Sorry it's been a bit quiet with PG2 development news.
We have recently upgraded to Unity 2017 to take advantage of all the latest graphics tech as well as a lot of the new and streamlined multiplayer functionality which will enable us to have asynchronous play as well as the turn based multiplayer we already have.
We have no new animations to show at the moment but what we can show is the latest lighting, atmospheric scattering and 'Turf Effects' development as well as new CourseForge functionality to help slightly randomise the bunker edges for an even more realistic look. No 'cookie cutter' edge bunkers here
We're progressing steadily onward towards Perfect Golf 2 but as a small team it takes longer than we all would all like I'm sure!