Well, a bit further above I postulated that a click-swing witout a visible swing meter might be a viable way to go. The idea got a bit of support by others and was greeted with deafening silence by the strong, silent types of PP. But that got me wondering: Would this idea really work? It's one thing to come up with a thought, but an entirely different affair for it to grow wings and stay alive in reality.
So I recently phoned the guys over at the golf lab of Blammocorp HQ and put them on the job. They send me back this link to a video:
Well, yes the avatar is default Poser and the animation is clunky, granted. Also, the video has 25 FPS and the frame rate on our computers is much higher, so the movement looks a bit jerky at times. Still, assuming you have watched the vid, I conclude...
• A 3 Click Swing based on the actual avatar swing movement - and WITHOUT a helping swing meter - is possible. There are drawbacks, though...
• Identifying the moment of the 2nd click (Holding the upswing - possible overswing beyond, standstill at the top) is quit tricky to get. Rather than look at the clubhead, the hands of the avatar are the best cue to follow.
• Hitting the 3rd click is very hard. A real-life based swing tempo takes about 0.35 seconds from top to ball - the time window for a click is within 0.05 seconds - quite challenging! A swing meter does not need to mirror the actual swing speed IRL and can be set a bit slower, making it much easier to hit a good shot.
• Visual Aids offer not much help... a swing click will always give you very little time to get the 12 o'clock point right. You basically have to start clicking inside ahead of the moment when you see the club head reaching the ball, or you'll be too late. It's like real golf in this regard: Once the club head comes down, it goes so fast that you can't think or decide, you just have to trust your execution..
• It would be temerary, if that method were included in the game, to just set up your shot and then hit it (the way I did it in TWO, without any fear of hitting it poorly, ever!) You would have to make a couple of practice swings first, to get into the groove, and only then you could actually hit the ball safely. This would be realistically tough... Hm... just like in real golf
There's a second video called "Swing Loop" here:
If you want to try out getting your 3 clicks right, download it(click on "vimeo" to get there), open it with your video player and set it too loop. Then try to click the table with your index every time the sound track prompts you with a noise. After a few dozen pass-throughs, you should get into the rhythm.
I have invalidated all comments on vimeo, so if you feel you have something to say, say it into my face here. Whether this goes any further doesn't matter to me, it has been a nice distraction whilst staring at the "Sorry, no new content found"-message these last days.
(Afterthought: Avatars with blinking eyes look a lot more lifelike than those with unblinking robot stares..)
Have a nice day/morning/evening..