We thought it was time for an update of what we have been up to. Since the release of the 1.3.8.2 patch we have been working on a number of parallel paths. We are not sure if we will push a bug fix patch 1.3.8.3 or jump straight to 1.3.9.0 with all the new stuff in it too.
BUILD 910743
BUILD 911419
Fixed Starting position of swing meter when changing swing types
Path 1 - Bug Fixing.. We continue to track down and fix as many bugs as we can find. Here is a sample list of bugs that have been fixed since we pushed 1.3.8.1 and 1.3.8.2 bug fix releases
Fix Memory Leak inside UI
Fixed F4 Camera Message in Swing meter
Elimination of Text Artifacting on Alt Tab
Fixed Flickering on Landing Cam
Added Team Colors to Team Dropdown in Pre Game
Add Outer Spline around hole cup to eliminate sudden ball movement around the edge of the cup
Added a check to close existing session when starting a new multiplayer solo or tournament round
Fix for Transparent Terrain some people are experiencing
Fix for Spectator Camera originating underground
Fix for Spectator Camera not following ball on shorter putts
Fix for Computer player hitting backwards when he has the honor following a simulator player putting out on last hole
Fix for forward snap cam catching and overtaking the ball
Fix for snap line color so it can be seen in the bunkers
Changed controller Free Cam Routine. It is now Left Trigger and dpad down. We did this to avoid changing the club and shot type when activating the free cam
Added Left Trigger plus Dpad Up to hide golfer on controller
Fixed hide golfer
Fixed some F3 views going sideways
Fixed hidden bug that threw errors to console
Fix for user keys impacting computer playing while he is playing
Added back Turn grid on duwing opponents shot
Changed the way the shot shaper works with the controller. You now move the dot around with the stick left and right without it centering back. This enables you to get it all the way into the corners with the controller
Fixed shot center not being reset on tee box
Added device to tournament score reporting so events can be for a specific swing type down the road
Fix for TEST showing on Results screen
Client Server Clean up code to remove unnecessary calls between client and server
Changes to swing meter (6 o clock start for normal shots and less overrotation at the top)
Added Sliders for Brightness, Contrast and Saturation so you can get the game just the way you like it
Fixed a Skins bug where the game would give a tying player a putt when he was out of gimmie range
Added additional anti cheat reporting and penaties for tournaments. Restarting using in game resume prior to clicking the post shot screen will now result in a penalty.
Improvements to the forward snap cam to stop rotation at end
Improvements to putting reverse camera
Fix for terrain going dark when camera tilts down
Fix for controller being able to use lob and pitch etc from the sand
Reduced Follow Cam Putting side offset at beginning of putt
Minor fix on Ball / Marker visibility
Fixed Pro Shop Headings
Fixed Chat so you can type while opponents ball is in play and post shot screen is up. You still cannot type while your own post shot screen is up. This is to ensure UI focus is maintained for controller.
Path 2 - We Continue to look to add New Features requested by our users
Custom Flags in game.
We have also now added all the tee markers to the game. In addition we have added a Preferred Tee setting to the player general settings. When games are created they can be set to a specific tee in which case a players preferred tee is overridden, or they can be set to any in which case the player will play from his preferred tee. This enables multiple people on the same machine or in game to play from different tees. For Father Son simulator players this is important.
Path 3 - We have been finalizing and adding Various Simulator Integrations
Added Trackman 3 integration (Not enabled)
Trackman 4 integration
Generic TCP IP API Bug fixing
Sky Trak Integration
Path 4 - We have been hard at work integrating the new New Animation System
We have now added in all the new animations including a whole new way of timing the ball launch, particle effects and sounds so that they are timed properly with the club head irrespective of system performance. In addition the new animations adjust to the terrain to eliminate the feet buried in ground. etc.
We are now about to start work on the new Real Time Swing method which will use the animation to determine ength of swing.