snap, when you've also added spin. But at least, it allows those specialist shots where you want the ball to go a little bit more customised..



#155 Andrew

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Posted 28 August 2013 - 02:52 PM

The key to us is to get a swing meter implemented so we can get a release out so people can play with it and tell us what they want to see in terms of changes.  


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#156 Kablammo11

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Posted 28 August 2013 - 04:55 PM

Such a key might unlock my heart, Andrew.

Oh, almost forgot: Remember Mac versions, btw? I need a Mac version so that I can tell you that the swing meter in the clip looks a little bit clunky and strikes me as oddly incompatible with your past design principles of having an uncluttered interface.

But without a Mac version, how could I ever say so?

 

And there's something else: MAC VERSION, please.

 

Oh, and furthermore. It does look clunky. Now if I had a MAC VERSION I could re-launch my old idea that the golfer avatar and the arc of his clubhead along its swing path should act as the swing meter.

I'm really just one MAC VERSION away of joining this interesting debate..


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#157 Kablammo11

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Posted 28 August 2013 - 04:56 PM

Oops, that came out all wrong. What I meant to say is:

MAC VERSION PLEASE!

(and clunky)

(and scify-y, like something used inside the Death Star to blow up planets)


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#158 Dazmaniac

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Posted 28 August 2013 - 05:11 PM

Such a key might unlock my heart, Andrew.

Oh, almost forgot: Remember Mac versions, btw? I need a Mac version so that I can tell you that the swing meter in the clip looks a little bit clunky and strikes me as oddly incompatible with your past design principles of having an uncluttered interface.

But without a Mac version, how could I ever say so?

 

And there's something else: MAC VERSION, please.

 

Oh, and furthermore. It does look clunky. Now if I had a MAC VERSION I could re-launch my old idea that the golfer avatar and the arc of his clubhead along its swing path should act as the swing meter.

I'm really just one MAC VERSION away of joining this interesting debate..

 

Would this be a similar method to the one used on the PS3 with Everybody's Golf: World Tour (or Hotshots Golf to some)?

 

;)

 

PS. Did you have Mac versions of any previous golf titles you played eg:- TW, Links, WGT, JN etc. or did you run them through Bootcamp/Dual Boot?



#159 Kablammo11

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Posted 28 August 2013 - 05:42 PM

Hey Daz:

I did play Everybody/Hotshots games for the PS2 some 6 or more years ago. If you mean by that that the swing meter is turned into a colored ribbon representing the swing plane, that's not what I suggest. I think that clicking on the ball or thereabouts shouls start the swing, that the clubhead swings up with a translucent trail like the ball flight in the PP video, that the 2nd Click is made on top of the upswing and the 3rd one when the clubhead swings down and hits the ball. (No idea about the 4th yet). You would not see a swing meter, but instead would watch your golf avatar swinging the club - with you clicking at key moments of its actual golf swing...

 

As for ohter Mac golf game versions, as per your request:

TW - yes (some, that is, including bad port of 08 - TWO and TW12 worked perfectly (technically, that is))

Links:  - yes (until Mac switched to Intel Chips and the Feline OS's, at which point the fun stopped)

WGT: - Broser Game, no problem. Did a few trials, then decided it was too slow and weird for my patronage.

JN - yes (JN4, I believe, not sure anymore. Included a course design thingy, made a lot of courses)

 

Not nearly as many choices as the Win People, of course. I never ran through Bootcamp/Dual Boot/Parallel. 


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#160 Acrilix

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Posted 28 August 2013 - 08:34 PM

@ K11 - I was thinking the same thing. Why the need for a swing meter at all? Just use the golfer and click at the desired backswing height and at impact. I don't even see the need for a translucent trail. If the game's calculations are in real time, as PP have said, I can't see why this method couldn't be adopted, and it would be far more aesthetically pleasing than having a meter on the screen.


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