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Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:15 PM
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Tropical Environment test
3199E5kennetharry - Dec 19 2014 07:13 PM
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Anatomy of a practice area
3199E5kennetharry - Dec 19 2014 07:11 PM
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Some virtual camera fun
3199E5kennetharry - Dec 19 2014 07:08 PM
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Fly By Creation Tool
perfparwigit - Sep 16 2014 04:17 AM
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Our characters first steps
3199E5kennetharry - Aug 27 2014 12:23 PM
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First crawl - Character update
Sep 03 2012 11:15 AM |
Guest
in Golf Dev Blog
There are still issues to resolve, further work painting the textures ( behind the ear for example ) , and contact shadows to add ( in between shirt and skin ) But I like to share the process with you throughout.
Once the whole character is finished, I normally colour balance everything. Making sure it looks good on PC monitors, TV's. Basically the target platforms. It's important this step isn't overlooked as while I might have colour correct monitors, most players will not. It's better it looks fantastic for 99% of players.
An early skinning test shows us a few areas that need work, and others that are looking really good. It's important to do skinning tests throughout the animation process to test the rig and character are deforming in an accurate and anatomically correct way. One of the limitations we have developing for games is bone count, and the inability to add muscles that deform the skin like developing for films. There are tricks we can employ such as corrective morphs and twist bones though, and that is the next stage in the process.
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